From my understanding, core animation is an API (i.e., software). I suspect Apple just reworked the band-aid and made it more efficient.
Ok so if there is NO OTHER laptop on the market running d3 at that resolution how can you bash the rmbp for not being able to do it? Do you understand how stupid that sounds? Do you understand the entire point of the "pro" in the name is that's its meant for professional use? Did apple EVER tell you it could run d3 at native resolution at 500,000 fps?
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It is my understand that the only time core animation was NOT handled my GPU was on older hardware that did not support it. Like my g4 powerbook running leopard. All animations in the os on that machine are done by CPU and are still almost butter smooth.
That was the problem. Somehow the task is split between two tasks now. Kernel which is probably the scrolling from the touchpad input, and Safari_Web_Content for the images on the site which some are reported is dumped in large measure to the GPU.
So it is still only using 1 core? That core deals with kernel and scrolling while the GPU handles all the images? Isn't that what was happening before? And how exactly is that a "bandaid"? Hasn't hardware acceleration like that been used for several years now because it is more efficient?