MojoWill said:who cares its an iPod its used to listen to music! you want gaming buy a real machine like a 360 or PS3
who cares its an iPod its used to listen to music! you want gaming buy a real machine like a 360 or PS3
Sorry, that's not correct. A PSP is very different from a PS2. Even if they could be considered 'roughly' the same in power (they're not, PS2 is more capable), doesn't mean that they're the same machines to develop for. CPUs are different, graphics hardware is different, development environment is different etc.
Xbox360 and PS3 are 'roughly' the same in power, but programming for them is very different.
I spent ~8 years developing PS2 titles. Whilst at Sony Europe I sat next to the PSP team attempting to port our PS2 engine, and they didn't have it easy!
I hope there won't be any apps that require the newer model.
I'm sure my 400 Mhz G3 iMac is faster than my iPhone.
who cares its an iPod its used to listen to music! you want gaming buy a real machine like a 360 or PS3
I can't help but think that in the future it won't be so simple to buy apps - some will run on some phones/pods but not others.
I have ported a 3D racing game to the iPhone, this is totally unplayable on an old PowerMac G3 (400 MHz, Rage 128/16 MB), you need an iMac G4 at least. At the beginning of the project we were not sure if a port to iPhone was possible, but a first gen iPod touch handles that game very well.
While you may be right in terms of raw processor power, especially floating point performance, we were very surprised about the gfx speed.
Christian
Does anyone know when the next iPhone is supposed to come out?
I think I'm going to go over to my Apple Store and start waiting in line for it.![]()
Launch games for the PSP (such as Everybody's Golf) look better and run more smoothly than anything on the iPhone.
Like the poster you're replying to said, the iPhone has nothing on the PSP in terms of gaming. The iPhone is good enough for casual, puzzle games but that's really about it. It doesn't have the GPU power, space considerations (PSP games can be up to 1.8Gb) or controls (only touch and tilt which work in a very small subset of games) to challenge the PSP.
The PSP is capable of slightly lower than PS2 quality games, and better than what the Dreamcast could pull off. The iPhone is at about a PSone-N64 level for graphics, and is horribly crippled in terms of controls for most games.
This is really annoying... There is no way I'm going to purchase another ipod ontop of the phone just to play games....
I say that the programers better stop blaming Apple and Get the Code in order to make it perform well on Both
Get the Code
Maybe I'm missing something, but is the 2nd Gen Touch being clocked higher that much of an impediment to programming? As other's have mentioned, I would think most people could just target the lowest common denominator and if they have time, develop a more graphically intense version for the 2nd Gen Touch as a bonus. I don't think people necessarily lose out in such an approach.
In any case, if this kicks up enough fuss, I don't doubt that Apple will upclock the 1st Gen Touch and the iPhones slightly. If I'm not mistaken, the 2nd Gen Touch uses a new revision of the CPU, probably not die shrunk, just on a more mature process, like how Intel releases higher clock speed processors over time even though it's still 45nm. In such a case, it's highly unlikely we'll see the 1st Gen Touch and iPhones clock up to 532MHz due to power and thermal issues. However, something like 440MHz seems reasonable, 10% faster than the original 400MHz. Still not the 33% of the 2nd Gen Touch, but it might be enough in most cases.
And in regards to the performance difference between the 2nd Gen Touch and the other models being more than the CPU difference seems to suggest, it'd make sense if the GPU clock is tied to the bus speed. The bus would have gone up from 103MHz to 133MHz on the 2nd Gen Touch and the GPU is probably also at 133MHz. The RAM frequency may also be tied to the system bus, so everything is overclocked, not just the CPU.
The 2nd Gen Touch is probably Apple's version 1.5 of their handheld platform, while the other models are the 1.0 versions. I don't doubt that the next version of the iPhone and Touch will have completely refreshed hardware. Probably a dual core solution, ~600MHz clocks, possibly Cortex based, with a PowerVR SGX. They'll certainly need to keep pushing the envelope since Microsoft seems to be looking to release their own phone based on an nVidia SoC with a OpenGL ES 2.0 GeForce GPU.
http://www.appleinsider.com/article...eloping_nvidia_based_mobile_phone_report.html
Admittedly, Microsoft may not be much of a threat right now like Zune, but that's no reason to lose momentum.
I like it too!!! However I need to see Apple get off this one product line up and get a few more devices out there in portable hand held land. If Apple wants to bury the competition the way to do that is through choice. First on their list should be a checkbook sized Touch device with lots of memory!
Dave
Muncher, and others with similar comments, all you are talking about is commercials. My god, is that how your life is run? A commercial says something, and your religion just changed? You buy a new house or car? If you have no self-control, at least get a DVR, man!!