Just popping in. A couple thoughts;
Regarding the infectious/alpha and kamikaze werewolves, I see that most of the players in this game are in the previous game. I agree with anjin - I think it's a nice progression from the simple werewolf game, and doesn't make it too complex. It could also get the current players oriented to the concept of varying roles and hierarchies, and "insta-play" (the infectious werewolf's power of instantly infecting a player), which gets a lot more attention in the advanced game. Though this would mean you should perhaps bump the player count to 14-15.
Just my thoughts.
I have another suggestion (sorry

): I think we should start at day. If we start at night then someone's getting killed without having even a chance to play. If we start at day everyone gets to post and chat and try to read each other, etc.
As my previous four games show, I obviously agree. Frankly, in my opinion, and as shown in my very first game, if the game starts at night, the day's voting will still be complete guesses anyway. So the only thing it accomplishes is to deprive a player of any chance to play at all. However, it could be interesting to see if goes the other way here, since most of the players here was in a previous game - maybe it would go differently. If not, then we know.
That would be chrmjenkins
Also, just a thought, but you should add something to the rules regarding posts of dead players/observers. It got out of hand in the main game, though it wasn't bad in the previous simple game.
I wish I could play, but anjinhamarota would probably scold me for not participating enough
