Holy crap, great job Villagers... this right here was critical:
Rodimus Prime fails to infect jav6454
Priest immunity ftw!
Thoughts:
- I really like that every person in the game had some kind of role.
- re: Vampires:
I think we need to either do away with them completely (when was the last game that the Vampires were actually relevant?) or make it easier for them to get activated. I think another tweak that could be made is to highlight their status as Undead a bit more... by that I mean something like the following.
The game starts with three Goths, no Vampires... instead they are all infected with the Twilight (hahaha) virus, that activates upon their death. How this could work in-game might look something like this:
D2: iBlue is a Goth and has been lynched, upon her death she becomes the head Vampire. As the head Vampire she gains Spy-like abilities and can see the actions of every player in the game ("A scans, B scans, C protects, etc.").
N2: iBlue sees four players that have used a "scan ability", they are the Undertaker, the Seer and the two remaining Goths... she doesn't know who is what however. To find out, she must "bite" one of the "scanners". If the bitten is the Seer or Undertaker, nothing happens (and she won't get information on what they might have been, only thing that happens is that nothing happens). If she happens to bite a Goth, the Goth (let's call him chrmjenkins) becomes a Vampire with the full abilities and immunities entailed by becoming a Vampire. The Vampires however cannot act the same night that they become a team.
D3: ...
N4: iBlue again sees the remaining three players who "scan" during the night, she ends up biting the Seer, nothing happens. The Vampires now get to choose someone to kill, as per normal.
D4: chrmjenkins is lynched, but as a Vampire can still PM with iBlue and strategize.
N5: Because there is no activated Goth/Vampire, the Vampires cannot kill someone tonight, however iBlue still gets information on who is "scanning" tonight and chooses to bite someone again. She misses again, let's say it was the Undertaker, and no one dies at the Vampires hands tonight.
D5: ...
N6: iBlue bites the last possible person who can "scan" and activates the final Goth. They cannot kill anyone tonight, but can start again tomorrow night.
D6: ...
N6: Vampires kill someone.
D7: ...
N7: Vampires kill someone.
D8: The last Goth left alive is killed, the Vampire threat is now gone until the end of the game.
EDIT: Let's say chrmjenkins is killed before iBlue can activate him, he still becomes activated in the sense that he and iBlue can now PM each other, but in order to actually get to kill someone at night, they have to activate the last remaining Goth.
Cliff notes version:
- Three (Four? depending on how big the game is?) Goths, first one killed becomes the head Vampire.
- Head Vampire gets Spy-like abilities, bite activates a Goth, Vampires can kill at night.
- As long as there is a Goth alive in the game, Vampires can still act (their actions depend on the status of the Goth, activated = Spy abilities + nightly kill, unactivated = Spy abilities only).