Wow, you guys in europe sure do pay more than we americans do! For the same products even.. LoL!
Don't forget tax. Here it's like a punch in the gut, VAT over there is like being shot in the kneecap.
Wow, you guys in europe sure do pay more than we americans do! For the same products even.. LoL!
The 17" version costs $2499 (=1900) in the US store, here in Germany it costs 2499 (= WolframAlpha: $3289).Wow, you guys in europe sure do pay more than we americans do! For the same products even.. LoL!
The 17" version costs $2499 (=1900€) in the US store, here in Germany it costs 2499€ (= WolframAlpha: $3289).
Guys, stop trolling. There wasn't a refresh today, as it was realistically expected. Move on.
If you think that's bad, here in the UK the 17" costs £2099, making it $3384 at todays currency rates; making the price £434 higher including the deduction of the UK's VAT rate.
Where do you get this Retina requirement from? I think you are confusing an iOS app-scaling issue with Apple's definition of 'Retina'.Not to mention, the screen elements are intended to keep the same size.
Those Notebookcheck rankings are using 3DMark, which is Windows based software for gauging the 3D performance of a GPU. What interests me (and I'm acutely aware I'm in a minority) is the GPGPU performance (particularly OpenCL) of the GPU under OS X. The only metric presently available for inferring this is the listed FLOPS (and a small number of OpenCL benchmarks which show Kepler has dire GPGPU performance).A quick check on www.notebookcheck.net ranks the video cards.
Where do you get this Retina requirement from? I think you are confusing an iOS app-scaling issue with Apple's definition of 'Retina'.
Those Notebookcheck rankings are using 3DMark, which is Windows based software for gauging the 3D performance of a GPU. What interests me (and I'm acutely aware I'm in a minority) is the GPGPU performance (particularly OpenCL) of the GPU under OS X. The only metric presently available for inferring this is the listed FLOPS (and a small number of OpenCL benchmarks which show Kepler has dire GPGPU performance).
I'm fully aware that the Windows gaming-performance of Kepler (GK107) is an improvement, but it has been made at the expense of GPGPU performance.
For gaming, the move to Nvidia Kepler will be a nice upgrade, but for the handful of people who use software that leverages the GPU as a GPGPU (such as Photoshop, or like me OpenCL) Kepler (at least in its GK107 form) will be a significant downgrade (over the 6770M) if anything less than the GTX 660M is used (or at least available as a BTO).
Some people will be happy with the move to Nvidia (and the increased gaming performance), and some will be upset (with the decreased GPGPU performance). Personally - being a long-term Nvidia advocate - I was eagerly awaiting the move back to Nvidia (Nvidia have traditionally been very strong on GPGPU) until the early GPGPU benchmarks appeared. Anandtech has a good review of GK104 (GK107 is effectively one quarter of GK104), which shows nice gaming increases, but also the GTX 680 being bested by cheaper AMD GPUs and last-generation Fermi cards in GPGPU/Compute (Anandtech - Compute: What You Leave Behind?).
Where do you get this Retina requirement from? I think you are confusing an iOS app-scaling issue with Apple's definition of 'Retina'.
Those Notebookcheck rankings are using 3DMark, which is Windows based software for gauging the 3D performance of a GPU. What interests me (and I'm acutely aware I'm in a minority) is the GPGPU performance (particularly OpenCL) of the GPU under OS X. The only metric presently available for inferring this is the listed FLOPS (and a small number of OpenCL benchmarks which show Kepler has dire GPGPU performance).
I'm fully aware that the Windows gaming-performance of Kepler (GK107) is an improvement, but it has been made at the expense of GPGPU performance.
For gaming, the move to Nvidia Kepler will be a nice upgrade, but for the handful of people who use software that leverages the GPU as a GPGPU (such as Photoshop, or like me OpenCL) Kepler (at least in its GK107 form) will be a significant downgrade (over the 6770M) if anything less than the GTX 660M is used (or at least available as a BTO).
Some people will be happy with the move to Nvidia (and the increased gaming performance), and some will be upset (with the decreased GPGPU performance). Personally - being a long-term Nvidia advocate - I was eagerly awaiting the move back to Nvidia (Nvidia have traditionally been very strong on GPGPU) until the early GPGPU benchmarks appeared. Anandtech has a good review of GK104 (GK107 is effectively one quarter of GK104), which shows nice gaming increases, but also the GTX 680 being bested by cheaper AMD GPUs and last-generation Fermi cards in GPGPU/Compute (Anandtech - Compute: What You Leave Behind?).
No, nothing. More and more productivity software is being accelerated with OpenCL. This will only increase now that (at Apple's behest) Intel's IGPUs are OpenCL capable. Apple are very keen on GPGPU, and OpenCL specifically; though admittedly the full potential of GPGPU is taking longer to realize than expected.So you are worried about GPGPU which almost nothing uses?
GPGPU != PhysXGPGPU was made popular by nvidia with CUDA and PhysX. PhysX is a gaming feature.
Close, but no. GPGPU is using the massively-parallel architecture of a GPU to perform tasks for which the CPU is less suitable. In general terms, CPU is good for sequential integer computations, GPU is good for parallel floating-point calculations.For anyone who does not know a GPGPU is using the graphics card to do the work of a CPU.
See below.What would the average user use GPGPU for?
...and I'm acutely aware I'm in a minority
Numerical modelling of sedimentary processes and land-form evolution. I'm a Geologist; one that likes to be mobile, and (by preference) uses OS X.What are you doing for which you think a fast GPGPU might be needed? cad, ps
...and theorizing is always welcome. The HD 4000 is the first generation of Intel GPU to support OpenCL (specifically 1.1), but it is likely that the HD 4000 would be able to execute OpenCL code no faster than the CPU. GPGPU is about leveraging the power of the GPU for non-graphical purposes.I am by no means an expert on GPU science. But wouldn't the Intel HD 4000 be enough for your non-gaming GPU needs? Perhaps by combining the best of each you could get decent performance without too much compromise? (Just theorizing here)
From a cursory (very cursory) glance of the 28 nm 7xxxM announcement at Anandtech (and the specs at Wikipedia), it looks like Apple may have been better-off staying with AMD (with a 7750M/7770M).AMD should launch 28 nm mobile Radeon today.
Is there any coroborating evidence that Apple are moving back to Nvidia (other than the claims of Mr Demerjian at Semiaccurate)?
Where do you get this Retina requirement from? I think you are confusing an iOS app-scaling issue with Apple's definition of 'Retina'.
Again, where is this from? You appear to have confused the concept of resolution-independence with the Apple's Retina marketing-hype....but that you have a high resolution with the screen elements still retaining the same size.
Have you seen the HiDpi modes in Lion or not? Those modes would be completely unnecessary if they could simply up the resolution. Retina displays are not just a hardware concept, they are hardware + software. If Apple could simply increase the resolution of Macbook Pro, call it Retina, and NOT be scoffed at, they would have done it already. Hell, even intel states that retina 15" screen would be at 3840 x 2160 .Again, where is this from? You appear to have confused the concept of resolution-independence with the Apple's Retina marketing-hype.
Retina is a hardware concept: a sufficiently high dpi (at a normal viewing distance) such that the human eye cannot resolve individual pixels. It has nothing to do with UI elements. I linked the Math that Apple provided.
The pixel-quadrupling of the iPhone4 and iPad3 is an iOS app issue, and Apple has been working on a resolution-independent UI for OS X for a long time.
I'm not adverse to Apple pixel-quadrupling the MBP displays, but this has never been a requirement for the 'Retina' label.