In the next game, I should have immunity from dieing in the first two rounds. It's only fair.
you are paying the price of having a great rep as a player.
so, when is the book coming out?
In the next game, I should have immunity from dieing in the first two rounds. It's only fair.
I wonder, what did Rodimus Prime want with me that he needed to infect me?
Also, lol, I knew that Infection had gone to waste. The fact that the NW, which I was part of, was still intact was a testament to that.
Other things, I wanted to see how accurate Nathan was. If he had said chrmjenkins was anything but a NW, I would have had our wolf right there; if he would have been right I would have gone after Don't Panic.
All in all, I already suspected the bottom half of the list after iBlue's lynching; which I'm terribly sorry for. My mistake stems from a calculation on probabilities of the roles. I was supposed to multiply by a negative number (the Probability of being not a bad role), but I made the mistake to multiply by a positive number. Once plotting that on the Gaussian distribution, it was seen as if iBlue had a very high chance of having fur and/or fangs.
As fir why I want you I knew you were a good wolf and I could use you on my team.
I was torn between you and iblue. I knew iblue might like being a bady for the first time ever. I knew I should of infect iblue and I could think of a great use of her power. wolf get killed bring them back and buy us an extra day :-D
True, but you would have also outed iBlue as a wolf by doing that. Any tidbits why you choose me over iBlue as none of our roles were known at the time?
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infection at night only
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this could be interesting. it adds also the fact that infection would need to be used strategically and/or early, or it could be lost: until now it was mostly used to end the game or when the alpha wolf was in immediate danger of lynching.
I think this would add a lot to the game in that now when a night goes by with no kill, we really don't know what happened. Was it a failed attack or was it an infection? The villagers usually look at a no kill night as a good thing, unless your the WW hunter and your immunity is now gone. But, this way we would have to speculate on what happened whenever a night goes by with no kill. It could be good for the village or it could be bad.
agree.
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players are notified what happens to them during the night i general terms
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It sounds nice, but it may be too much info. also it adds a lot of work to the game master
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two equal hunter instead of specialized hunters
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agree on this. this was debated at lenght earlier. other possibilities is that they
a) shooting/immunity ability is specific, but their guarding ability is generic or
b) split the specific hunting abilities (immunity/shot) from the generic guarding abilities in different roles (the guards)
All this changes help the village. with the current rules, however, the village is already at an advantage, unless we put back in a few plain villagers for the baddies to hide behind.
One thing i want to add: i like that we don't need an absolute majority, but the 72 hours deadline is too long. 48 seems better. in most case we'll quickly reach a set number of votes and there is no change until we coast to the deadline[/B]
Really because you are a good wolf and I knew I would quickly be killed since it seems people like to target me no matter what my role is.
Cboss was a rookie so I wanted him to have some good support and experience in the game to help him run the show.
Now I did not know your roll yet but your pray I think saved me and bought me a hell of a lot of time. Hence the reason I jump at the chance of making you waste it.
I agree with everything Don't panic just posted.
I feel like the NW/SS was very powerful at the end of this game. As a WW I had absolutely no roles that I could bluff. Maybe shrink or limit the size of the NW/SS in games with a small number of players? I do understand that there were very few people left at that point so it may not have helped, so this might not be a good change, just throwing it out there.
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I agree with everything Don't panic just posted.
I feel like the NW/SS was very powerful at the end of this game. As a WW I had absolutely no roles that I could bluff. Maybe shrink or limit the size of the NW/SS in games with a small number of players? I do understand that there were very few people left at that point so it may not have helped, so this might not be a good change, just throwing it out there.
And thanks to those who went a little easy on me at the beginning.
Oh, I had a quick question. Assume only 2 players were left, a villager and the kamikaze WW, and the WW was somehow lynched and used the kill on the one remaining player. No one is left? I think it would be difficult for this to happen but could be kinda fun.
The only reason the NW was powerful was because RP wasted the infection. If he had waited, it could have been decimated when they outed themselves or you could have played on the villager's doubt when the NW can't reveal themselves for fear of losing all of their members.
This. The Nightwatch is never powerful. In fact, they are the least powerful of the specials. It all comes down to RPs premature infection.
yeah but look at first round voting.
You went after me for no reason at all. I had 2-3 vote for me right off the bat and I was barely able to swing enough votes to get lbro killed.
This. The Nightwatch is never powerful. In fact, they are the least powerful of the specials. It all comes down to RPs prematureejaculationinfection.
don't underestimate the gaussian distribution![]()
Never infect prematurely.
(Lets hug it out, Phil!)
** hugs iBlue **
Wow. I've never hugged a zombie before. They're all soft and moist.....Ooooo
I think the crucial point of the game was Rodimus and his failed infection. I guess it won't happen next time.
I like the idea of two generic hunters as well as a 48 hour deadline. This game seemed better once the pace picked up nearer the end.
An idea I had involved the vampires / goths. We hardly get to see the vamps in the game, and I thought to spice it up a bit we could involve them as follows:
Keep the current rules as they are, but have three Goths. Should any of the Goths scan each other, ravenvii PM's all the Goths with each others scan results. That way there's a bit of competition for the Goths as they would have to get their scan in early to try and become the second vampire (in case two Goths scan the vampire on the same night), otherwise they become villagers. Thoughts?
this seems complicated, but a simpler version of it might solve several problems at once:
there are no goths, however there are several plain villagers.
only the vamp scans (with the special blood-sucking variant from before). If he finds a normal villager, he becomes active and the villager becomes a vampire.
And that's it: 2 vampires only but a higher chance for them to be active
the other villagers do not know that the vamp is active (until deaths start occurring, of course).
or, you can make it that the vamp can transform two villagers, and after the first one he has to decide between killing or testing (basically he has one bite/night).
secret society members can also be target of the vamp, with the same option as the wolf (activation + recruit) vs. activation +wipeout
this reintroduces the plain villager, but with the possibility for any of them to become special
Feedback time!
First, my thoughts: a) the "new" Seer/Undertaker sucks. I'm reverting back to the old rules next game. b) The "WW infiltrates SS, all SS dies" rule, well, rules. Really gives the SS reason not to recruit wanton and unbalancing the game. c) new Vampire powers sucks. Back to drawing board for that one. d) Told you it ain't as complicated as -aggie- seems to think it is.
What are your thoughts? This is an interesting game in that everyone's a special. What do you think of that, good or bad? Thoughts on the SS (you all call it NW) and the Priest? Any other thoughts or feedback?
This. The Nightwatch is never powerful. In fact, they are the least powerful of the specials. It all comes down to RPs premature infection.
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there are no goths, however there are several plain villagers.
only the vamp scans (with the special blood-sucking variant from before). If he finds a normal villager, he becomes active and the villager becomes a vampire.
And that's it: 2 vampires only but a higher chance for them to be active
the other villagers do not know that the vamp is active (until deaths start occurring, of course).
or, you can make it that the vamp can transform two villagers, and after the first one he has to decide between killing or testing (basically he has one bite/night).
secret society members can also be target of the vamp, with the same option as the wolf (activation + recruit) vs. activation +wipeout
this reintroduces the plain villager, but with the possibility for any of them to become special