iMessage is not a cross-platform service, YouTube is.You could see it that way, however I think we all understand that Apple not creating the messenger app on android was simply spiteful also, as has been proven in the secret documents that got exposed recently.
It’s getting worse and worse, YouTube needs an app the quest 3 has a great app, this Vision Pro is looking like dead on arrival, people will buy it to play with but the returns will be huge
Knowing Google (and places like amazon) it would take them 3 years to make native app for the Vision pro...
I mean it took amazon like 3 years just to make a native version of its Kindle app.. For how big some of these companies are, they seem to be very lazy and drag their feet when they need to make new app builds
I mean Google Maps does not even support dynamic Island.....
Edit: I recall it took Google like 3+ years to support iPad split screen.. What is Googles excuse for dragging their feet in supporting new features etc?
Its not like they have a team as small as some indy shops.....
You could see it that way, however I think we all understand that Apple not creating the messenger app on android was simply spiteful also, as has been proven in the secret documents that got exposed recently.
One of the main issues is that it isn’t really targeted at anyone. You are right it showed things that could interest the average consumer, but its price puts it outside the reach of the vast majority of consumers. Most professionals wouldn’t really know what to do with it, especially considering battery life and the fact it’s tiring to wear for more than ten minutes. Gamers will look elsewhere as it doesn’t have controllers so fruit ninja is probably as far as the gaming experience gets. It is basically a very expensive paperweight that very few people will buy, unsurprisingly companies aren’t interesting in investing time and money to support it. I suspect it will end up like the Apple Watch in this sense: some of the companies who supported it initially pulled out support and it ended up with very few third parties apps and almost none that does anything more than content fruition.It very much is targeted at consumers, given that watching video from streaming services and looking at your own photos and videos is what Apple has spent the most time showing.
Just buy a projector then. It’s cheaper, it will not switch off after 90 minutes, It will not tire your neck after 10 and you will be able to share the viewing experience with friends and family. The only real advantage of a VR headset is 360 videos and/or 3D, or at least the use in a virtual environment enhancing the video itself. If you want to feel like you’re projecting in your living room wall just do that and you’ll save a ton of money and have a much better experience.That's cool and all, but I'm fine watching YouTube in a browser window maximized that looks like it's 20 feet tall in my living room, honestly.
There are loads of video podcasts on Spotify (including the biggest podcast on the planet).This is just like the "Won't run Flash natively!? The iPad is DOOMED!" reaction in 2010. Don't worry, Apple has a 10 year biz plan for the Vision series. Netflix and YouTube will come on board eventually. (Not sure why Spotify would even need to, is there a huge video element to Spotify?)
I’m curious to know exactly why some devs opt out of making their free iPad apps available on Mac and VP. Opting out probably takes more effort than not opting out.
Obviously for paid apps, they’ll want to charge additional money for using their software on an additional platform, so they need to set that up first.
But for free apps, all I can guess is it’s “just in case”. Even if they don’t have a plan, it’s easier to add it back later than to take it off later or charge for it later after people have gotten used to having it for free. But it’s doubtful they’ll ever add it later because that “just in case” will persist.
They don't need to port that over, just recompile the iPad App and test it. The hard work is already done. I think its either some sour grapes or exclusive deals with Meta stopping them.
Because it does not run like you think it runs. Just because Apple says Vision Pro can run iPad apps does not mean that there is no any risk of things breaking. Truth is a lot of things break and it does not run 1 for 1 like an iPad. This means if a developer did anything that is not the exact Apple way it runs the risk of crashing unknowingly or not looking right. UX might not be designed for that type of interface so it causes people to get frustrated and complain. It will give false error logs or false crashes and are harder to debug and fix.My question is, why did Apple even give developers the ability to disable iPad apps on the Vision Pro? If it can already run iPad apps, they should've just made it so that all iPad apps can run on the Vision Pro, whether developers want it or not.
Seems like Apple shot themselves in the foot here.
My question is, why did Apple even give developers the ability to disable iPad apps on the Vision Pro? If it can already run iPad apps, they should've just made it so that all iPad apps can run on the Vision Pro, whether developers want it or not.
Seems like Apple shot themselves in the foot here.
That's just it, though. They could pop up a dialog saying "This application is designed for iPad and may not run correctly on the Vision Pro." with a disclaimer, etc... Then it would be entirely on the user if they have issues. Prevent leaving reviews from the Vision Pro unless the developer certifies the app.Because it does not run like you think it runs. Just because Apple says Vision Pro can run iPad apps does not mean that there is no any risk of things breaking. Truth is a lot of things break and it does not run 1 for 1 like an iPad. This means if a developer did anything that is not the exact Apple way it runs the risk of crashing unknowingly or not looking right. UX might not be designed for that type of interface so it causes people to get frustrated and complain. It will give false error logs or false crashes and are harder to debug and fix.
Remember Apple says a lot of things but does not mean it is all true. It is a lot more than just checking a box. It requires QA testing time and egnineering time to fix. When you combined that with opportunity cost it gets really high in terms of fixing things to the point not worth it. Plus you have the ongoing testing cost for every release hence why the safe choice for most companies is to say NOPE to allowing it. Less off the wall cases to deal with
That's just it, though. They could pop up a dialog saying "This application is designed for iPad and may not run correctly on the Vision Pro." with a disclaimer, etc... Then it would be entirely on the user if they have issues. Prevent leaving reviews from the Vision Pro unless the developer certifies the app.
They just should not have given the developers that button. Turns out most of them didn't want to put even minimal effort and just pushed the button to block iPad apps on the Mac. Now they're doing it for Vision Pro; you'd think they should have learned that lesson with the Mac.
All that effort to make Macs run iPad apps and they basically gave developers a "**** you" button.
They do this on the Mac too and it really sucks! I hate running YouTube in a browser so I stay on my iPad for almost everything these days, so much more software available.They are literally spending time to disable their app on the device to prevent the iPad versions being used. No additional investments needed to just keep their current iPad versions on Apple Vision Pro.
Aaaaah, I had completely forgotten that the Joe Rogan Experience is a Spotify Exclusive. I can only imagine how the Vision Pro could enhance that.There are loads of video podcasts on Spotify (including the biggest podcast on the planet).