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I'm a little perturbed by Rodimus and his vote for Cboss before he got lynched. Why would he point the finger at one of his own?

He pointed at cboss mainly since he hasn't been around at all, so say we believed RP's post. He made us lynch his buddy (who is the Suicidal one) and at the same time takes out one of us.

After that, we believe RP since he helped us "catch" a wolf. Sneaky, but it doesn't work. Math and Probabilities don't lie. Now, as per the Infected Wolf, I have no idea, yet. I have to look over the formulas and see who might have been infected.

As of now, I still think it's Mexbearpig, but if he is the Goth, he has immunity from that.
 
NathanMuir was found hanging from the noose at the gallows. For unknown reasons, only his left big thumb and his right pinky finger are missing.

NathanMuir has been killed by the werewolf. 5 now remain, and 3 is the maj. vote, deadline @8:30 PM Saturday.
 
As of now, I still think it's Mexbearpig, but if he is the Goth, he has immunity from that.

No he doesn't. Goth's are not immune from a werewolf infection until s/he has been converted to a vampire. If mex is a Goth as he professes to be, he could still be infected.

I'll go for Cboss as well, whilst we're on a roll.
 
Wow, you head to class one day and when you come back there have been several days and now you're the main target.

Although Jav is again leading the charge against an innocent member of the village, I'll be voting for philbeeney because I still believe he is infected/wolf.
 
Wow, you head to class one day and when you come back there have been several days and now you're the main target.

Although Jav is again leading the charge against an innocent member of the village, I'll be voting for philbeeney because I still believe he is infected/wolf.

Ok, your defense at this point should be your role. We all started as specials. At this point no more good roles exist, so as a result, only wolves remain. Buh-bye
 
Cboss was escorted to the gallows with a smirk. jav6454 stood ready at the lever.

The noose was slipped over Cboss' neck, and the villagers backed off as jav6454 pulled the lever. Cboss dropped, and like Rodimus Prime before him, fur sprouted all over his body and his claws and teeth grew large.

However, unlike Rodimus Prime, he did not die immediately. With his claws, he tore the noose off and threw his claw towards jav6454, taking his head off. As he turned towards the villagers, they all pointed crossbows that were distributed to them beforehand ("Just in case.") and shot the arrows.

Most of them missed, but a couple of lucky shots hit Cboss in the head, killing him.

Cboss is a werewolf.

GAME OVER - VILLAGERS WIN.

(P.S. So how's that for quick? Suck on that, -aggie-.)
 
I have to say I lived a lot longer than I orginal figured. I figured in day 2 I would of been screwed.
Jav quetion saved me.

Oh and yes the infection failed. I went after jav on day one. Sadly I did not expect Don't panic to be killed and I was hoping for at least another day.

Oh yeah and the failed attack was on Storyc. We wolves figured he was more than likely the hunter since we figure the hunter would be protecting any one in the top. So hunter was dead.
The last night I was torn between offing Nathen or msciv. I was thinking about killing nathern and then bluffing being the hunter and I did not think their would be anyone who would be able to call me on it.
Heck I figured Jav and Nathen would keep going at it and they would kill eachother. That or Nathen would of died before Don't Panic and then everyone would quickly kill jav.
 
I will say NW is what screwed over the wolves. I knew that NW and the Seer were my largest threats this game.
 
And the "everything that went behind the scenes" post!

1: iBookG4user: Secret Society
2: stonyc: Werewolf Hunter
3: philbeeney: Secret Society
4: appleguy123: Goth
5: Don't panic: Vampire
6: NathanMuir: Undertaker
7: iBlue: Sorcerer
8: Rodimus Prime: Alpha Werewolf
9: mscriv: Seer
10: jav6454: Priest/Secret Society
11: chrmjenkins: Secret Society
12: lbro: Vampire Hunter
13: Cboss: Kamikaze Werewolf
14: Mexbearpig: Goth

NIGHT ONE:
mscriv scans NathanMuir
stonyc protects appleguy123

DAY ONE:
Rodimus Prime fails to infect jav6454
lbro lynched

NIGHT TWO:
mscriv scans iBookG4user
NathanMuir scans lbro
stonyc protects iBlue
Don't panic scans Rodimus Prime
appleguy123 scans iBlue
Mexbearpig scans iBlue
Werewolves kills chrmjenkins

DAY TWO:
jav6454 invokes the ritual
jav6454 recruited into Secret Society
appleguy123 lynched

NIGHT THREE:
mscriv scans Mexbearpig
NathanMuir scans chrmjenkins
stonyc protects Don't panic
Don't panic scans philbeeney
Mexbearpig scans philbeeney
Werewolves fails to kill stonyc

DAY THREE:
iBlue lynched

NIGHT FOUR:
mscriv scans stonyc
NathanMuir scans iBlue
stonyc protects jav6454
Don't panic scans Cboss
Mexbearpig scans NathanMuir
Werewolves kills stonyc

DAY FOUR:
Don't panic lynched

NIGHT FIVE:
mscriv scans Rodimus Prime
NathanMuir scans stonyc
Werewolves kills mscriv

DAY FIVE:
Rodimus Prime lynched

NIGHT SIX:
NathanMuir scans mscriv
Cboss kills NathanMuir

DAY SIX:
Cboss lynched
 
I totally suspected Rodimus Prime but thought Philbeeney was the other wolf simply because he was so defensive when I mentioned his name and then insisted I was bad and this diverted my attention away from Rodi. (Lets hug it out, Phil!)

I have to say though that ratting out fellow wolves is a pretty low move but I think Rodimus Prime has done this in a previous game? Hence why I said in my linked post that I knew he was a talker when his feet were put to the fire.

Totally dropped Cboss from the radar simply for wanting to let a new player enjoy the game.

So jav's fur-o-meter sometimes works but honestly it seems like it thinks it knows more than it actually does and that's a bit of a liability in these games. Totally wrong about me and the insistence on getting the roles from Nathan could have given the wolves the information they needed on who the remaining Night Watch were. If that infection hadn't failed in the beginning that information could have lost it for the village.

I have to admit I was pretty frustrated and surprised with how long these lynch votes typically drag on that in the amount of time between going to bed and waking up I was voted off without having any chance to defend myself. I just didn't want to out my role unless I had to because I wanted to use it carefully, and outing yourself only makes you a target in some way or another. Turns out I didn't really have much of a chance either way. I suppose these things happen but it was a bit disappointing.

Anyway, good game and WOOHOO Villagers!
 
I totally suspected Rodimus Prime but thought Philbeeney was the other wolf simply because he was so defensive when I mentioned his name and then insisted I was bad and this diverted my attention away from Rodi. (Lets hug it out, Phil!)

I have to say though that ratting out fellow wolves is a pretty low move but I think Rodimus Prime has done this in a previous game? Hence why I said in my linked post that I knew he was a talker when his feet were put to the fire.

Totally dropped Cboss from the radar simply for wanting to let a new player enjoy the game.

So jav's fur-o-meter sometimes works but honestly it seems like it thinks it knows more than it actually does and that's a bit of a liability in these games. Totally wrong about me and the insistence on getting the roles from Nathan could have given the wolves the information they needed on who the remaining Night Watch were. If that infection hadn't failed in the beginning that information could have lost it for the village.

I have to admit I was pretty frustrated and surprised with how long these lynch votes typically drag on that in the amount of time between going to bed and waking up I was voted off without having any chance to defend myself. I just didn't want to out my role unless I had to because I wanted to use it carefully, and outing yourself only makes you a target in some way or another. Turns out I didn't really have much of a chance either way. I suppose these things happen but it was a bit disappointing.

Anyway, good game and WOOHOO Villagers!

I know if the infection had not fail I can promise you that I would of infected one of NW and killed all of them.
 
Feedback time!

First, my thoughts: a) the "new" Seer/Undertaker sucks. I'm reverting back to the old rules next game. b) The "WW infiltrates SS, all SS dies" rule, well, rules. Really gives the SS reason not to recruit wanton and unbalancing the game. c) new Vampire powers sucks. Back to drawing board for that one. d) Told you it ain't as complicated as -aggie- seems to think it is. :p

What are your thoughts? This is an interesting game in that everyone's a special. What do you think of that, good or bad? Thoughts on the SS (you all call it NW :p) and the Priest? Any other thoughts or feedback?
 
Feedback time!

First, my thoughts: a) the "new" Seer/Undertaker sucks. I'm reverting back to the old rules next game. b) The "WW infiltrates SS, all SS dies" rule, well, rules. Really gives the SS reason not to recruit wanton and unbalancing the game. c) new Vampire powers sucks. Back to drawing board for that one. d) Told you it ain't as complicated as -aggie- seems to think it is. :p

What are your thoughts? This is an interesting game in that everyone's a special. What do you think of that, good or bad? Thoughts on the SS (you all call it NW :p) and the Priest? Any other thoughts or feedback?


I like having a lot of specials because it's more interesting for the players and everyone has a higher stake in the game. I was a plain villager in 4 or 5 games solid and when I finally got some special roles I realized how dull it was as a plain villager. So the roles are good. :)

I like the original Seer, where they scan and get the player's specific role. I think in a game with a high player turn out a "Mystic"/Seer's Apprentice would be a nice individual addition - someone that can scan for players being good, evil or potentially evil.

The Undertaker role is fine as it is and always has been.

The Priest is cool and I had to laugh that it turned out to be jav after the pre-game confusions about it. :D

I think the Vampire immunity was confusing. What sort of daytime immunity can they gain? A lynch is solid, isn't it?

I think the infiltrating of the Night Watch (yeah, no idea how the name got changed but that works too) is interesting but too much power. If a wolf is recruited or infects a member of the Night Watch I don't think they should have the ability to kill them all in one go. I think it should be down to player choice how to handle that. (For instance, I decided that if I were on the night watch and infected that I'd simply out myself for lynching, revealing no names of wolves or night watch.) My reasons were/are, if I have other people in my trust I think I'd feel like a real turd being so deliberately deceptive and betraying them. I decided the same thing in previous games where if I were an outed Seer that became infected - that I wouldn't give up the wolves but I wouldn't help them either because I think the good roles are best untainted.
I was an infected Undertaker in a previous game but I hadn't outed my Undertaker role in the thread so it was a helpful thing for the wolf team but I didn't feel guilty using it because no one but the wolves knew.
I suppose if I reveal my role in the thread, that's the role I'm going to keep and infecting me essentially just forces me to take myself out of the game. Just my preference. So please don't infect me if I've outed myself, wolves.
 
good game everyone.

Rodimus, better read the rules next time! ;) :D

I had figured the infection had been used and failed, because it made no sense to not take out the NW. However i thought it would have been on stonyC or me.

I also thought to pretend to be the hunter after stonyC death, but there is always the issue of using your insta-shot to 'prove it'.

it was frustrating because i was fairly sure both wolves were in the bottom part, but people kept focusing on the top because of the priest question.
Vamp is an interesting role. the most difficult i played so far, at least with these rules. I played it as a straight villager basically till the end, with some 'diversion' to cover myself. the only time i didn't play straight was in one post were i suggested ibookg4 was the vamp, but i was on the chopping block then so i had to try something. also not having too much time to be on line in crunch time didn't help.

The extra vamp powers are not much, really. immunity possibly helps a bit (didn't get tested) but knowing the goths scans is not that much of an advantage, since if they scan each other you'd not know, you can't assume that who they scan is not a goth (until one of the goth is dead. that said, we got a bit unlucky, with many double scans. I did scan both the wolves though. you guys looked suspicious. :)

For the future, i think you NEED to have a couple of ol' plain villagers, otherwise it is extremely easy to smoke out all the baddies by just going public.
that's what i feared you'd do on day one, and then stonyC suggested it and it just makes too much sense not to try it, bu i guess it is a boldish move, and people were too concerned about exposing themselves. but it would work, so you need a pair of blanks for the baddies to hide behind.

i am not sure what was different with the seer/undertaker: it seems that we did go to exactly the old rule


vamps: i2 options for tweaking:
a) 3 equal vamps. anyone can activate any other.
b) keep it like now but
- allow the extra scan on "good" night one, like the good guys. one extra round would have made a difference in this game.
- tell the vamp the result of the goth's scan immediately in the morning, not the following night
- activation is instantaneous when they find each other (now they have to wait a full day to find out) and they get active the same night. If they manage to do it quickly, they might even be able to put a kill the same night, but at least they won't be possibly going after each other the next day
 
Holy crap, great job Villagers... this right here was critical:

Rodimus Prime fails to infect jav6454

Priest immunity ftw!

Thoughts:
- I really like that every person in the game had some kind of role.
- re: Vampires:

I think we need to either do away with them completely (when was the last game that the Vampires were actually relevant?) or make it easier for them to get activated. I think another tweak that could be made is to highlight their status as Undead a bit more... by that I mean something like the following.

The game starts with three Goths, no Vampires... instead they are all infected with the Twilight (hahaha) virus, that activates upon their death. How this could work in-game might look something like this:

D2: iBlue is a Goth and has been lynched, upon her death she becomes the head Vampire. As the head Vampire she gains Spy-like abilities and can see the actions of every player in the game ("A scans, B scans, C protects, etc.").
N2: iBlue sees four players that have used a "scan ability", they are the Undertaker, the Seer and the two remaining Goths... she doesn't know who is what however. To find out, she must "bite" one of the "scanners". If the bitten is the Seer or Undertaker, nothing happens (and she won't get information on what they might have been, only thing that happens is that nothing happens). If she happens to bite a Goth, the Goth (let's call him chrmjenkins) becomes a Vampire with the full abilities and immunities entailed by becoming a Vampire. The Vampires however cannot act the same night that they become a team.
D3: ...
N4: iBlue again sees the remaining three players who "scan" during the night, she ends up biting the Seer, nothing happens. The Vampires now get to choose someone to kill, as per normal.
D4: chrmjenkins is lynched, but as a Vampire can still PM with iBlue and strategize.
N5: Because there is no activated Goth/Vampire, the Vampires cannot kill someone tonight, however iBlue still gets information on who is "scanning" tonight and chooses to bite someone again. She misses again, let's say it was the Undertaker, and no one dies at the Vampires hands tonight.
D5: ...
N6: iBlue bites the last possible person who can "scan" and activates the final Goth. They cannot kill anyone tonight, but can start again tomorrow night.
D6: ...
N6: Vampires kill someone.
D7: ...
N7: Vampires kill someone.
D8: The last Goth left alive is killed, the Vampire threat is now gone until the end of the game.

EDIT: Let's say chrmjenkins is killed before iBlue can activate him, he still becomes activated in the sense that he and iBlue can now PM each other, but in order to actually get to kill someone at night, they have to activate the last remaining Goth.

Cliff notes version:
- Three (Four? depending on how big the game is?) Goths, first one killed becomes the head Vampire.
- Head Vampire gets Spy-like abilities, bite activates a Goth, Vampires can kill at night.
- As long as there is a Goth alive in the game, Vampires can still act (their actions depend on the status of the Goth, activated = Spy abilities + nightly kill, unactivated = Spy abilities only).
 
^ Oooh, interesting. I *think* I get it. :eek:

I think it would be quite funny to see all the goths trying to get themselves lynched first too. Funnier still is if you told and then no one wanted to lynch you! Fangblockers!
 
^ that sounds interesting.
how do the dead vamp interact within the game?
can they participate fully? can the head vamp talk to the villagers directly? s/he would know a lot of useful infos, pretty much everyone's role quite quickly. and so would the other vamps through her/him. the spy ability might be too much
 
how do the dead vamp interact within the game?
can they participate fully? can the head vamp talk to the villagers directly? s/he would know a lot of useful infos, pretty much everyone's role quite quickly. and so would the other vamps through her/him. the spy ability might be too much

by drinkin' ur bloodz! :D

I suppose the participation of the head vamp would be strictly by PM once they're "dead". The "living" players post in the thread. (right, stonyc?)
 
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