Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Er, realistically, both have 512 MB of RAM, I don't understand why you think the PS3's setup is better.
The 360 has the better GPU, the PS3 has the better CPU but its harder to write apps that actually utilize it and poorly optimized apps will run worse.

Cell does not automatically floor a triple core PowerPC; an unoptimized app will only use the single PowerPC core in the Cell, and optimized apps are really hard to write.



Without having to run an OS, with very optimized memory handling? 512 MB is plenty. Windows Vista takes up like 512 MB of RAM while idling.
;) I was talking in perfect world terms...

The PS3 has a few major flaws thanks to using the Cell, where developers have to bypass something (can't remember what it is, but it's slow).
 
Save money on your wedding and just fly me out to shoot it :) . As long as you've paid my ticket I'll give you the files (have to get married during EPL when I can catch a Liverpool match)...then you can spend the savings on more gaming :)

Paul

Hahaha, I'm being cheap with the wedding already by getting married abroad! 6 grand to get married somewhere nice and hot on a beach, versus 14 to get married here in merry england.. I think I would rather get married in Sri Lanka on a beach instead ;)

Livepool... Good football team, erm I think.... :confused: I'm a rugby fan though ;)
 
looks like my mind was made up for me by the other half:

Ok - I have been advised that our lounge will be perfect for the bowling alley game if we were to put the tv at one end for the evening. I think we need a wii and we need one for when we move (along with a 42" tv)

Sadie
 
;) I was talking in perfect world terms...

Add that to the fact the 360 dynamically accesses the 512mb so that the GPU or CPU can give and take when it comes to sharing. So say a game require 300mb of textures, and less to drive the engine, then the 360 can do that.
Or if a level only has say 150mb of gpu stuff, the 360 can use the remaining for the cpu. Very handy for developers to offer valuable optimisation.


The PS3's memory is locked to 256mb/256mb between the cpu and gpu.
 
Add that to the fact the 360 dynamically accesses the 512mb so that the GPU or CPU can give and take when it comes to sharing. So say a game require 300mb of textures, and less to drive the engine, then the 360 can do that.
Or if a level only has say 150mb of gpu stuff, the 360 can use the remaining for the cpu. Very handy for developers to offer valuable optimisation.


The PS3's memory is locked to 256mb/256mb between the cpu and gpu.

I see your point as in theory the single bus should be quick enough for both I guess.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.