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So Apple doesn’t get to review the games and doesn’t get the 30% cut. Not sure how this is a win for Apple.
Because anyone stating that Apple is a monopoly and prevents access outside of the AppStore is well, a liar. AKA EPIC.
Microsoft just did exactly what EPIC is complaining they CAN NOT DO.

So thank you Microsoft for making it work, and Apple for telling them they could do so in the first place!
 
It's really, really good on iPad and the few times I've done it on Mac. I'm just still a bit miffed that where I could use this solution the most – the Apple TV – has no solution with how they have to implement doing this through the browser.
We use an old Mac Mini as a media browser with Safari on our TV, works great. We have an Apple TV as well.
 
So that they get your credit card number. Then, when you forget to cancel, they have the means to start charging you the $15/month.

Many subscriptions have you sign up to get access but without actually charging. I’ve had ones make a small charge but instantly reverse it just to check the card is active.
 
I Wish Apple would just play ball and allow them to make a dedicated app. It’s not like they compete at all in the gaming space.

Apple have already said that they are happy to have streaming games on the App store….they just need to be submitted individually.

Despite what you read from the haters, it’s not about competition at all. Apple want individual app review, App Store discovery and parental controls to work properly. It’s all about user experience. If one game runs foul of Apple’s review, the entire streaming service would have to be pulled. If they are submitted individually, only that game would have to be pulled. If the service was a single app, parental controls would have to apply to every streaming game vs each individual game.
 
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The fact that this even works on the iPhone at all via the web just goes to show how onerous Apple’s terms are. This could’ve been a native app (and seamless for users) and both companies could’ve profited. Now Microsoft has done all the backend work (including payment processing) and Apple doesn’t get a cut.
Umm. Even as a native app when it would be a web frame in a native app. The content is all streamed only instead of Safari it would be a Safari frame in app. Microsoft likely would not have allowed IAP or new user sign-up in app so no difference there either. Apple would never have gotten a cut.

Not saying that I agree or disagree with Apple's position to require each game be a separate native app. I think it was a silly requirement as each app would be nothing more than a web wrapper for a specific title. Other than allowing Apple to block certain types of games (not a gamer so no idea if any Xbox titles would be "out of line"). And that is more in line with how Arcade works - each game is an app. And, yes, I understand the difference between native games and the wrapper app. I'm saying that the look and feel would align on both services - subscription price covers all titles in the server but you have to download each title as separate app.
 
You can use a usb-c -> hdmi dongle to connect your iPad to your TV in up to 4K 60fps, depending on your model, your iPad has a better GPU and performance than even the new Apple TV 4k.
Only if you have an iPad Pro with USB-C. Otherwise you have to use the lightning to HDMI adapter which is capped at 1080P.
 
And, yes, I understand the difference between native games and the wrapper app. I'm saying that the look and feel would align on both services - subscription price covers all titles in the server but you have to download each title as separate app.

If streaming is the technical motivation to go web browser only in this case what about Netflix sor Spotify streams … heck why not Apple Music or iBooks? Aren’t they little more than wrappers over streams or a small text file? What about Kindle? What about Tinder or FB? The fact is that Apple decision to create bars to these apps/services is not a technical one, nether is driven by security or privacy.

I think it should disappoint any customer if not those who’ve bought their high end devices to than use apps and services in the web browser. Apple pointing devs to use the Web Browser instead of apps its for sure a joke on their customers in my opinion.
 
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The fact that this even works on the iPhone at all via the web just goes to show how onerous Apple’s terms are. This could’ve been a native app (and seamless for users) and both companies could’ve profited. Now Microsoft has done all the backend work (including payment processing) and Apple doesn’t get a cut.
Apple told everyone they could do this, a long long time ago. No one listened.
 
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Really? I'm finding MS's streaming tech to be awful on iOS. Streaming direct from either my XB1, or XBSX to my iPad is only usable for fairly low framerate games, and regularly shows the network warning indicator. Meanwhile I can fire up OneCast and stream from my XB1 with no issues whatsoever. Same devices, same network, different outcomes.

Similarly this service seems rough at best on my iPad Pro. I'll give it ago on my phone via cell and see if that helps. The only issue I can think of that might impact my LAN would be buffer bloat, but again, not something that seems to faze OneCast which is quite capable of doing its job even while people are beating on the network elsewhere in the house.
One of the very few times where the use of this meme is appropriate: You're doing it wrong. There's no need to stream from a console to an iPad. You'd be introducing latency unnecessarily. Stream directly on the iPad and remove the console layer of latency.
Probably to grab the CC info in the first place, without the user getting weirded out that one is needed for a “free trial”. Pretty genius, actually, if you ask me.
It's 100% for this reason. I saw a post somewhere that stated a willingness to enter CC info was ~45% greater if there was a dollar figure involved. If I find the post again, I'll attach it.
Agree. Along the same line, if one owns a recent smart tv as I do, the goal should be to have an official xCloud app for your smart tv, with you controller hooked to your tv's bluetooth, etc. thus avoiding input lag and unneeded external devices or hops, as even the chromecast, tv, etc are just relaying the video to the screen without much processing anyways...

My TV (Samsung), recognizes my DualShock controllers, but there's no xCloud app in sight just yet...
xCloud app for your smart tv is already a part of their strategy. https://arstechnica.com/gaming/2021...ture-streaming-stick-tv-app-series-x-servers/
 
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So is Microsoft not putting xCloud on Mac because they do not want "anyone to compete with" gaming on Windows and Surface?

Kind of works both ways.
Compete with?? Tee hee. MS went with iOS, Android, and PC because each of those ecosystems have substantial market share. MacOS, as much as I like it, does not. Especially where gaming is concerned. Moreover, gaming on Mac is woefully underserved and ignored... by Apple. Why would MS even care about gaming on the Mac when Apple doesn't. Luckily, the Mac may end up benefiting by virtue of it's close ties with iOS. Silver lining.
 
So that they get your credit card number. Then, when you forget to cancel, they have the means to start charging you the $15/month.
Smart people sign up for the 3 months and then 1 minite kater vancel the subscription and still have the 3 months so you dont forget it in case not like the service..
 
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So is Microsoft not putting xCloud on Mac because they do not want "anyone to compete with" gaming on Windows and Surface?

I’m do not like MS software in general. Still, if you want to be factual, check the number of MS apps supporting Apple devices and check Apple’s. This just throws how that argument does not really go both ways.

Why they don’t have xCloud in an app in macOS … don’t know. But that I guess is question of priorities … it will come.
 
Compete with?? Tee hee. MS went with iOS, Android, and PC because each of those ecosystems have substantial market share. MacOS, as much as I like it, does not. Especially where gaming is concerned. Moreover, gaming on Mac is woefully underserved and ignored... by Apple. Why would MS even care about gaming on the Mac when Apple doesn't. Luckily, the Mac may end up benefiting by virtue of it's close ties with iOS. Silver lining.

Surface is in competition with MacBook. What does the market share look like between those competing products? Apple not caring about gaming is irrelevant. One would think MS would jump at the chance to extend their xCloud service to Mac considering it is browser based and they have already made it work with Safari. But they have not and seems logical to say it isn’t in Microsoft’s interest to add value to their competitors device in the laptop market.
 
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And all of this being in the web instead of an app is due to Apple’s greed and not wanting anyone to compete with the Arcade.
It’s ridiculous to think this has anything to do with Arcade. :rolleyes: They‘ve been blocking this way before Arcade was a thing.

No, this is about how any gaming app in the App Store could move into an app like xcloud. Sure, Apple would still potentially get the 30% of subs, but that would be nothing vs current revenue from MTX and purchases
 
Here’s my question…XBox remote play works well enough on my iPad and also includes the ability to play EA games that I have downloaded. What is the benefit to using the Cloud Gaming Service through the browser? Seems more limtied and more at risk to suffer from latency.

Brian
 
I’m do not like MS software in general. Still, if you want to be factual, check the number of MS apps supporting Apple devices and check Apple’s. This just throws how that argument does not really go both ways.

Why they don’t have xCloud in an app in macOS … don’t know. But that I guess is question of priorities … it will come.

It isn't a stretch to say that Microsoft will strategically determine where their interests align with the Mac platform and where they do not. Microsoft is making a huge push in the gaming space buying up studios and a major publisher like Bethesda. Software existing on the system currently does not dictate that future services will follow suit. Microsoft can and will pick and choose based on what it in their best interests. But you may be right and they just haven't gotten to Mac yet. I'll be happy to be wrong.
 
Can you play if you don’t own an Xbox? I’m trying to sign up but get this error;

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