What is then? I duplicated the same problem on two TB displays.
No clue.
Maybe the Thunderbolt ports need to re-handshake once a day. Since it's only blank for a second, I just accept it.
What is then? I duplicated the same problem on two TB displays.
170 ppi on a 13" desktop is far from what would be called retina.
How does the OS running the Vaio Z handle this high resolution? 1920x1280 on the rMBP 15" is already at the limit of usability, and scaling isn't yet a panacea on Windows (Win 7 on rMBP15).
What are you trying to compare?
Since it's only blank for a second, I just accept it.
LOL ...1920x1200 on a 15" is just perfect, just sit closer.![]()
170 PPI is about what I find acceptable for a monitor at a typical viewing distance for a laptop. For a desktop, it needs to be over 110 PPI (so 21.5" monitors at 1920x1080 just limit for me), OSes on the Vaio Z just display it as 1 point = 1 pixel, just like any standard Mac computer and quite unlike the Retina display.
Windows has had a setting forever for it, though it's in 3 large increments (you can't fine tune it to the exact PPI).
Windows 8 has a similar setting, they still haven't changed it, though it's now a scaling percentage (100%, 140%, 180%).
Yeah and it has been buggy forever too.
Windows 8 might change the game, but most actual apps still wouldn't support flawlessly scaled resolutions.
Are we talking about hopeful/potential Windows support or current support?
Some design schools happen to recommend Macbook Pros over other computers. This is likely to do with streamlining software, instruction, workflow, lab access, and generally transitioning to be working in similar professional environments.
Not every student is a rich whiny kid that has to have everything.
FHD is standard quad core isn't, but even with quad core its sill pricey at 1800 for a computer that should be worth half that. No, I am just mentioning a computer that has a renta-ish. I'd rather be in jail than have a PC.Have you priced the Sony Vaio Z 13.1" with the Full HD display recently ? Not in the same league at all. It's over 2k$. And the full HD display is not equivalent to the Retina display a MBP 13" Retina would get at all.
Aha. The Adobe bloatware problem.
*Those students choosing to take INTM 2B29 Video for Artists I or INTM 2B30 Video for Artists II are recommended to have an Apple MacBook Pro laptop in order to run Final Cut Pro X. Those students wishing to take INTM 2B33 Computer Modelling & Animation should be aware that Autodesk 3ds Max performs optimally on the HP Elitebook hardware.
FHD is standard quad core isn't, but even with quad core its sill pricey at 1800 for a computer that should be worth half that. No, I am just mentioning a computer that has a renta-ish. I'd rather be in jail than have a PC.
Aha. The Adobe bloatware problem. Yeah, you need raw CPU power to run the core software + platform-independent software layer + GUI stack. Or whatever Adobe is doing these days.
And, I'd suspect inertia is another reason. It would take time to update all that documentation. Time is money. Also, until recently there was a serious performance difference between the Pro and non-Pro MacBooks. (When the iBook and/or white plastic MacBook were still around, and before the Core i5 and i7 MacBook Airs debuted.)
But that massive performance gap is a thing of the past. The 2011 MacBook Airs benchmarked better than all 2010 MacBook Pros, for example. Did "design schools" tell their students to dump their 2010 MacBook pros and replace them with 2011 MacBook Pros?
(And, if you're in school, you might be able to wait the extra few seconds or minutes for a massive render to finish. Unless, of course, you wasted too much time, aka "multitasked," too much before starting your project. In which case it's not the MacBook Air's fault, is it?)
and its going to cost 2 Grand plus ? With heavier load on the weight side ? I am sure its nice but its so cruel to my pocket.
apple are screwing themselves over by not releasing it in August when the school semester starts. There are going to be a lot of students who would purchase this but releasing it in october is going to be too late.
Call me when the 17" retina comes out...
apple are screwing themselves over by not releasing it in August when the school semester starts. There are going to be a lot of students who would purchase this but releasing it in october is going to be too late.
No clue.
Maybe the Thunderbolt ports need to re-handshake once a day. Since it's only blank for a second, I just accept it.
those frame rate issues are actually a software problem (which have actually been fixed/improved at mountain lion)
I suspect that the early (2011) TB MBP was not quite ready with the 3000 to drive the 27 TB Apple display.
I wouldn't accept it.
It is a software problem. 2880x1800 pixels is nothing to modern GPUs.
Yep, that's before the GeForce series. That's a 90s GPU, before we even called them GPUs (the popular term back then was 3D accelerator).
The problem isn't the actual pixel count, that's nothing once the framebuffer is built, it's just one big copy operation. The problem is probably that Apple does multiple pass rendering of its UI with too many memory read/write operations instead of maximising buffer passes. That's the big problem with modern GPUs, they are plenty fast to push the pixels, it's feeding them the information to do it with (all the layers to blend together, the compositing effect) that slows them down.
The Intel HD graphics is probably just as able as the GT650M (the reason it kicks in on Facebook and some other sites is the use of HTML 5 Canvas/Flash and other graphic "intensive" operations. Webkit enables the dedicated GPU for that), Apple just needs to optimize the pipeline better. Why you're seeing better performance out of the dedicated GPU is basically just brute forcing an inefficient rendering pipeline through, and has nothing to do with fill rate.
anandtech said:"To be quite honest, the hardware in the rMBP isn’t enough to deliver a consistently smooth experience across all applications. At 2880 x 1800 most interactions are smooth but things like zooming windows or scrolling on certain web pages is clearly sub-30fps. At the higher scaled resolutions, since the GPU has to render as much as 9.2MP, even UI performance can be sluggish. There’s simply nothing that can be done at this point - Apple is pushing the limits of the hardware we have available today, far beyond what any other OEM has done. Future iterations of the Retina Display MacBook Pro will have faster hardware with embedded DRAM that will help mitigate this problem."
Currently owning rMBP and having updated to ML didn't totally resolve issues (better). The GT650 is taxed at times and think next year they upgrade the video card again with (internal and external) to help performance. Because IMO it is alittle underpower now.
Compared to any other 27" monitor, I value all the extras the ATD gives me over the second of blankness, but to each their own.
3.61 Lbs.
Agreed?
[DL];15446801 said:So are the base specs likely going to be i7 processor (not sure if quad-core), 8 GB RAM, and 256GB SSD? I can see myself NOT being able to afford this.