wait whaaat?

i am shocked. i tell you, shocked.
twietee made me do it!!! honest!
well, hopefully evryone takes it at good sports... right?
it was a tough one. at the beginning i didn't think we had any chance
then there were at least another couple moments we really were on the brink.
congrats to my partner twietee for a terrific game, and my sincere apologies to anyone who feels wronged and lied. i mean, you were, but it is just part of the game.
it wouldn't have been fun for anyone if we just laid down and died, would it?... ehrm, would it?
as far as the format, i am ambivalent about overtime. i like the concept and i think it can help the village tremendously, but it does add a lot of time and thos the drag feeling. maybe it just should be shorter.
i disliked the random resolution. it is anticlimatic and takes out control from the hands of the players. plus as an 'analytical' guy, you can't really analyze random.
also i think that when we have european players deadlines should be at a more balanced time, although i understand it is impossible to make everyone happy.
i like the pairwise connection, but it is a bit bitter as a WW, as you have to be disloyal from your partner from the get go. i know twietee felt the same. one thing is to lie in the thread, slightly different in PMs, as it feel more personal. sorry melrose! buddies?
ravenvii, the thematic idea was really cool and the narrations were nice, but i think they suffered a bit from coming in late
finally, this might sound wrong because of the final result, but i think the WW were underpowered in this situation. WW need the infection.
it took some serious planning, a lot of behind the scene work and a few lucky breaks to make this a work.
we thought I had 2 days, 3 at the very max, so we planned some contingencies, but was very surprised by the end result.
overall was a terrific game.
tremendously fun and very very hard.