100% opinion follows. My company is very small.
Apple may become even less attractive to the creative development community without a strong showing from macOS 12. 11 is a non-starter. Technology moves faster than the fat old Apple. They may have already peaked in my particular computing space. In the near term Apple is well behind and frankly being overrun in computational areas that rely on the GPU to compute physics models in both real time and offline. Apple may have technology in the pipeline I'm not aware of, but at the moment I can't even consider Apple Silicone or macOS 11. Suffice it to say that Apple isn't going to be computing any animation work for me in the near term. If they have a compelling product in the future, we might invest in Apple again. Competition makes everything better.
Next is Apple's unwillingness to adequately partner with AMD or NVIDIA for the Intel Mac Pro. I'm not concerned with the public popularity or someone's feelings about the companies or the tech because such feelings don't influence the work or the tech. Add that Apple is a flaky business partner at best, they will abandon you without a paddle. If you aren't in the contact list of an Apple top executive AND work in an industry that somehow makes them feel good, perhaps even if you are, expect to be backhanded and stranded at any moment. They aren't just out of touch, they don't want to know what you need let alone what you want. Without one of these, we can't use an Apple product for anything but static art. An iPad can handle a lot of the static art we need to do.
We purchased one Intel Mini last year. It is the only full-time macOS computer in the shop. One 2010 Pro on Catalina that gets about 4 hours a week of use. Using Apple systems saved us so much time and aggravation in the past. Those days are gone, time moves on, and so did we.
Its okay if there is a 2022 Intel Mac Pro, it may not be for you. Without support for the very latest, and future GPU's from AMD and NVIDIA, it isn't for us either.
Apple may become even less attractive to the creative development community without a strong showing from macOS 12. 11 is a non-starter. Technology moves faster than the fat old Apple. They may have already peaked in my particular computing space. In the near term Apple is well behind and frankly being overrun in computational areas that rely on the GPU to compute physics models in both real time and offline. Apple may have technology in the pipeline I'm not aware of, but at the moment I can't even consider Apple Silicone or macOS 11. Suffice it to say that Apple isn't going to be computing any animation work for me in the near term. If they have a compelling product in the future, we might invest in Apple again. Competition makes everything better.
Next is Apple's unwillingness to adequately partner with AMD or NVIDIA for the Intel Mac Pro. I'm not concerned with the public popularity or someone's feelings about the companies or the tech because such feelings don't influence the work or the tech. Add that Apple is a flaky business partner at best, they will abandon you without a paddle. If you aren't in the contact list of an Apple top executive AND work in an industry that somehow makes them feel good, perhaps even if you are, expect to be backhanded and stranded at any moment. They aren't just out of touch, they don't want to know what you need let alone what you want. Without one of these, we can't use an Apple product for anything but static art. An iPad can handle a lot of the static art we need to do.
We purchased one Intel Mini last year. It is the only full-time macOS computer in the shop. One 2010 Pro on Catalina that gets about 4 hours a week of use. Using Apple systems saved us so much time and aggravation in the past. Those days are gone, time moves on, and so did we.
Its okay if there is a 2022 Intel Mac Pro, it may not be for you. Without support for the very latest, and future GPU's from AMD and NVIDIA, it isn't for us either.