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Seeing as the iPod Touch 2G is being marketed as the "gaming iPod", I feel this clock increase was needed.
A person that buys an iPhone doesn't do it for the games (or, at least, they shouldn't), they do it to have an open platform that does many things, so they can't expect the device to be optimized for each and every one of those things...
And, as we see a lot of "iPhone-only" apps (Ocarina, Shazam, etc), we're bound to start seeing a lot more iPod Touch 2G-only games that take advantage of the higher processor speed.

This helps differentiate the Touch (gaming iPod) from the iPhone (all-in-one device).
 
Wait....you mean the newer model is faster?? I've never heard of this in the world of computers...

UNPRECEDENTED!

:)
 
Like others have said, it's all about battery life. The iPod touch can spare some battery life, the iPhone cannot.

But a simple software update for the iPhone would bring both the 2G and 3G models up to speed.
 
Does the 2nd generation iPod Touch have shorter battery life than the 1st gen Touch? And was the battery size changed? If the 2nd gen Touch can have a higher clocked CPU and have similar battery life that'll be fairly impressive.

I wonder if the GPU has similarly seen a clock speed boost.

It's battery life is better when watching movies and the like, but it's not all that great playing intensive games.

How interesting!

I'm just wondering what significant performance boosts the next gen iPhone and iPod touch will have. Such boosts will make it clear if the product will become a full-fledged PDA (or even a mini-laptop), or just remain a small entertainment device. We really don't have enough to go on with just 2 models in each lineup.

I have a feeling apple has big things planned with that PA semi acquisition. In two or three years I see a much more powerful iPod/iPhone, timed to be released with new battery tech (see zinc-air and others).

BTW, 2.2 kicks butt in the battery dept. It REALLY improves it on mine at least. Very noticeable.

Definitely. I watched a episode of a tv show (~40 min) and a game or two of anaconda, with almost no battery gone.

Also, doesn't it seem like the 'image' of the iPod Touch has changed dramatically more than once?

First, it was/is a cut down iPhone.
Then, it was/is apple's attempt at a mobile net device.
After, it became/is an expandable PDA (after App Store).
Now, it's a gaming device that also play music.

BTW, I'm not arguing with this progression. I like the direction it's moving in. :p:D
 
On the topic of iPhone/Touch graphics. I simply hate the fact that everyone keeps on comparing the the capabilities of Apples devices to those of the the PSP. The games on my PSP blasts away anything and everything on my Touch.

Try, say, "God Of War" on the PSP if you're in doubt - in-game realtime graphics. Where's the iPhone/Touch game to rival this?

And while the controls (touch+tilt) on the iPhone/Touch open up possibilities for a whole new kind of games I still prefer those on the PSP (or NDS) on a portable gaming device. Apple clearly hasn't understood the importance of "control" in gaming. Nintendo has. Sony has. Microsoft has.
 
There are daemons running in the background to listen in for incoming calls, SMS etc. They are always running. Touch does not have these.
Some of you say that the iphone has this or that running in the background therefore lagging performance down. Would you be speaking of the radios? 3G, Edge, Wifi?

Maybe there would be a way for them to allow the same boost in speed as the touch if you were to switch to "airplane" mode with all the background radio noise off.

Basically with the radio's off you have a touch correct?

So in this case apple could just simply say. Hey, if you want touch speeds, then make it so if you wish!

I dunno, just a thought. ;)
 
On the topic of iPhone/Touch graphics. I simply hate the fact that everyone keeps on comparing the the capabilities of Apples devices to those of the the PSP. The games on my PSP blasts away anything and everything on my Touch.

Try, say, "God Of War" on the PSP if you're in doubt - in-game realtime graphics. Where's the iPhone/Touch game to rival this?

And while the controls (touch+tilt) on the iPhone/Touch open up possibilities for a whole new kind of games I still prefer those on the PSP (or NDS) on a portable gaming device. Apple clearly hasn't understood the importance of "control" in gaming. Nintendo has. Sony has. Microsoft has.

The Sony PSP has been on the market for 4 years... Developing games for it is basically the same as developing for the PS2, a home console that's been around for almost 10 years...

The iPhone SDK, along with the first iPhone/Touch games, was released this year...

Although I do prefer physical buttons to the whole touch and motion sensing stuff, I have to say that the iPhone/Touch have the capabilities to be very successful in the gaming market.
You just have to give developers a year or two before they can squeeze every little polygon out of the devices.
 
:( I can't help but think that in the future it won't be so simple to buy apps - some will run on some phones/pods but not others.

:(

AppleMatt

I think that's inevitable. There will probably be many more generations of both the iphone and ipod touch, and of course the hardware will change considerably over that time. There's really no way around it - unless devs were to develop only for this hardware forever - which would be nuts.
 
The Sony PSP has been on the market for 4 years... Developing games for it is basically the same as developing for the PS2, a home console that's been around for almost 10 years...

The iPhone SDK, along with the first iPhone/Touch games, was released this year...

Although I do prefer physical buttons to the whole touch and motion sensing stuff, I have to say that the iPhone/Touch have the capabilities to be very successful in the gaming market.
You just have to give developers a year or two before they can squeeze every little polygon out of the devices.

Launch games for the PSP (such as Everybody's Golf) look better and run more smoothly than anything on the iPhone.

Like the poster you're replying to said, the iPhone has nothing on the PSP in terms of gaming. The iPhone is good enough for casual, puzzle games but that's really about it. It doesn't have the GPU power, space considerations (PSP games can be up to 1.8Gb) or controls (only touch and tilt which work in a very small subset of games) to challenge the PSP.

The PSP is capable of slightly lower than PS2 quality games, and better than what the Dreamcast could pull off. The iPhone is at about a PSone-N64 level for graphics, and is horribly crippled in terms of controls for most games.
 
According to the opening post the iPhone 3G has a faster processor speed than the original iPhone.

Is this true??

Anyone with a jailbroken original iPhone and iPhone 3G like to tell me their exact processor speeds. I believe there is a program that allows you to see the speed.

I remember that when firmware 1.1.2 was released a year ago, it increased the processor speed slightly. From 400MHz to 411MHz, I think.
 
:( I can't help but think that in the future it won't be so simple to buy apps - some will run on some phones/pods but not others.

:(

AppleMatt

There's a pretty easy solution for this, the app store could just detect which devices and rev you have, and only show you things that run on your device.
 
Both paid and free versions of Touch Hockey: FS5 have optimizations specifically for the 2G iPod touch. The 2G iPod touch can maintain 60 frames per seconds when playing over a Wi-Fi local network. All other iPhone OS devices can only handle 40 frames per second smoothly while also doing Wi-Fi. This is why in the last Touch Hockey update is glitch-free. All iPhone OS devices run smoothly at 60 fps when not playing over Wi-Fi.

Instead of only supporting one device, we have the game make the proper adjustments to bring the best possible game-play for that specific device.

I thought it was a hardware upgrade in the 2G iPod touch and now I know for sure.

Interesting that Apple did not announce this to anyone.
 
It doesn't have the GPU power [...] to challenge the PSP. [...]
The iPhone is at about a PSone-N64 level for graphics, and is horribly crippled in terms of controls for most games.
On what information is this based?
John Carmack seems to think the iPhone/iPod touch is more powerful than the PSP and Nintendo DS combined.

Sure this can be marketing hype, but John Carmack is not known to lie for marketing purposes. So I would trust his judgement.
 
According to the opening post the iPhone 3G has a faster processor speed than the original iPhone.

Is this true??

no. according to the opening post the iPhone 3G and original iPhone have the exact same processor speed.

The 2G iPod Touch has a faster one.

arn
 
I would expect the IPOD Touch V.2 to run apps after than IPhone G3 as there are is one major difference between the products.

The IPhone is a phone, and a portion of the IPhone logically requires processing power to operate.

As for the 2nd Generation systems being faster than the first generation, that is just a performance boost of technology.
 
I'd just like to observe that anyone from ten years ago who was dropped into our world today would be stunned to read about phones with processors in them as fast or faster than the average desktop processor at the time.

We've come such a long way.
 
I'd just like to observe that anyone from ten years ago who was dropped into our world today would be stunned to read about phones with processors in them as fast or faster than the average desktop processor at the time.

We've come such a long way.

Indeed. In another 10 years, we'll be driving HD displays with 5.1. audio from devices the size of a wrist watch, with 1 TB of flash storage onboard.
 
And while the controls (touch+tilt) on the iPhone/Touch open up possibilities for a whole new kind of games I still prefer those on the PSP (or NDS) on a portable gaming device. Apple clearly hasn't understood the importance of "control" in gaming. Nintendo has. Sony has. Microsoft has.

Given :apple:'s dislike of clutter, one would expect that if :apple: was to go "all the way" with gaming on the ipod touch you would still most likely see buttonless controls. :apple: didn't spend all this RD into multi-touch to just go out and put some buttons and a directional pad on any of :apple:'s devices. Is it right? IDK, just my opinion
 
While it seems important to keep releasing faster devices with better battery life, it does seem counterproductive to release products with different gaming capabilities before a user base and gaming market is established (how many iterations of the Gameboy, Gameboy pocket, gameboy color did we all have?), particularly if the processor is, at a hardware level, the same. [Can anyone confirm this?] For iphone/1g touch users, how about an old-school "turbo" button in the firmware? :)
 
i was going to bring this up because my iPod touch 2G is way faster than my iPhone 3G, I took it to the store because my iPhone 3G was way way slower so i thought it was faulty or something, but this clears it up!
 
Launch games for the PSP (such as Everybody's Golf) look better and run more smoothly than anything on the iPhone.

Like the poster you're replying to said, the iPhone has nothing on the PSP in terms of gaming. The iPhone is good enough for casual, puzzle games but that's really about it. It doesn't have the GPU power, space considerations (PSP games can be up to 1.8Gb) or controls (only touch and tilt which work in a very small subset of games) to challenge the PSP.

The PSP is capable of slightly lower than PS2 quality games, and better than what the Dreamcast could pull off. The iPhone is at about a PSone-N64 level for graphics, and is horribly crippled in terms of controls for most games.

I'll repeat what I said... Developing for the PSP is almost the same as developing for the PS2... When the PSP came out, devs already had 4 years of developing on the PS2 and, so, the launch titles were almost PS2-quality games... Most of the devs that are working on iPhone games have had no prior experience with the system and some of them are cellphone game devs and simply port their games to this platform...

The PSP can push more polygons than the iPhone and will always have better graphics but to say the iPhone only has PS1-level graphics is ignorant at best. The hardware can perform at Dreamcast-level (as stated by John Carmack and SEGA themselves) and that's pretty good.
Devs just have to realise that this platform is unique and trying to port soccer and shooting games is going to be difficult, although games like Real Football 2009 are really good. They have to build games from scratch that take advantage of the unique control scheme of the iPhone.
I agree that physical buttons will always be better but this platform can really thrive in the gaming market!

In terms of space, there are HUGE games on the iPhone that are only around 100MB (Vay, for example). I have the 16GB iPod Touch 2G and wouldn't mind buying and installing two or three 500MB or 700MB games. The PSP's UMD discs can hold 1.8GB of data but you don't leave your house with a backpack full of them, do you? When I had a GBA, I took 3 to 5 cartridges with me and that was it. I had over 100 games but only carried 5 with me at the same time...

You may prefer the PSP's capabilities but to say the iPhone/Touch isn't well suited as a gaming device is just plain dumb...
 
Just goes to show Apple considers the iPod Touch a gaming platform and the iPhone a phone that can do games.;)

OR with the iPhone busy doing so much else due to the 3G radio and GPS, maybe the iPod touch could afford a performance boost without sacrificing battery life.
 
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