BEGIN RULES
***There's a chart summary of all the game's roles for easy review attached to this post. Thanks goes to Don't panic for the chart!***
First of all, I just want to say that this game is recommended for players who already played a previous game, or feel that she/he understands how the game plays out fairly well. The rules could get a bit overwhelming if you don't understand the underlying game (which is very simple actually, but might be difficult to grasp if you haven't played before).
The framework will be the same as the previous advanced games. As a reference, here's links to the previous advanced games:
Werewolves in MRville!
Werewolves Returns to MRville!
[url=https://forums.macrumors.com/threads/989509/]MRville 4: Evil Never Dies
MRville V: Bloodlust
GAME RULES:
THE GOOD GUYS:
The Werewolf Hunter: The Werewolf Hunter can pick a player to protect every night against werewolf attacks. However, the hunter cannot protect the same player two nights in a row, and cannot protect him/herself. The protection does extend into the daytime, meaning the Hunter can protect a villager from a Kamikaze Werewolf attack. The protection is also effective against an infection. S/he also has an additional ability to instantly kill any player of his choosing. This ability can only be used once during the game, only can be used during the daytime and is only effective against werewolves or villagers. An attack on a vampire will fail, and the Hunter cannot use the ability again, so choose wisely! An instant kill action will reveal the hunter in the narrative. Immune to one werewolf attack or infection. Can be killed if attacked again (or attacked after an failed infection attempt).
The Vampire Hunter: Same as the Werewolf Hunter, except his protection and insta-kill is effective against only vampires and villagers, not werewolves, and he is immune to one vampire attack.
Seer: Can scan any ALIVE player and find out what their abilities are (if any), and their alignment (good or evil).
Undertaker: Has powers of the Seer, but only on DEAD players.
Sorcerer: One-time power to resurrect any player at any time during the daytime.
Priest: Can pray to the Gods for answers to any question. Requires 3 villagers to agree to participate in the ritual. This can only be done during the daytime. If ritual fails to complete by nightfall, it must be restarted the next day. Can ask the Gods any yes or no question. Any other question will result in the Priest's death. There can only be one successful prayer. This is all done in the open (not via PM). Has the protection of the Gods - cannot be attacked or infected. Will lose the protection after three days.
The Secret Society: Villagers who can PM each other. No other special powers. Starts with 3 villagers. Can optionally recruit 2 more. Recruitment is a instant ability and can only be done during the daytime. If a werewolf is recruited, or a member of the Society is infected, the werewolf will have an option to murder all the members of the Society in one night. This will take place of a normal nightly killing. If a vampire or goth is recruited, the entire Society will be murdered upon the vampires' activation. This is, of course, unless the werewolf or vampire is lynched first. Note that the Secret Society is not considered "special" in the context of the game.
Villagers: Same as before.
THE BAD GUYS:
The Werewolves: Werewolves can PM each other. They pick one villager to eat per night. There are three kinds of werewolves;
a) The Alpha Werewolf can at any time during daytime, pick one villager to infect. This will convert the villager into a normal werewolf (no special abilities) and join the werewolves' team. The infection is effective against specials such as the Seer and the Undertaker, and the specials retain their powers after being infected. The infection is not effective against the Werewolf Hunter, however, nor against anyone the Werewolf Hunter is protecting. The Alpha Werewolf only has one chance at an infection - there are no second chances after a failed infection.
b) The Kamikaze Werewolf has the ability to pick any one villager to kill during his lynching. In other words, if he is voted to be hanged, he will take one villager with him - unless the villager is being protected by a Werewolf Hunter.
c) The normal Werewolf has no powers. This type results from an successful infection by the Alpha Werewolf.
Vampire: There will be one vampire. At first he is weak and in need of blood. Each night he would drink the blood of a villager of his choosing. If the villager is a special (any type of special, including a werewolf), the vampire gets immunity for the night and day. This will wear off unless the vampire drinks the blood of another special. However, if the vampire drinks the blood of a goth, the goth will convert into a vampire, and they will enter into attack mode. They will, as a team, pick from whom to kill. Based on the vampire's strong psychic tendencies, he will also be aware of who the goths has scanned.
Goths: There are two Goths Like the vampire, the Goths scans players to find the vampire. Once the Goth finds the vampire, he/she will convert into a vampire. Will take the reigns if the original vampire dies. Once the Vampire and a Goth discovers each other, they will be activated. The second Goth, however, remains dormant until he/she scans one of the Vampires. Since the Goths are only humans, they do not have the psychic abilities of the vampire, and does not know who the other Goth scans.
Note that the vampire(s) are NOT on the werewolves' side, so they will NOT know who the werewolves are, nor will the werewolves know who the vampire(s) is/are. They, like the Hunters, are immune to one attack. The Vampires, however, are completely immune to infection by the Alpha Werewolf. This does not apply to the Goth until s/he has been converted.
Miscellaneous:
a) Villagers can NOT PM any other player regarding the game.
b) Werewolves CAN PM each other and Vampires CAN PM each other.
c) Players can NOT post confidential communication (this includes communication between a Special and the host; the wolves; or any player and the host). This includes copy and paste and screenshots. Players can post information given to them by the host in their own words, they just can't copy and paste, or post a screenshot.
d) Players can edit their posts during the game is in progress, however if you edit your post, you MUST give an explanation of why/what you edited.
e) Dead players can NOT participate in the game - this includes providing information, encouragement, tips or otherwise. This has been an issue in the previous game, so I'm going to be more strict with this. Dead players are eligible to ONE post following his death. This one post follows the same rules as before - cannot influence the game, and so forth. Posts consisting of little more than an image is DISCOURAGED in the forums at large, so please avoid this.
f) Voting for lynching will close as soon as majority is reached.
g) Voting can only take place in the daytime. Any votes made during the night will not be counted.
h) For clarity, when you vote, bold the name of the player you're voting for. This alleviates confusion and makes it easier for me to count the votes. You can also play with this - "I really like Bob, he's a great guy" counts as a vote for Bob You can jokingly vote by not bolding the name - it will not be counted.
i) You can retract and change your vote at any time up to the close of the vote.
j) The game will begin at NIGHTTIME with actions by the GOOD GUYS only.
k) There will be a TIME LIMIT for Specials to send in their PMs. The time limit will be 18 hours after the posting of the lynching (NOT after the voting closes) on weekdays, and 24 hours if any of the 18 hours falls on a Saturday or Sunday. There is a 72-hour TIME LIMIT for the lynching vote. If time limit is reached, the person with the most votes will be lynched. In case of a tie, the person who reached the number of votes first, will be lynched.
l) Specials CAN pre-emptively send in their actions during the daytime for the following night. Specials are allowed to change pre-emptive actions unless it has already been resolved.
m) Turn order during the night:
Seer and Undertaker scans;
Hunters protect;
Vampire/Goth scans (or attacks);
Werewolves attacks.
If the vampires and werewolves pick the same player to kill, then only one person will die that night.
Note also that instant actions can only take place in daytime.
ROSTER
1: iBookG4user
2: stonyc - killed by werewolves
3: philbeeney
4: appleguy123 - lynched, villager
5: Don't panic - lynched, vampire
6: NathanMuir - killed by a werewolf
7: iBlue - lynched, villager
8: Rodimus Prime - lynched, werewolf
9: mscriv - put on a pedestal by the werewolves
10: jav6454 - killed by kamikaze werewolf
11: chrmjenkins - killed by werewolves
12: lbro - lynched, villager
13: Cboss - lynched, werewolf
14: Mexbearpig
OFFICIAL VOTING RECORD:
Day One:
Rodimus Prime: 3 (jav6454, iBlue, lbro)
lbro: 4 (NathanMuir, Rodimus Prime, philbeeney, Cboss)
NathanMuir: 1 (iBookG4user)
stonyc: 1 (appleguy123)
iBookG4user: 1 (Don't panic)
appleguy123: 1 (stonyc)
Mexbearpig: 1 (chrmjenkins)
No votes: 2 (mscriv, Mexbearpig)
Day Two:
appleguy123: 6 (jav6454, Rodimus Prime, NathanMuir, iBookG4user, mscriv, CBoss)
philbeeney: 4 (iBlue, Don't panic, appleguy123, stonyc)
iBlue: 2 (philbeeney, Mexbearpig)
Day Three:
philbeeney: 4 (NathanMuir, mscriv, Don't panic, Cboss)
iBlue: 6 (jav6454, Mexbearpig, Rodimus Prime, philbeeney, stonyc, iBookG4user)
Day Four:
philbeeney: 2 (Cboss, Don't panic)
Don't panic: 3 (Rodimus Prime, iBookG4user, philbeeney)
NathanMuir: 1 (jav6454)
jav6454: 1 (NathanMuir)
iBookG4user: 1 (Mexbearpig)
No votes: 1 (mscriv)
Day Five:
Rodimus Prime: 4 (jav6454, NathanMuir, philbeeney, Mexbearpig)
No votes: 3 (iBookG4user, Rodimus Prime, Cboss)
***There's a chart summary of all the game's roles for easy review attached to this post. Thanks goes to Don't panic for the chart!***
First of all, I just want to say that this game is recommended for players who already played a previous game, or feel that she/he understands how the game plays out fairly well. The rules could get a bit overwhelming if you don't understand the underlying game (which is very simple actually, but might be difficult to grasp if you haven't played before).
The framework will be the same as the previous advanced games. As a reference, here's links to the previous advanced games:
Werewolves in MRville!
Werewolves Returns to MRville!
[url=https://forums.macrumors.com/threads/989509/]MRville 4: Evil Never Dies
MRville V: Bloodlust
GAME RULES:
THE GOOD GUYS:
The Werewolf Hunter: The Werewolf Hunter can pick a player to protect every night against werewolf attacks. However, the hunter cannot protect the same player two nights in a row, and cannot protect him/herself. The protection does extend into the daytime, meaning the Hunter can protect a villager from a Kamikaze Werewolf attack. The protection is also effective against an infection. S/he also has an additional ability to instantly kill any player of his choosing. This ability can only be used once during the game, only can be used during the daytime and is only effective against werewolves or villagers. An attack on a vampire will fail, and the Hunter cannot use the ability again, so choose wisely! An instant kill action will reveal the hunter in the narrative. Immune to one werewolf attack or infection. Can be killed if attacked again (or attacked after an failed infection attempt).
The Vampire Hunter: Same as the Werewolf Hunter, except his protection and insta-kill is effective against only vampires and villagers, not werewolves, and he is immune to one vampire attack.
Seer: Can scan any ALIVE player and find out what their abilities are (if any), and their alignment (good or evil).
Undertaker: Has powers of the Seer, but only on DEAD players.
Sorcerer: One-time power to resurrect any player at any time during the daytime.
Priest: Can pray to the Gods for answers to any question. Requires 3 villagers to agree to participate in the ritual. This can only be done during the daytime. If ritual fails to complete by nightfall, it must be restarted the next day. Can ask the Gods any yes or no question. Any other question will result in the Priest's death. There can only be one successful prayer. This is all done in the open (not via PM). Has the protection of the Gods - cannot be attacked or infected. Will lose the protection after three days.
The Secret Society: Villagers who can PM each other. No other special powers. Starts with 3 villagers. Can optionally recruit 2 more. Recruitment is a instant ability and can only be done during the daytime. If a werewolf is recruited, or a member of the Society is infected, the werewolf will have an option to murder all the members of the Society in one night. This will take place of a normal nightly killing. If a vampire or goth is recruited, the entire Society will be murdered upon the vampires' activation. This is, of course, unless the werewolf or vampire is lynched first. Note that the Secret Society is not considered "special" in the context of the game.
Villagers: Same as before.
THE BAD GUYS:
The Werewolves: Werewolves can PM each other. They pick one villager to eat per night. There are three kinds of werewolves;
a) The Alpha Werewolf can at any time during daytime, pick one villager to infect. This will convert the villager into a normal werewolf (no special abilities) and join the werewolves' team. The infection is effective against specials such as the Seer and the Undertaker, and the specials retain their powers after being infected. The infection is not effective against the Werewolf Hunter, however, nor against anyone the Werewolf Hunter is protecting. The Alpha Werewolf only has one chance at an infection - there are no second chances after a failed infection.
b) The Kamikaze Werewolf has the ability to pick any one villager to kill during his lynching. In other words, if he is voted to be hanged, he will take one villager with him - unless the villager is being protected by a Werewolf Hunter.
c) The normal Werewolf has no powers. This type results from an successful infection by the Alpha Werewolf.
Vampire: There will be one vampire. At first he is weak and in need of blood. Each night he would drink the blood of a villager of his choosing. If the villager is a special (any type of special, including a werewolf), the vampire gets immunity for the night and day. This will wear off unless the vampire drinks the blood of another special. However, if the vampire drinks the blood of a goth, the goth will convert into a vampire, and they will enter into attack mode. They will, as a team, pick from whom to kill. Based on the vampire's strong psychic tendencies, he will also be aware of who the goths has scanned.
Goths: There are two Goths Like the vampire, the Goths scans players to find the vampire. Once the Goth finds the vampire, he/she will convert into a vampire. Will take the reigns if the original vampire dies. Once the Vampire and a Goth discovers each other, they will be activated. The second Goth, however, remains dormant until he/she scans one of the Vampires. Since the Goths are only humans, they do not have the psychic abilities of the vampire, and does not know who the other Goth scans.
Note that the vampire(s) are NOT on the werewolves' side, so they will NOT know who the werewolves are, nor will the werewolves know who the vampire(s) is/are. They, like the Hunters, are immune to one attack. The Vampires, however, are completely immune to infection by the Alpha Werewolf. This does not apply to the Goth until s/he has been converted.
Miscellaneous:
a) Villagers can NOT PM any other player regarding the game.
b) Werewolves CAN PM each other and Vampires CAN PM each other.
c) Players can NOT post confidential communication (this includes communication between a Special and the host; the wolves; or any player and the host). This includes copy and paste and screenshots. Players can post information given to them by the host in their own words, they just can't copy and paste, or post a screenshot.
d) Players can edit their posts during the game is in progress, however if you edit your post, you MUST give an explanation of why/what you edited.
e) Dead players can NOT participate in the game - this includes providing information, encouragement, tips or otherwise. This has been an issue in the previous game, so I'm going to be more strict with this. Dead players are eligible to ONE post following his death. This one post follows the same rules as before - cannot influence the game, and so forth. Posts consisting of little more than an image is DISCOURAGED in the forums at large, so please avoid this.
f) Voting for lynching will close as soon as majority is reached.
g) Voting can only take place in the daytime. Any votes made during the night will not be counted.
h) For clarity, when you vote, bold the name of the player you're voting for. This alleviates confusion and makes it easier for me to count the votes. You can also play with this - "I really like Bob, he's a great guy" counts as a vote for Bob You can jokingly vote by not bolding the name - it will not be counted.
i) You can retract and change your vote at any time up to the close of the vote.
j) The game will begin at NIGHTTIME with actions by the GOOD GUYS only.
k) There will be a TIME LIMIT for Specials to send in their PMs. The time limit will be 18 hours after the posting of the lynching (NOT after the voting closes) on weekdays, and 24 hours if any of the 18 hours falls on a Saturday or Sunday. There is a 72-hour TIME LIMIT for the lynching vote. If time limit is reached, the person with the most votes will be lynched. In case of a tie, the person who reached the number of votes first, will be lynched.
l) Specials CAN pre-emptively send in their actions during the daytime for the following night. Specials are allowed to change pre-emptive actions unless it has already been resolved.
m) Turn order during the night:
Seer and Undertaker scans;
Hunters protect;
Vampire/Goth scans (or attacks);
Werewolves attacks.
If the vampires and werewolves pick the same player to kill, then only one person will die that night.
Note also that instant actions can only take place in daytime.
ROSTER
1: iBookG4user
2: stonyc - killed by werewolves
3: philbeeney
4: appleguy123 - lynched, villager
5: Don't panic - lynched, vampire
6: NathanMuir - killed by a werewolf
7: iBlue - lynched, villager
8: Rodimus Prime - lynched, werewolf
9: mscriv - put on a pedestal by the werewolves
10: jav6454 - killed by kamikaze werewolf
11: chrmjenkins - killed by werewolves
12: lbro - lynched, villager
13: Cboss - lynched, werewolf
14: Mexbearpig
OFFICIAL VOTING RECORD:
Day One:
Rodimus Prime: 3 (jav6454, iBlue, lbro)
lbro: 4 (NathanMuir, Rodimus Prime, philbeeney, Cboss)
NathanMuir: 1 (iBookG4user)
stonyc: 1 (appleguy123)
iBookG4user: 1 (Don't panic)
appleguy123: 1 (stonyc)
Mexbearpig: 1 (chrmjenkins)
No votes: 2 (mscriv, Mexbearpig)
Day Two:
appleguy123: 6 (jav6454, Rodimus Prime, NathanMuir, iBookG4user, mscriv, CBoss)
philbeeney: 4 (iBlue, Don't panic, appleguy123, stonyc)
iBlue: 2 (philbeeney, Mexbearpig)
Day Three:
philbeeney: 4 (NathanMuir, mscriv, Don't panic, Cboss)
iBlue: 6 (jav6454, Mexbearpig, Rodimus Prime, philbeeney, stonyc, iBookG4user)
Day Four:
philbeeney: 2 (Cboss, Don't panic)
Don't panic: 3 (Rodimus Prime, iBookG4user, philbeeney)
NathanMuir: 1 (jav6454)
jav6454: 1 (NathanMuir)
iBookG4user: 1 (Mexbearpig)
No votes: 1 (mscriv)
Day Five:
Rodimus Prime: 4 (jav6454, NathanMuir, philbeeney, Mexbearpig)
No votes: 3 (iBookG4user, Rodimus Prime, Cboss)
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