Priest: Can pray to the Gods for answers to any question. Requires 3 villagers to agree to participate in the ritual. Can ask the gods any yes/no question. One-time ability. This is all done in the open (not via PM).
this could be interesting.
Spy: Privy to all the actions of all specials. Will be updated every night. Neutral affiliation (double-agent)
it's overpowered as stated, and it seems overcomplicated in chrmjenkins version, except towards the end of the game. and what does it mean he is neutral? how does that part play out? In Chrmjenkins variant should be a psychic more than a spy.
T
he Brotherhood: Villagers who can PM each other. Starts with 3 villagers. Can recruit up to 2 more.
this i like (but 5 total is too much). i would start with 2, plus one recruit
Timewarden: Has one-time ability to turn back time. Can turn time backwards up to one day. Undoes any infections, killings or lynchings.
don't like
Parliamentary procedure: Every few days (or perhaps the entire game?), the villagers vote for a Judge. After that, the Judge dictates the vote. This follows proper procedure (Someone brings up a name, and there must be a "second", then everyone votes yes/no and if there is a majority of yay, the person is lynched). The Judge can dictate a time limit, as well, or even to modify voting rules (1/3 majority, 2/3 majority, etc) within boundaries.
too compicated, would slow down proceedings even more
Instant ability is only usable during the daytime (insta-kill and infections)
agree, it solves possible problem of time priorities at night
Additional Information to be given during the game:
Inform Hunters of attempted attack/infection on him/her
No, and i don't think the vamp hunter should be informed that the vamps get activated either. s/he should just protect from the beginning, even if it's not necessary yet.
Inform wolves/vampires of reason of failure
No let them work it out
Inform goths of counterpart's scans (but not the Vampire).
No, with two goths it's already good probability, they just got unlucky last game
Hunters will be revealed upon use of insta-kill
No, not necessary
Other:
Deterrence to betrayal to player's affiliation. Suggestions?
you could not let automatically know the recruited/infected of the identity of the others. they would only know that they are, for example, infected, and then the wolfes decide if and when to discloe their identity (or they might just disclose one)
We need to make the vampires more powerful. Suggestions?
i am not sure they are underpowered. they got unlucky last game because one goth was discovered immediately. If anything you can have that all 3 start as inactive vampire and any combo is good for activity. so they all have immunity from wolves and they are not gone if the by chance the head-vamp is killed right away.
it would also reduce the 'alignment' issues.
i think stonyc's blood-tasting idea is neat but way overpowered. the king vamp basically would be an evil seer with superpowers and some immunity, or did i get it wrong?
Game pace - time limit issues
IMO the most important question to address.
i agree with abijnk, a longish day time limit at which relative majority is counted. if an absolute majority is reached before deadline, then current rules apply.