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I actually don't understand why they went quite that low on ram with the device. Supposedly it has a very healthy margin, and they do use other expensive parts like the display. What prevented more ram?
As was mentioned in the other thread (about rumored A5X CPU): Maybe battery runtime.
 
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I wonder if the 1600x1600 limit is due to the memory of the iPad2?

16-bit PSD files are huge - a 10Mpx raw exported from Aperture as 16-bit PSD is ~100MB
 
Next up: Adobe makes multiple times the profit on the App Store than the Android Market. Yes, people who'll pay for a good phone will pay for a good app.
 
I wonder if this could end up being more profitable than the desktop program's for Adobe? Their rediculously high prices lead many to seek free versions (Gimp) or pirated versions. With a lower unit cost, I'm sure this will outsell the CS version by a mile. If I'm right, it would be interesting to see if they alter their pricing strategy accordingly?
 
Yeah, this is a real jip that this is apparently iPad 2-only. A large chunk of the iPad user base has the original iPad (I do)...I didn't think the iPad 2 was significant enough to upgrade and I've been holding out for the iPad 3. Maybe the filter functions require extra processor horsepower or the program taps into the hardware graphics acceleration, which is clearly better on the iPad 2. There aren't "that many" apps that are iPad-2 specific as a requirement, I know a few games that will give additional enhanced 3D graphics features when run on the iPad 2, but most Apps on the App store will run on all iPads. iMovie obviously requires an iPad 2 because of the camera as do some photo and video applications (and video conferencing) that use the camera. I don't know of that many productivity apps that require an iPad 2 specifically, but Adobe seems to believe their app wouldn't run well on an iPad 1. Oh well, that's just the way it is then.

Thanks for sharing that conversation with yourself.
 
To be fair Photoshop 5.5 did have a hard drive to frequently cache to. They can't really do that on the iPad due to the limited write cycles of flash memory.

To be fair, a fully uncompressed image of 1600x1600 requires 9.76 MB of RAM (10,240,000 bytes) per layer at 32 bit pixel depth. That is if you use no storage trickeries for the actual layers and just store the pixels that aren't fully transparent (alpha channel set to 0).

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I guess back then, the apps weren't as complicated

Looks pretty much the same to me :

550.png


Of course, there were less features, the most common editing features were already there (history, layers, tools, plugins).

Software these days really isn't much more powerful than what we had in the 90s. Most of the features that have crept in have been mostly convenience features or automation of tasks we used to perform manually. It's surprising how much software we used back then and how much code we ran in so little hardware. It's even more surprising these days how much hardware it takes to actually get something done.
 
To be fair, a fully uncompressed image of 1600x1600 requires 9.76 MB of RAM (10,240,000 bytes) per layer at 32 bit pixel depth. That is if you use no storage trickeries for the actual layers and just store the pixels that aren't fully transparent (alpha channel set to 0).

Per layer. The question is how many layers does it support?* You also have to account for multiple undo states (and history, if this version has that feature).

*it would have been nice if they'd taken a page from Sketchbook Pro and offered a larger canvas size with fewer total layers.
 
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Software these days really isn't much more powerful than what we had in the 90s. Most of the features that have crept in have been mostly convenience features or automation of tasks we used to perform manually. It's surprising how much software we used back then and how much code we ran in so little hardware. It's even more surprising these days how much hardware it takes to actually get something done.

I guess it depends on one's view of what "powerful software" is. To me - what you describe - features that allow me to get work done faster or at least make it less tedious makes them powerful.

I remember back in the mid 90s I was editing a book, slogging though a huge "pile" of pictures requiring the background knocked out. I told one of my partners that one day the software will be able to do this with one click. He told me that would be impossible. Of course PS now does that and more. That's powerful to me -- it does a lot of work with very few steps.
 
Too bad about no iPad 1 compatibility. I mean, makes sense, my iPad can barely handle Safari but still... too bad.

I know what you mean. My Apple Iic won't handle Mass Effect III that is just coming out. Not sure what that is all about.
 
Yes, per layer. The question is how many layers does it support?* You also have to account for multiple undo states (and history, if this version has that feature).

Undo states don't require a full storage of the image, only pixel/block level changes. These require much less RAM.

*it would have been nice if they'd taken a page from Sketchbook Pro and offered a larger canvas size with fewer total layers.

I doubt the 1600x1600 is a RAM issue to begin with. It's probably mostly a "we don't want it to compete with Photoshop on the desktop at 599$" issue.
 
I'm here in Barcelona at Mobile World Congress and I have seen it in their booth. They were trying to be secretive about it by covering up the demo area.
 
Agreed—I want to see more high-feature apps like GarageBand and some of the vector apps out there now. Not trying to duplicate a pro tool (computers are still great for that) but with sufficient power to do a lot of pro tasks on the go. We’ll see how this one turns out.

I was checking out Adobe's site the other day as I'd like to upgrade my Illy CS3 and it does look like they've got a vector tablet app coming. IIRC everything is out on Android already. If this is true I'm very excited! Hoping to get an iPad soon and this would be great to add these 2 apps. (vector and photo)
 
I guess it depends on one's view of what "powerful software" is. To me - what you describe - features that allow me to get work done faster or at least make it less tedious makes them powerful.

I remember back in the mid 90s I was editing a book, slogging though a huge "pile" of pictures requiring the background knocked out. I told one of my partners that one day the software will be able to do this with one click. He told me that would be impossible. Of course PS now does that and more. That's powerful to me -- it does a lot of work with very few steps.

Does the convenience really require all the added abstraction layers software is going through these days ? GIMP was fully scriptable at version 1.0, running with GTK 1.3, on Enlightenment DR16 full of eye candy (Virtual desktops, areas, system widgets, etc..)... on computers with 128 MB of RAM :

screenshot.jpg


But really, the problem isn't the automation we're adding, it's the abstraction layers (frameworks upon frameworks upon libraries... dependency hell) to get that automation in place, rather than going with the old solutions that were much simpler, as powerful and elegant.

Software is bloating. The hardware is permitting it. Is the bloat in the software really justified for the functionality that was added ? I'm betting that functionality could have been added in half the hardware.

Then there's the other factor : the "I need more hardware!" crowd that doesn't quite understand how idle their system really is running. "Sandy Bridge plz take my money!" when the CPU is running at 95% in its idle loop on their Core 2 Duo and the true bottleneck of what they are doing is their ISP, or their disk I/O, or simply that other low bandwidth high latency factor : Waiting for human input.

Same for RAM. A lot of people think they need more RAM because it's "being used up!", ignoring the fact that when they run the OS X purge command, suddenly they've freed up 65% of their RAM. The file cache is a great way to boost performance, but it hides the true details of how much RAM your applications are actually using. Running purge before evaluating RAM needs is great for people who don't want to bother with learning the intricates of BSD memory management :

Code:
purge(8)                  BSD System Manager's Manual                 purge(8)

NAME
     purge -- force disk cache to be purged (flushed and emptied)

In the end, people are shocked when "Photoshop!" comes to iOS and Android, but really, is it that surprising considering Alias/Wavefront ran on IRIX 6.5, on SGI Octanes with barely as much ram as the iPhone and a processor just as fast ?
 
Undo states don't require a full storage of the image, only pixel/block level changes. These require much less RAM.

I doubt the 1600x1600 is a RAM issue to begin with. It's probably mostly a "we don't want it to compete with Photoshop on the desktop at 599$" issue.

The issue I have with your theory is that other layered raster editors on the platform still only offer somewhat better canvas sizes. The aforementioned Sketchbook Pro can handle [specifically on the iPad 2] 2056x1536 with four layers or 1024x768 with twelve layers.
 
Software these days really isn't much more powerful than what we had in the 90s. Most of the features that have crept in have been mostly convenience features or automation of tasks we used to perform manually. It's surprising how much software we used back then and how much code we ran in so little hardware. It's even more surprising these days how much hardware it takes to actually get something done.

I agree, but I always wondered why we had rinky-dink hardware doing much of the same then (and taking a while to do it) and here we have huge processors on the iPad doing relatively little. Part of it is probably due to Adobe not programming a full suite of programs, but it seems everything programmed on the iPad is quite limited while the iPad is a super computer next to a mid-90s high-powered Mac.

There is a sluggishness within the software companies to pull over serious applications like the Adobe Suites or Final Draft and so forth. The machine is probably perceived as a recreational computer and not a proper work computer, though I think for word processing and simple document creation it is reaching great ability within hardware.
 
Woo, I managed to get it in the UK store for £6.99! It's a really good app, I'm surprised they weren't asked to demo this at the iPad 3 event.

You shouldn't be. It says in the description that the maximum image size is 1600x1600.
 
I really wish the maximum resolution could be even higher than 1600x1600, I prefer working at very high resolutions of about 3000-4000 range. Hopefully they'll make some updates in the future to do just that! I would be able to do all my illustration work on the iPad if I could work at resolutions that high!
 
I really wish the maximum resolution could be even higher than 1600x1600, I prefer working at very high resolutions of about 3000-4000 range. Hopefully they'll make some updates in the future to do just that! I would be able to do all my illustration work on the iPad if I could work at resolutions that high!

It could be that this is the max for the iPad 2, and once the iPad 3 launches, it can handle larger files maybe?
 
Why they didn't leave it? Monday it's right there in the corner? I'm assuming the software is final!
 
Exciting Stuff for us Web & Graphics Designers, although I'm pretty sure only Artists & Photo manipulators could truly benefit from a Touch based Adobe Photoshop..

Not sure why people are hating on Adobe ever since the Flash vs Apple incident.. Either way Adobe makes awesome applications, which is why the Adobe Creative Suite is industry standard.. Just as Final Cut is on the Apple side..
 
Sorry I missed out on this last night, but I'll be happy to pick it up when it re-launches.

It will be great to finally have a true stand alone Photoshop app on the iPad, but wouldn't it be the best of both worlds to have the iPad App act as a multitouch palette for working in Photoshop on the Mac?

I can think of dozens of different tools/common actions that would be easier using a multitouch glass input, aka the iPad.

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I really wish the maximum resolution could be even higher than 1600x1600, I prefer working at very high resolutions of about 3000-4000 range. Hopefully they'll make some updates in the future to do just that! I would be able to do all my illustration work on the iPad if I could work at resolutions that high!

I bet you'll see that in an update in a few weeks.

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To be fair Photoshop 5.5 did have a hard drive to frequently cache to. They can't really do that on the iPad due to the limited write cycles of flash memory.

Uh what? Limited flash cycles? No one worries about that. You're more likely to have a HDD fail than achieve the limit of flash cycles.

In fact, most creative pros have SSDs too, so Photoshop is using them all the time and no one worries about flash cycles.
 
Adobe "prematurely" launched this app and priced it at $9.99

My guess is they made an error and will re-launch the app on Monday priced at $199.99 -- anyone want to take bets on this?

By the way, I have the desktop (Mac OS X) full-box version of Adobe Photoshop 5, and it was $599.99, so yes, I can say they don't exactly "give away" their software for cheap...especially Photoshop.

I'll take that bet.
 
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I wonder if the 1600x1600 limit is due to the memory of the iPad2?

16-bit PSD files are huge - a 10Mpx raw exported from Aperture as 16-bit PSD is ~100MB

Storage space is definitely becoming an issue. Many people have opted for 16 GB iPads in the past to get in without going broke, but it becomes an issue when there is only 2 or 3 spare GBs for Apps to use.

But RAM is the more critical issue on the iPad where Photoshop is concerned. The App can do more and perform faster if there is more RAM to cache into.

On iPad 3, we'll likely finally get 1 GB of RAM, which will be great for Apps like Photoshop.
 
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