When’s Nintendo and Sony joining the apple cloud gaming party 🤔
All crap games on Xbox.
All crap games on Xbox.
cloud gaming is not console gaming. The cloud gaming experience is going to be way more variable between users because now your inputs to the machine and the graphic signal to your screen first have to travel over the internet. And that not only automatically adds extra delay, but is subject to the whims of your local network/internet connection to the server at that time.Really? I'm finding MS's streaming tech to be awful on iOS. Streaming direct from either my XB1, or XBSX to my iPad is only usable for fairly low framerate games, and regularly shows the network warning indicator. Meanwhile I can fire up OneCast and stream from my XB1 with no issues whatsoever. Same devices, same network, different outcomes.
Similarly this service seems rough at best on my iPad Pro. I'll give it ago on my phone via cell and see if that helps. The only issue I can think of that might impact my LAN would be buffer bloat, but again, not something that seems to phase OneCast which is quite capable of doing its job even while people are beating on the network elsewhere in the house.
You could, but it seems kind of silly to do that IMO if you already have an Apple TV that is dedicated to sitting plugged in your TV anyways.You can use a usb-c -> hdmi dongle to connect your iPad to your TV in up to 4K 60fps, depending on your model, your iPad has a better GPU and performance than even the new Apple TV 4k.
Why exactly should Apple’s tech and APIs be used for free? Please explain why they should do that?
hopefully it doesn’t drain the heck out of the battery.Nice timing, my MBA just arrived today.![]()
better gpu/performance would not matter for cloud gaming.You can use a usb-c -> hdmi dongle to connect your iPad to your TV in up to 4K 60fps, depending on your model, your iPad has a better GPU and performance than even the new Apple TV 4k.
MMORPG games like Runescape function like this already. The only thing your PC/Mac processes locally are the "enhanced" 720p, 1080p, 2K and 4K graphics. However, that processing depends on your connection stability which feeds your GPU what to display from the browser applet.cloud gaming is not console gaming. The cloud gaming experience is going to be way more variable between users because now your inputs to the machine and the graphic signal to your screen first have to travel over the internet. And that not only automatically adds extra delay, but is subject to the whims of your local network/internet connection to the server at that time.
so one guy can say it works great and the next guy can say no it doesn't and both be right.
And the guy who says it works great, might change his mind a few hours later. And vice versa.
Nevermind each person will have a different tolerance for the same delays and hiccups inherent with cloud gaming.
Nobody is saying it should be free. Apple is straight-up not allowing it in the store (unless they publish each individual game which makes 0 sense).Why exactly should Apple’s tech and APIs be used for free? Please explain why they should do that?
Don’t worry soon it going to have an app on all tv!It's really, really good on iPad and the few times I've done it on Mac. I'm just still a bit miffed that where I could use this solution the most – the Apple TV – has no solution with how they have to implement doing this through the browser.
So that they get your credit card number. Then, when you forget to cancel, they have the means to start charging you the $15/month.Such a weird way to make an offer. Why not just „3 months trial“ that’s it!
better gpu/performance would not matter for cloud gaming.
oh ok. yeah if the port can't output 60 hz at said resolution then you wouldn't get a true 60 fps.It matters for decoding the video signal and when connected to an external display, I was talking about connecting your iOS device to a TV, so to achieve 60fps you need a recent usb-c iPad, etc.
the thing is the tech isn't going to evolve anytime soon because the bottleneck is the path from your home over the internet to the server and back.Was in the closed beta. It’s a great experience if you consider what’s actually happening behind the scenes.
really looking forward to the tech evolving I’ve the next 1-5 years.
and keep in mind, it’s still in beta and it’s this good already.
Probably to grab the CC info in the first place, without the user getting weirded out that one is needed for a “free trial”. Pretty genius, actually, if you ask me.Such a weird way to make an offer. Why not just „3 months trial“ that’s it!
oh ok. yeah if the port can't output 60 hz at said resolution then you wouldn't get a true 60 fps.
it's a dead end type of setup though. I mean might as well just get a cheap chromecast/googleTV etc if you're hooking your iPad to the tv. OR so it seems to me.