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^ No kidding! Chris, you've got an eerily awesome scope on evil. I want to participate in the simple threads if only for the narration. Freakin' brilliant story telling with each one. I thought the time zones might trip me up with the quicker pace but maybe I should give it a go next time.
 
I wonder, what did Rodimus Prime want with me that he needed to infect me?

Also, lol, I knew that Infection had gone to waste. The fact that the NW, which I was part of, was still intact was a testament to that.

Other things, I wanted to see how accurate Nathan was. If he had said chrmjenkins was anything but a NW, I would have had our wolf right there; if he would have been right I would have gone after Don't Panic.

All in all, I already suspected the bottom half of the list after iBlue's lynching; which I'm terribly sorry for. My mistake stems from a calculation on probabilities of the roles. I was supposed to multiply by a negative number (the Probability of being not a bad role), but I made the mistake to multiply by a positive number. Once plotting that on the Gaussian distribution, it was seen as if iBlue had a very high chance of having fur and/or fangs.
 
Good job everyone. I finally had it all figured out just before you guys lynched me. I thought about outing myself and revealing everything, but I really thought my chances of surviving that night were decent and as it turns out I was wrong.

I still think WW infection is the key ability in this game and honestly the village seemed to win this time because the infection failed. In almost every other complex game that the wolves have used the infection it has resulted in a village loss.

So, here's my thought. In this game we limited the infection to day time use only. I'd like to suggest that we switch it to night time use only and that it takes the place of the nightly kill. In other words the WW's can choose to kill someone on that night or they can choose to use their one time infection shot on that night.

I think this would add a lot to the game in that now when a night goes by with no kill, we really don't know what happened. Was it a failed attack or was it an infection? The villagers usually look at a no kill night as a good thing, unless your the WW hunter and your immunity is now gone. But, this way we would have to speculate on what happened whenever a night goes by with no kill. It could be good for the village or it could be bad.

I think it would also be interesting and fun to play a more revealing game where players know what is happening to their character and it's up to them if they choose to reveal it or not. Basically, if something happens to you during the night time then you should know what it is that happened.

For example, Ravenii would send each player a PM during the night that would say one of the following:

This night you:
- were scanned
- were fed upon for blood (if we keep the vampire rules as they were this past game)
- were attacked and the attack failed
- have been infected by the WW's (if we use the night infection change I'm suggesting)
- were killed, come morning the village will discover your death
- slept restlessly, but awoke to a new day

I think I've covered most if not all of what could happen during a night, but I could've left out a few. The only exception I can see would be not revealing that the wolves tried to infect someone and it failed. That would probably be too much power for the village. A failed infection could simply be not reported to the target or reported generically as a failed attack.

I believe this kind of change would encourage more interaction in the game. I've always thought the balance of power favored the Wolfpack because they alone know what is going on during the night. Additionally, I've always thought it odd that players were kept in the dark about what was happening to their own character.

I don't think this tips the balance of power too much because everyone gets the same information, whether on the baddie side or the good side. If I'm a villager or a special and i find out that last night I was scanned. Well, I've now got to wonder who scanned me? Was it the vampire, the seer, or a goth? If I'm a baddie and I know I've been scanned then I still have to wonder who did it and how should I react now. If I know that I've been attacked and it failed you better believe it's going to impact my posts. Will they come after me again? Did the hunter protect me? Was it a failed infection? I think this is a pretty cool option, what are you guys thoughts?

Last, at least for now, I'd like to advocate again that we eliminate the Vampire Hunter role and just have two equal hunters that can protect and instantly kill against any type of baddie, WW or Vamp. When vampires don't get activated the vampire hunter role is essentially useless. The instant kill only becomes a danger to the village in that the WW's can infect the Vamp Hunter and use the kill to take out an innocent. I don't think having two equal hunters disrupts the balance of power between good vs. evil players. In two straight games now the WW hunter has been killed off quickly because once the WW's saw that their attack failed they knew they had hit the hunter. With two hunters they could at least cover each other in the event that it was needed. If we use the new night time information system I'm suggesting then the hunter who knew they were attacked would have to decide upon revealing their role in order to ask for protection the next night from the other hunter. Hmm... tough decision.

I'd just like to see things happen that encourage more participation and interaction and I hope the suggestions I make do that.

Well, that's all I've got for now. Again, good game everyone.
 
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I wonder, what did Rodimus Prime want with me that he needed to infect me?

Also, lol, I knew that Infection had gone to waste. The fact that the NW, which I was part of, was still intact was a testament to that.

Other things, I wanted to see how accurate Nathan was. If he had said chrmjenkins was anything but a NW, I would have had our wolf right there; if he would have been right I would have gone after Don't Panic.

All in all, I already suspected the bottom half of the list after iBlue's lynching; which I'm terribly sorry for. My mistake stems from a calculation on probabilities of the roles. I was supposed to multiply by a negative number (the Probability of being not a bad role), but I made the mistake to multiply by a positive number. Once plotting that on the Gaussian distribution, it was seen as if iBlue had a very high chance of having fur and/or fangs.

As fir why I want you I knew you were a good wolf and I could use you on my team.
I was torn between you and iblue. I knew iblue might like being a bady for the first time ever. I knew I should of infect iblue and I could think of a great use of her power. wolf get killed bring them back and buy us an extra day :-D
 
As fir why I want you I knew you were a good wolf and I could use you on my team.
I was torn between you and iblue. I knew iblue might like being a bady for the first time ever. I knew I should of infect iblue and I could think of a great use of her power. wolf get killed bring them back and buy us an extra day :-D

True, but you would have also outed iBlue as a wolf by doing that. Any tidbits why you choose me over iBlue as none of our roles were known at the time?
 
True, but you would have also outed iBlue as a wolf by doing that. Any tidbits why you choose me over iBlue as none of our roles were known at the time?

Really because you are a good wolf and I knew I would quickly be killed since it seems people like to target me no matter what my role is.
Cboss was a rookie so I wanted him to have some good support and experience in the game to help him run the show.

Now I did not know your roll yet but your pray I think saved me and bought me a hell of a lot of time. Hence the reason I jump at the chance of making you waste it.
 
my comments in blue (all that the bold was hurting my eyes ;)
...
infection at night only
...

this could be interesting. it adds also the fact that infection would need to be used strategically and/or early, or it could be lost: until now it was mostly used to end the game or when the alpha wolf was in immediate danger of lynching.

I think this would add a lot to the game in that now when a night goes by with no kill, we really don't know what happened. Was it a failed attack or was it an infection? The villagers usually look at a no kill night as a good thing, unless your the WW hunter and your immunity is now gone. But, this way we would have to speculate on what happened whenever a night goes by with no kill. It could be good for the village or it could be bad.

agree.

...
players are notified what happens to them during the night i general terms
...

It sounds nice, but it may be too much info. also it adds a lot of work to the game master

...
two equal hunter instead of specialized hunters
...

agree on this. this was debated at lenght earlier. other possibilities is that they
a) shooting/immunity ability is specific, but their guarding ability is generic or
b) split the specific hunting abilities (immunity/shot) from the generic guarding abilities in different roles (the guards)

All this changes help the village. with the current rules, however, the village is already at an advantage, unless we put back in a few plain villagers for the baddies to hide behind.



One thing i want to add: i like that we don't need an absolute majority, but the 72 hours deadline is too long. 48 seems better. in most case we'll quickly reach a set number of votes and there is no change until we coast to the deadline[/B]
 
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Really because you are a good wolf and I knew I would quickly be killed since it seems people like to target me no matter what my role is.
Cboss was a rookie so I wanted him to have some good support and experience in the game to help him run the show.

Now I did not know your roll yet but your pray I think saved me and bought me a hell of a lot of time. Hence the reason I jump at the chance of making you waste it.

It wasn't much of a waste because right after I got recruited, I got to eliminate 2 known roles. After getting rid of Appleguy123, that only left, iBlue, Don't Panic and Nathan.

I ran the number on those and Appleguy came out first, followed by iBlue and Nathan. After Appleguy's confession, I knew we had a nice chance. However, after his lynching and my error, I wasted the village's Sorcerer.

I knew that with iBlue dead as a villager, lbro a villager, chances were high that the bottom part of the list was all bad.
 
I agree with everything Don't panic just posted.

I feel like the NW/SS was very powerful at the end of this game. As a WW I had absolutely no roles that I could bluff. Maybe shrink or limit the size of the NW/SS in games with a small number of players? I do understand that there were very few people left at that point so it may not have helped, so this might not be a good change, just throwing it out there.

And thanks to those who went a little easy on me at the beginning.

Oh, I had a quick question. Assume only 2 players were left, a villager and the kamikaze WW, and the WW was somehow lynched and used the kill on the one remaining player. No one is left? I think it would be difficult for this to happen but could be kinda fun.
 
I agree with everything Don't panic just posted.

I feel like the NW/SS was very powerful at the end of this game. As a WW I had absolutely no roles that I could bluff. Maybe shrink or limit the size of the NW/SS in games with a small number of players? I do understand that there were very few people left at that point so it may not have helped, so this might not be a good change, just throwing it out there.
.

it would have been even worse at the beginning:
if everybody agree to go public, the baddies cannot pretend to be a hunter, a secret society member, the priest, and the sorcerer, because all this roles can be 'proven' with public actions. only the seer and the undertaker can be bluffed. but the seer can claim his proper role by coming out first and telling the role of who he scanned on night one)
so you have 2 wolves, 1 vamp and two goths all pretending to be the undertaker (along with the real one). the hunters shoot two of them instantly and only 4 of them are left two be lynched. the undertaker would be a likely casualty of this, but it wouldn't be too bad for the village.

the only question left at the end is who was infected
 
I agree with everything Don't panic just posted.

I feel like the NW/SS was very powerful at the end of this game. As a WW I had absolutely no roles that I could bluff. Maybe shrink or limit the size of the NW/SS in games with a small number of players? I do understand that there were very few people left at that point so it may not have helped, so this might not be a good change, just throwing it out there.

And thanks to those who went a little easy on me at the beginning.

Oh, I had a quick question. Assume only 2 players were left, a villager and the kamikaze WW, and the WW was somehow lynched and used the kill on the one remaining player. No one is left? I think it would be difficult for this to happen but could be kinda fun.

The only reason the NW was powerful was because RP wasted the infection. If he had waited, it could have been decimated when they outed themselves or you could have played on the villager's doubt when the NW can't reveal themselves for fear of losing all of their members.
 
The only reason the NW was powerful was because RP wasted the infection. If he had waited, it could have been decimated when they outed themselves or you could have played on the villager's doubt when the NW can't reveal themselves for fear of losing all of their members.

This. The Nightwatch is never powerful. In fact, they are the least powerful of the specials. It all comes down to RPs premature infection.
 
This. The Nightwatch is never powerful. In fact, they are the least powerful of the specials. It all comes down to RPs premature infection.

yeah but look at first round voting.
You went after me for no reason at all. I had 2-3 vote for me right off the bat and I was barely able to swing enough votes to get lbro killed.
 
don't underestimate the gaussian distribution ;)

For you, it helps figuring out probabilities and roles.

stddev.gif


Never infect prematurely.

Why are you always naughty?! Why!!!???
 
(Lets hug it out, Phil!)

** hugs iBlue **

Wow. I've never hugged a zombie before. They're all soft and moist.....Ooooo :D

I think the crucial point of the game was Rodimus and his failed infection. I guess it won't happen next time.

I like the idea of two generic hunters as well as a 48 hour deadline. This game seemed better once the pace picked up nearer the end.

An idea I had involved the vampires / goths. We hardly get to see the vamps in the game, and I thought to spice it up a bit we could involve them as follows:

Keep the current rules as they are, but have three Goths. Should any of the Goths scan each other, ravenvii PM's all the Goths with each others scan results. That way there's a bit of competition for the Goths as they would have to get their scan in early to try and become the second vampire (in case two Goths scan the vampire on the same night), otherwise they become villagers. Thoughts?
 
** hugs iBlue **

Wow. I've never hugged a zombie before. They're all soft and moist.....Ooooo :D

I think the crucial point of the game was Rodimus and his failed infection. I guess it won't happen next time.

I like the idea of two generic hunters as well as a 48 hour deadline. This game seemed better once the pace picked up nearer the end.

An idea I had involved the vampires / goths. We hardly get to see the vamps in the game, and I thought to spice it up a bit we could involve them as follows:

Keep the current rules as they are, but have three Goths. Should any of the Goths scan each other, ravenvii PM's all the Goths with each others scan results. That way there's a bit of competition for the Goths as they would have to get their scan in early to try and become the second vampire (in case two Goths scan the vampire on the same night), otherwise they become villagers. Thoughts?

this seems complicated, but a simpler version of it might solve several problems at once:

there are no goths, however there are several plain villagers.

only the vamp scans (with the special blood-sucking variant from before). If he finds a normal villager, he becomes active and the villager becomes a vampire.
And that's it: 2 vampires only but a higher chance for them to be active
the other villagers do not know that the vamp is active (until deaths start occurring, of course).
or, you can make it that the vamp can transform two villagers, and after the first one he has to decide between killing or testing (basically he has one bite/night).

secret society members can also be target of the vamp, with the same option as the wolf (activation + recruit) vs. activation +wipeout

this reintroduces the plain villager, but with the possibility for any of them to become special
 
this seems complicated, but a simpler version of it might solve several problems at once:

there are no goths, however there are several plain villagers.

only the vamp scans (with the special blood-sucking variant from before). If he finds a normal villager, he becomes active and the villager becomes a vampire.
And that's it: 2 vampires only but a higher chance for them to be active
the other villagers do not know that the vamp is active (until deaths start occurring, of course).
or, you can make it that the vamp can transform two villagers, and after the first one he has to decide between killing or testing (basically he has one bite/night).

secret society members can also be target of the vamp, with the same option as the wolf (activation + recruit) vs. activation +wipeout

this reintroduces the plain villager, but with the possibility for any of them to become special

This I like. Much better than my idea.
 
Feedback time!

First, my thoughts: a) the "new" Seer/Undertaker sucks. I'm reverting back to the old rules next game. b) The "WW infiltrates SS, all SS dies" rule, well, rules. Really gives the SS reason not to recruit wanton and unbalancing the game. c) new Vampire powers sucks. Back to drawing board for that one. d) Told you it ain't as complicated as -aggie- seems to think it is. :p

What are your thoughts? This is an interesting game in that everyone's a special. What do you think of that, good or bad? Thoughts on the SS (you all call it NW :p) and the Priest? Any other thoughts or feedback?

MAybe I'm off base here, but I don't think that the vampire should be able to scan the vampire hunter and walk away unabashed. Same with infecting the WW hunter.
If you can't figure out something with the vampires, can we do the zombie idea instead?
 
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This. The Nightwatch is never powerful. In fact, they are the least powerful of the specials. It all comes down to RPs premature infection.

I don't know, if the NW is against you, you're kind of screwed, as evidenced by what happened with me. I think those rapid votes without waiting for any defense from me was a rather hasty move though. If it weren't for the failed infection I think this game might have very easily gone the other way, especially as you killed the Sorcerer who could have brought back a good player. Another unwise move was your very own insistence on knowing the the roles from Nathan. If Rodimus Prime's infection hadn't failed, the NW would have almost certainly all been killed. It was pure luck that Rodimus didn't think to wait for the Priest's prayer and tried to infect the wrong player.

I know you like your statistics but I as I said above, I think you missed some pretty big concepts which could have easily lost villagers the game.

(not having a go at you though, just some strategizing for next time.)

...
there are no goths, however there are several plain villagers.

only the vamp scans (with the special blood-sucking variant from before). If he finds a normal villager, he becomes active and the villager becomes a vampire.
And that's it: 2 vampires only but a higher chance for them to be active
the other villagers do not know that the vamp is active (until deaths start occurring, of course).
or, you can make it that the vamp can transform two villagers, and after the first one he has to decide between killing or testing (basically he has one bite/night).

secret society members can also be target of the vamp, with the same option as the wolf (activation + recruit) vs. activation +wipeout

this reintroduces the plain villager, but with the possibility for any of them to become special

This is a great idea. Nice and simple.

I also agree with mscriv's ideas. First and foremost two equal hunters.

48 hour deadline is fine too. Maybe with a tiny bit more allowance for the weekend.
 
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