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In the minority, I'm sure,

but I could care less about games or music on my 2G 32G iPod Touch... I use it for portable email, surfing favorite sites, photos, podcasts and PDA functions. Speed and stability are good.... 2.2 fixed a lot of problems, and I thank Apple for it.
 
Ok so, it's a NEW processor, which came first? The 2nd gen Touch or the iphone 3G?

There still may be hope! :D

Chronologically by release date, the 2.5g iphone, then the 1st gen touch, then iphone 3g, then 2nd gen touch. We don't know which ones started development first though.
 
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rockinrocker said:
hmmm, never would have expected this...

When you have both devices and can compare then side by side, the difference is night and day. And it's not just games - my iPhone takes three times as long to boot and to power off than my 2G iPod does, not to mention the difference in app opening speeds (Settings, Photos, iPod, etc) ...
 
It's extremely obvious when you use a 1g or let a 1g user use your 2g that the 2g is leaps and bounds faster and more responsive than the older 1g.
 
I want speed

I hope Apple gives the iPhone and iPod faster processors and more memory at the same time they continue to optimize and speed up their existing devices. This is the same pattern they use with their other computers, and I see no reason not to do it with their iPhone and iPod Touch.

Games are not Apple's only market with the iPhone. We need to think of the iPhone and iPod Touch as handheld computers that play games (rather than as game consoles). They should be upgraded with speed, memory, and video power periodically just like computers.

Most software developers will produce software that works on the lowest common denominator of hardware just like most current software for Macs and PCs. A few game manufacturers will push the envelope, and if you want maximum frame rate and detail, you'll have to spend the money for the newest hardware. To maximum profits, those game developers will program their games to allow different settings for different processor speeds, sort of the way that computer games already operate, except it would be automatically programmed to adjust for the hardware.
 
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That's a good point. In the future, there's no doubt we're going to see iPhones and iPods with not only faster CPUs and GPUs but also with a lot more RAM. I mean, already the iPhone 3G slows to a crawl when trying to multitask (listening to music while doing anything else) ...
 
Quake 3 on first gen. iPod

I don't agree with the statement about first gen. iPods & iPhones.
Before there was even a second gen. iPod or iPhone I saw Quake 3 running on a iPod Touch. Playing a network game...

And believe me, this was running very well with no lag and nice framerates.

So the statement that a first gen. iPod or iPhone is not that good for 3D is just not true.
Yes, the second gen. iPod & iPhone have a faster processor. So they will run 3D apps a bit faster. But claiming a first gen. iPod or iPhone is not good for 3D apps is just not right.

Maybe "Mobile developer Handheld Games Corp" needs to optimise there code :D. I can't believe that the code for TouchSports Tennis is more complex then the Quake 3 engine :rolleyes:.

My 2 cents
 
Interesting, I wonder if the new iPod touch has a newer generation chipset/CPU combo (which would also have a revised vector core). Considering that the iPhone OS firmwares are quite similar, it seems odd that one of the four firmwares would enable such a dramatic increase in CPU speed if the hardware were indeed identical between all of the various iPhone-like devices.
 
It's ok the iPhone is only underclocked. No big deal.

Well in that case, apple should allow the option to run your iphone at it's peak performance by turning off radios and such (airplane mode) if one chooses to do so. Hopefully it wouldn't drain the battery any faster than the 2nd gen. touch, since I guess technically that's what you would be holding in your very hand an iphone with no connectivity = touch, right?
 
Cry me a f'n river.

Oh boohoo to all you iPhone users.

The next version will most certainly be bumped up.

I imagine that two revisions from now you might see your processor surpass 1Ghz and the bus speeds at 500Mhz.
 
As usual, the MR forums are filled with some of the most bizarre insights imaginable. Maybe you type before really thinking things through? Let's see what we've got today....

Also, doesn't it seem like the 'image' of the iPod Touch has changed dramatically more than once?

First, it was/is a cut down iPhone.
Then, it was/is apple's attempt at a mobile net device.
After, it became/is an expandable PDA (after App Store).
Now, it's a gaming device that also play music.

Muncher, and others with similar comments, all you are talking about is commercials. My god, is that how your life is run? A commercial says something, and your religion just changed? You buy a new house or car? If you have no self-control, at least get a DVR, man!!

It's always been all of that. I could recognize instantly (ok, call it "I hoped") all of its future capabilities right when it was announced, based on the specs, what the iPhone could already do, and my knowledge of crazed Mac hackers. It did take a couple months to become more than a spiffy music player, of course. I bought mine when the first $20 App upgrade came, fulfilling my hopes that actually started when the iPhone was announced.


I bet if we put our iphones on airplane mode it would be faster.

Seriously? There's a dozen posts about this. So, you want a cool phone, but with the phone turned off? Just buy the Touch, then, guess this revelation gives a good reason. I just can't fathom the thought process that comes up with this stuff. Maybe you should just turn the whole thing off, the battery charge will last months!!



This is nice and all, but what I really would like to know, is why does my supposedly faster 2G Touch sometimes "SKIP" while playing back Apple Lossless?

I'm not complaining about this post, but commenting....my 1G did this for a while, too. (all my music is Apple Lossless) I believe 1.1.3 or .4 fixed it. I'm betting firmware is the issue and it could be fixed. Maybe you should send a report to Apple, make sure they know. Too many people use MP3 garbage, you and I may be the only Touch users on the planet with Lossless.
 
So, i've been scouring the iphone related sites today and noticed several posters commenting that since the 2.2 update that most everything is running faster and smoother.

Maybe the update unleashed a little more power, like say, 120mhz more power? :D

Anyone tested or know how to run the benchmark? I'm curious.
 
PSP is not a handheld PS2

I'll repeat what I said... Developing for the PSP is almost the same as developing for the PS2... When the PSP came out, devs already had 4 years of developing on the PS2 and, so, the launch titles were almost PS2-quality games...

Sorry, that's not correct. A PSP is very different from a PS2. Even if they could be considered 'roughly' the same in power (they're not, PS2 is more capable), doesn't mean that they're the same machines to develop for. CPUs are different, graphics hardware is different, development environment is different etc.

Xbox360 and PS3 are 'roughly' the same in power, but programming for them is very different.

I spent ~8 years developing PS2 titles. Whilst at Sony Europe I sat next to the PSP team attempting to port our PS2 engine, and they didn't have it easy!
 
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IndyJonez said:
So, i've been scouring the iphone related sites today and noticed several posters commenting that since the 2.2 update that most everything is running faster and smoother.

Maybe the update unleashed a little more power, like say, 120mhz more power? :D

Anyone tested or know how to run the benchmark? I'm curious.

I'm curious too. My iPhone is performing much better since the 2.2 upgrade - no question. I'd assumed it was due to some kind of OS optimizations but I wonder if it actually was a CPU speed bump. Which would also explain why the screen seems dim with the new firmware - they had to compensate somehow. :)
 
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I'm curious too. My iPhone is performing much better since the 2.2 upgrade - no question. I'd assumed it was due to some kind of OS optimizations but I wonder if it actually was a CPU speed bump. Which would also explain why the screen seems dim with the new firmware - they had to compensate somehow. :)

It doesn't appear that they've actually raised the CPU clock.

iPhone:~ root# uname -a
Darwin iPhone 9.4.1 Darwin Kernel Version 9.4.1: Sat Nov 1 19:09:48 PDT 2008; root:xnu-1228.7.36~2/RELEASE_ARM_S5L8900X iPhone1,2 arm N82AP Darwin
iPhone:~ root# sysctl -a hw.cpufrequency
hw.cpufrequency: 412000000
iPhone:~ root#

Oh well. Maybe they will sometime. ;)
 
I'm not complaining about this post, but commenting....my 1G did this for a while, too. (all my music is Apple Lossless) I believe 1.1.3 or .4 fixed it. I'm betting firmware is the issue and it could be fixed. Maybe you should send a report to Apple, make sure they know. Too many people use MP3 garbage, you and I may be the only Touch users on the planet with Lossless.

I hope so. I've sent feedback to Apple.

My entire collection is in Lossless, so I really don't want to reimport all of my CDs to a lower format and it doesn't help that Apple removed the options for higher AAC settings with their iTunes 8.0.1 update.
 
Considering that the iPhone OS firmwares are quite similar, it seems odd that one of the four firmwares would enable such a dramatic increase in CPU speed if the hardware were indeed identical between all of the various iPhone-like devices.

Probaby another way that Apple :apple: tries to milk it's consumers; underclocking/underoptimizing the firmware to start with, so customers can wonder how drastically the paying new OS upgrade has boosted their performance ... :D
 
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