Somehow I have my doubts that people that are really serious about AutoCAD and Maya rendering stuff are all that much into Apple notebooks. It is probably a very very small amount of customers and Apple traditionally cares about the majority.
Most of these people use workstation graphics on Windows. I cannot even find any sort of information of how those applications perform in OSX.
They do advertise their notebooks as being capable of running those applications.
And if you have ever tried them, you'd know that lack of a dedicated GPU really hurts performance. A lot. For daily use, they're not even feasible.
Apple would be backtracking on this page if they decide to hamper GPU performance:
http://www.apple.com/macbook-pro/performance-retina/
For one use case where the dGPU might be necessary: there are people who view AutoCAD models while on the go. Or maybe someone wants to show their client how a design looks like at a meeting. I'm sure workstations can't be brought into most meetings due to their size and weight (and constraints like external display, power supply, etc...)
Granted, I agree that that's a very small niche market, but they are still there, nonetheless, and the last rMBP delivered to a certain point.
I agree with that. It is certainly not a breakthrough in GPU performance, only in iGPU performance. It is close enough for Apple not to care for the difference and many things will come down to drivers. As far as OpenGL goes Intel's GPUs seem to be better under OSX than under Windows. Since Apple could never keep up with Nvidia's Windows drivers under OSX the Intel GPU with some Apple driver department help might be even closer than comparable benchmarks in Windows suggest.
Even the Intel HD 3000 vs Nvidia 320M comparison looked not as bad for Intel in OSX than it it did under Windows.
The 320M was a special case, because it was custom-made specifically for Apple computers. Apple would not have been able to keep up with nVidia's drivers under Windows... since not a lot of those drivers actually supported the 320M to begin with. The end result was that the 320M wasn't even that much faster than the 9400M even though its raw specs should be better.
But with the 650M, things have changed. The difference between Windows and OSX is actually pretty minimal, and Apple has been on top of drivers for a good while. Version is still behind Windows, but performance is not. I find no difference between playing Diablo 3 and StarCraft 2 under Windows or OSX. Same for AutoCAD. And seeing as AutoCAD under Mac has finally caught up to Windows version somewhat (some very specific features are missing but I can do those in VM), I've deleted my Bootcamp partition recently.
And no matter how you spin it, Iris Pro could never keep up at higher resolutions because of its bandwidth constraints. That's a hardware limitation, not software.
The benchmarked resolutions for Iris Pro were actually lower than what the Retina Display is, and if Apple brings out a 4K Thunderbolt Display, it'll just be more trouble.