Um, there's NO way your MBP is below 40C at load. That sounds about right for idle.
Maybe he is in a room with sub-zero temperatures...
Um, there's NO way your MBP is below 40C at load. That sounds about right for idle.
it might be that this issue is related to iphone syncing, as some other posts in the macrumors forum suggest. can you try if your machine crashes without iphone syncing under heavy load?
Do you know if Apple allows the OGL to fall back to CPU when it encounters code that the hardware can't support?There is no harder/easier between DirectX and OpenGL on OS X.
OpenGL on OS X is NOT A DRIVER ONLY DESIGN.
OpenGL on OS X is accelerated within the entire WindowServer and thus via Quartz Extreme all object primitives/window views, etc., are OpenGL accelerated at the same version of the OpenGL Driver.
OpenGL system-wide acceleration is 2.1 for OS X 10.5.
OpenGL system-wide acceleration for OS X 10.6 is nearly 3.x compliant.
Apple is moving to OpenGL 3.x system-wide. [3.1->3.3]
To put this into perspective:
Windows DirectX 11 is not system-wide even on Windows 7 [it's actually DirectX 9.0 for it's Desktop Windows Manager], but only at the device driver level leaving it to the application to leverage DirectX 11 or earlier, down to DirectX 9.0 in Windows 7.
Linux OpenGL Desktop Environments are all OpenGL accelerated at 1.4. Sure, I have OpenGL 4.1 device drivers but the Window Server [Xorg] is pushing out at 1.4.
KDE/Gnome are moving to OpenGL 2.x [actually OpenGL ES 2.0 being a subset] in future versions of KDE/GNOME.
OS X must fall back to OpenGL 2.1 if a GPU doesn't have 3.x support. The same will be true when OS X is OpenGL 4.x accelerated by falling back to the next lowest OpenGL revision supported.
Testing OpenGL system-wide takes a helluva lot more work than writing an OpenGL Device Driver and leaving it up to each app vendor to leverage OpenGL directly via their needs.
Apple making the entire system OpenGL ready means the 3rd party vendor's codeing footprint drops dramatically.
Now that Apple has the iOS Platform, its only expanded it's OpenGL footprint to this platform to design, develop and test with each revision of the OS.
Ah, yes: the old 'I-do-have-experience' so as to suggest source credibility.Oh its even more funny when you repeat/steal another users comment.
I would say that "Obviously" you are incompetent with computers and fall into the Mac User category of Ex-Windows users who fell for every fishing scam and Virus trick out there. You most likely had no concept of computer maintenance.
I've been using Windows, Mac, and Linux for over 25 years and almost never had a problem.
There are incompetent USERS ....Not Computers
I agree with excape
Haha there should be a short-cut button for that statement but just have the year editableWow, definitely glad I stuck with my 2010 model and didn't upgrade.
Wow, definitely glad I stuck with my 2010 model and didn't upgrade.
Haha there should be a short-cut button for that statement but just have the year editable
Every time Apple comes out with a new computer then something goes (some terribly) wrong , we always have that option (the ones holding the older model of course) to say that statement![]()
yawn.
Issues here. It's happened running handbrake and running Civ 5 under Steam. Seems to be triggered or happen coincidentally around when I switch Spaces (A couple of times it froze up in the middle of animating switching between spaces), but I suspect that's just some interaction with the switch from discrete to integrated graphics (or vice versa). It's frozen up around 6 times since I got my 17" 2.3GHz/8GB/512SSD last week. In all but one case the mouse cursor keeps moving. I seem to be able to ssh in (I didn't try it the first few freezes though).
For those who say they haven't seen it, there is a test using a compile with photobooth running that they've posted in the apple forums; every person who's tried it has had the problem.
Jswoosh said:I haven't any problems yet either for it freezing however I have noticed that while watching 1080p youtube videos my 13" i7 tends to have the fan running after the second or third one I watch.
I built my own PC 3 months ago (I do not do laptops for I get them for my job). It has not crashed or frozen even once. Obviously - no viruses (it's Windows 7)
Haha there should be a short-cut button for that statement but just have the year editable
Every time Apple comes out with a new computer then something goes (some terribly) wrong , we always have that option (the ones holding the older model of course) to say that statement![]()
Seriously lol
I'm glad I updated to the 2011 model. I've already done just about the most resource intensive tasks I'll be doing and haven't had any issues yet.
There are always some legit issues with any update. A large percentage are non issues though like the whole iP4 antenna thing.
Every so often something happens. I'd still take a Mac over a hand-built hackjob Windoze box any day. Even one that's due a firmware fix.
Any chance this could be faulty RAM? I just ask as I had a similar problem on a Mac Pro that turned out to be a bad RAM module.
You also said Apple is regretting moving away from nVidia which really doesn't make any sense.
You're quite lame. Adding a "z" to Windows. Let me tell you my friend, building a custom PC to your specification for way under the cost of your high end Mac is an experience you'll never be able to have.
Any chance this could be faulty RAM? I just ask as I had a similar problem on a Mac Pro that turned out to be a bad RAM module.
Been there, done that, prior to 2006.
I even played with customizing Windoze.
http://customize.org/screenshots/23989
http://customize.org/LTD
Then I outgrew all that and bought a Mac.
Dont forget, a lot of us Mac users are former Windoze users. There's a reason we switched.