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Accessing through Safari will have to do for now. Don't think it is an issue.
 
You could see it that way, however I think we all understand that Apple not creating the messenger app on android was simply spiteful also, as has been proven in the secret documents that got exposed recently.
iMessage is not a cross-platform service, YouTube is.
 
It’s getting worse and worse, YouTube needs an app the quest 3 has a great app, this Vision Pro is looking like dead on arrival, people will buy it to play with but the returns will be huge

It is tacky that they are punishing users.

Does Vision Pro support "full-screen" playback of embedded web videos? Would YouTube do platform detection and prevent that?
 
Knowing Google (and places like amazon) it would take them 3 years to make native app for the Vision pro...


I mean it took amazon like 3 years just to make a native version of its Kindle app.. For how big some of these companies are, they seem to be very lazy and drag their feet when they need to make new app builds

I mean Google Maps does not even support dynamic Island.....

Edit: I recall it took Google like 3+ years to support iPad split screen.. What is Googles excuse for dragging their feet in supporting new features etc?

Its not like they have a team as small as some indy shops.....

Competition. They want people to have a better experience on their own platforms first, but can't hold out forever.
 
You could see it that way, however I think we all understand that Apple not creating the messenger app on android was simply spiteful also, as has been proven in the secret documents that got exposed recently.

The iMessage "network" is an Apple platform / ecosystem perk. It's only monetized by people buying Apple products and services.

Other cross-platform chat apps (eg. WhatsApp, etc.) are monetized in less "private" ways, which is contrary to Apple's privacy goals.
 
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It very much is targeted at consumers, given that watching video from streaming services and looking at your own photos and videos is what Apple has spent the most time showing.
One of the main issues is that it isn’t really targeted at anyone. You are right it showed things that could interest the average consumer, but its price puts it outside the reach of the vast majority of consumers. Most professionals wouldn’t really know what to do with it, especially considering battery life and the fact it’s tiring to wear for more than ten minutes. Gamers will look elsewhere as it doesn’t have controllers so fruit ninja is probably as far as the gaming experience gets. It is basically a very expensive paperweight that very few people will buy, unsurprisingly companies aren’t interesting in investing time and money to support it. I suspect it will end up like the Apple Watch in this sense: some of the companies who supported it initially pulled out support and it ended up with very few third parties apps and almost none that does anything more than content fruition.
 
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That's cool and all, but I'm fine watching YouTube in a browser window maximized that looks like it's 20 feet tall in my living room, honestly.
Just buy a projector then. It’s cheaper, it will not switch off after 90 minutes, It will not tire your neck after 10 and you will be able to share the viewing experience with friends and family. The only real advantage of a VR headset is 360 videos and/or 3D, or at least the use in a virtual environment enhancing the video itself. If you want to feel like you’re projecting in your living room wall just do that and you’ll save a ton of money and have a much better experience.
 
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This is just like the "Won't run Flash natively!? The iPad is DOOMED!" reaction in 2010. Don't worry, Apple has a 10 year biz plan for the Vision series. Netflix and YouTube will come on board eventually. (Not sure why Spotify would even need to, is there a huge video element to Spotify?)
 
This is just like the "Won't run Flash natively!? The iPad is DOOMED!" reaction in 2010. Don't worry, Apple has a 10 year biz plan for the Vision series. Netflix and YouTube will come on board eventually. (Not sure why Spotify would even need to, is there a huge video element to Spotify?)
There are loads of video podcasts on Spotify (including the biggest podcast on the planet).

Video podcasts are an ideal use case for spatial video.
 
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I think these missing apps do hurt the platform, since it’s supposed to be an immersive computing platform. Not getting WhatsApp or Facebook messages is a big deal outside of the US (which uses iMessage much more). Similarly there is an inconvenience factor to missing Gmail and YouTube.
 
I’m curious to know exactly why some devs opt out of making their free iPad apps available on Mac and VP. Opting out probably takes more effort than not opting out.
Obviously for paid apps, they’ll want to charge additional money for using their software on an additional platform, so they need to set that up first.
But for free apps, all I can guess is it’s “just in case”. Even if they don’t have a plan, it’s easier to add it back later than to take it off later or charge for it later after people have gotten used to having it for free. But it’s doubtful they’ll ever add it later because that “just in case” will persist.

You have to clear the copyright in third party content on different devices. If you block it you don't have to do that work.

That's why.
 
They don't need to port that over, just recompile the iPad App and test it. The hard work is already done. I think its either some sour grapes or exclusive deals with Meta stopping them.

Porting the iPad app over has no benefits to them over the browser offering other than another support target when Apple probably hasn't provided headsets to test against.

Porting the Oculus interface or something new would give robust access to 3D content, which would be the benefit of doing so.
 
My question is, why did Apple even give developers the ability to disable iPad apps on the Vision Pro? If it can already run iPad apps, they should've just made it so that all iPad apps can run on the Vision Pro, whether developers want it or not.

Seems like Apple shot themselves in the foot here.
 
My question is, why did Apple even give developers the ability to disable iPad apps on the Vision Pro? If it can already run iPad apps, they should've just made it so that all iPad apps can run on the Vision Pro, whether developers want it or not.

Seems like Apple shot themselves in the foot here.
Because it does not run like you think it runs. Just because Apple says Vision Pro can run iPad apps does not mean that there is no any risk of things breaking. Truth is a lot of things break and it does not run 1 for 1 like an iPad. This means if a developer did anything that is not the exact Apple way it runs the risk of crashing unknowingly or not looking right. UX might not be designed for that type of interface so it causes people to get frustrated and complain. It will give false error logs or false crashes and are harder to debug and fix.

Remember Apple says a lot of things but does not mean it is all true. It is a lot more than just checking a box. It requires QA testing time and egnineering time to fix. When you combined that with opportunity cost it gets really high in terms of fixing things to the point not worth it. Plus you have the ongoing testing cost for every release hence why the safe choice for most companies is to say NOPE to allowing it. Less off the wall cases to deal with
 
My question is, why did Apple even give developers the ability to disable iPad apps on the Vision Pro? If it can already run iPad apps, they should've just made it so that all iPad apps can run on the Vision Pro, whether developers want it or not.

Seems like Apple shot themselves in the foot here.

Same with macOS. A simple notice that “Hey this is an iPad app and MIGHT not work 100% on your Mac or Vision Pro. But since Apple left it up to developers we can barely run iPhone or iPad apps on our Macs.

Steam does this quite well with the Steam Deck compatibility.
 
Because it does not run like you think it runs. Just because Apple says Vision Pro can run iPad apps does not mean that there is no any risk of things breaking. Truth is a lot of things break and it does not run 1 for 1 like an iPad. This means if a developer did anything that is not the exact Apple way it runs the risk of crashing unknowingly or not looking right. UX might not be designed for that type of interface so it causes people to get frustrated and complain. It will give false error logs or false crashes and are harder to debug and fix.

Remember Apple says a lot of things but does not mean it is all true. It is a lot more than just checking a box. It requires QA testing time and egnineering time to fix. When you combined that with opportunity cost it gets really high in terms of fixing things to the point not worth it. Plus you have the ongoing testing cost for every release hence why the safe choice for most companies is to say NOPE to allowing it. Less off the wall cases to deal with
That's just it, though. They could pop up a dialog saying "This application is designed for iPad and may not run correctly on the Vision Pro." with a disclaimer, etc... Then it would be entirely on the user if they have issues. Prevent leaving reviews from the Vision Pro unless the developer certifies the app.

They just should not have given the developers that button. Turns out most of them didn't want to put even minimal effort and just pushed the button to block iPad apps on the Mac. Now they're doing it for Vision Pro; you'd think they should have learned that lesson with the Mac.

All that effort to make Macs run iPad apps and they basically gave developers a "**** you" button.
 
That's just it, though. They could pop up a dialog saying "This application is designed for iPad and may not run correctly on the Vision Pro." with a disclaimer, etc... Then it would be entirely on the user if they have issues. Prevent leaving reviews from the Vision Pro unless the developer certifies the app.

They just should not have given the developers that button. Turns out most of them didn't want to put even minimal effort and just pushed the button to block iPad apps on the Mac. Now they're doing it for Vision Pro; you'd think they should have learned that lesson with the Mac.

All that effort to make Macs run iPad apps and they basically gave developers a "**** you" button.

you can pop that dialog all you want reality is people dont pay attention to it and people ingore that and they can still leave reviews complaining about it not running right. Also remember a lot of people have iPads or iPhone so they still can leave reviews.

This adds to things like again false reports in crash logs. Spikes in that data that is not as easy to filter out. End of the day that dailog means nothing and people consider the value of the use.

Apple could also make sure it runs exactly the same but they dont. It runs into issue of simulator vs real device that comes up in development. There is Debug build vs production build. You are talking super minor things that are a huge pain to deal with.

In terms of Apple doing a lot of work for it to give developers that tool. It is a lot smaller than you think. Most of the heavy lifting was done with the simulators any how and it is built on top of that layer but also running on the native cpu code. M serious chips is more or less a very power iPad CPU. Same instruction set so moves over very easy.

Apple did the work but does not change the fact that it does not run the same.
If Apple did that move like you suggested that is Apple saying F you to the developers we dont care that it doesnt run right. It is now your problem. They did the work and they are saying here is your option use it if you want to.
 
Seems like this might be a chance for third party developers to shine.

If Spotify won’t make themselves available, then switch over to Apple Music.

For YouTube playback, Play will be available on launch day.


Infuse will be available as well.

Their loss, not mine.
 
They are literally spending time to disable their app on the device to prevent the iPad versions being used. No additional investments needed to just keep their current iPad versions on Apple Vision Pro.
They do this on the Mac too and it really sucks! I hate running YouTube in a browser so I stay on my iPad for almost everything these days, so much more software available.
 
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There are loads of video podcasts on Spotify (including the biggest podcast on the planet).
Aaaaah, I had completely forgotten that the Joe Rogan Experience is a Spotify Exclusive. I can only imagine how the Vision Pro could enhance that.

Um. So when exactly did the Earth become a huge spinning ball of losers?
 
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