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Interesting that's your approach whilst having a Nintendo character as your profile pic ;)

So I do! Windwaker was awesome :D That doesn't really have much to do with the question at hand though, does it. XD

I guess I'd prefer a wii u anyway. Needs more zelda games :)
 
by exclusive content, you mean DLC's right? because as far as i know Destiny is Multi-Platform.

do you know whats keeping me with xbox? Halo and TitanFall

i do have a 360 though, so i can get titanfall on that. But i really need the new halo man

For me it's Project Spark, Sunset Overdrive, and Quantum Break

I think that one XBox engineer who posted that pastebin said it best. If all you want to do is game, get a PS4, it's status quo. But XBox One is pushing the concept of consoles forward. It's just MS Marketing = fail like always
 
For me it's Project Spark, Sunset Overdrive, and Quantum Break

I think that one XBox engineer who posted that pastebin said it best. If all you want to do is game, get a PS4, it's status quo. But XBox One is pushing the concept of consoles forward. It's just MS Marketing = fail like always

Oh okay, I was thinking of getting a ps4, then trading for Xbox one if the new halo is must have.

I don't really care about the hdmi in and out because I have a google tv that does that.

And I already got xbox 360 with kinect.
 
For me it's Project Spark, Sunset Overdrive, and Quantum Break

I think that one XBox engineer who posted that pastebin said it best. If all you want to do is game, get a PS4, it's status quo. But XBox One is pushing the concept of consoles forward. It's just MS Marketing = fail like always
I don't buy that spiel at all. I see it on Xbox forums, that all they wanted to do was take gaming forward. How exactly? It reduced ownership originally, and what they propose they can still do - with digital downloads.

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So I do! Windwaker was awesome :D That doesn't really have much to do with the question at hand though, does it. XD

I guess I'd prefer a wii u anyway. Needs more zelda games :)
I've gotta say out of all these next gen consoles I am playing my Wii U more :D can't wait for Windwaker HD. I hope it paves the way for Mario Galaxy HD, because then I'd never had reason to play anything else again!
 
I don't buy that spiel at all. I see it on Xbox forums, that all they wanted to do was take gaming forward. How exactly? It reduced ownership originally, and what they propose they can still do - with digital downloads.

For tech, you gotta believe in the potential of Kinect as an interface for both next level gaming and the living room, as well as Azure cloud offloading for non-realtime computation. Most people here think the Kinect is a niche gaming peripheral like the PS Eye and haven't bothered to consider the possibilities of cloud offloading, which is what that $700 million datacenter in Iowa is supposed to do. I already shared my thoughts on how I believe pushing digital would lead to better consumer value, I'm too lazy to go into it again and it's pointless because most people aren't gonna believe it til they see it, and it's no longer happening this console generation.

Basically the XBox One has a lot of potential. The Kinect is the big one for me. It was the superior motion tech on the market (an actual AI asset vs just tracking a controller via a colored ball and accelerometer), but there was no way to use it in conjunction with a controller. End result for the 360 was dance games or stuff on rails. Now they merged it so you could be playing a shooter on a controller, tap the side of your head, and night vision will turn on. Add cloud offloading and any non-real time AI can be handled serverside, reason why I'm so interested in Sunset Overdrive. Add to it the ability to control your TV via voice, which is what everyone thought Apple was gonna do, and gestures. Add the dual OS + hypervisor which can integrate a Win8 splitscreen and that brings up a bunch of possibilities - I could be skyping over a game or looking at a guide while playing an RPG, etc. Then you got technologies like Illumroom in the pipeline. Whether MS and Devs milk all this, I don't know, but potential for new experiences are there.

PS4 OTOH is status quo. You know exactly what you're gonna get which is a next-gen console that's geared toward games played the same we we play this generation of games. PS Eye/Move is gonna be another niche peripheral. Sony has Gaikai but that's a streaming service like OnLive, not a cloud offloading computational tool like Azure. Console system architecture is better, I'll give it that, so the PS4 would be the one to get for third party games once the graphics gap shows up. But the only other differentiator is Vita integration, which I'm actually really interested in, but I'm also wondering how they're gonna deal with the Vita not having the same number of buttons as a console controller. Other than that the PS4 is just an upgraded PS3 to play next-gen games. The XBox One is more exciting to me.
 
For tech, you gotta believe in the potential of Kinect as an interface for both next level gaming and the living room, as well as Azure cloud offloading for non-realtime computation. Most people here think the Kinect is a niche gaming peripheral like the PS Eye and haven't bothered to consider the possibilities of cloud offloading, which is what that $700 million datacenter in Iowa is supposed to do. I already shared my thoughts on how I believe pushing digital would lead to better consumer value, I'm too lazy to go into it again and it's pointless because most people aren't gonna believe it til they see it, and it's no longer happening this console generation.

Basically the XBox One has a lot of potential. The Kinect is the big one for me. It was the superior motion tech on the market (an actual AI asset vs just tracking a controller via a colored ball and accelerometer), but there was no way to use it in conjunction with a controller. End result for the 360 was dance games or stuff on rails. Now they merged it so you could be playing a shooter on a controller, tap the side of your head, and night vision will turn on. Add cloud offloading and any non-real time AI can be handled serverside, reason why I'm so interested in Sunset Overdrive. Add to it the ability to control your TV via voice, which is what everyone thought Apple was gonna do, and gestures. Add the dual OS + hypervisor which can integrate a Win8 splitscreen and that brings up a bunch of possibilities - I could be skyping over a game or looking at a guide while playing an RPG, etc. Then you got technologies like Illumroom in the pipeline. Whether MS and Devs milk all this, I don't know, but potential for new experiences are there.

PS4 OTOH is status quo. You know exactly what you're gonna get which is a next-gen console that's geared toward games played the same we we play this generation of games. PS Eye/Move is gonna be another niche peripheral. Sony has Gaikai but that's a streaming service like OnLive, not a cloud offloading computational tool like Azure. Console system architecture is better, I'll give it that, so the PS4 would be the one to get for third party games once the graphics gap shows up. But the only other differentiator is Vita integration, which I'm actually really interested in, but I'm also wondering how they're gonna deal with the Vita not having the same number of buttons as a console controller. Other than that the PS4 is just an upgraded PS3 to play next-gen games. The XBox One is more exciting to me.
I don't want to spoil your party, but on some things you are misinformed.

- PS4 Eye
It has actually been confirmed that it is much more accurate than the first Kinect (obviously, there are no comparisons to Kinect 2 yet) and is integrated into the OS (for example: hand gestures, facial regocnizition to login).
It's not just a dual-camera to follow the PS4 controller, or PS Move controllers.
Oh, and it also does advanced voice recognition stuff. I don't know how it compares to Kinect 2's voice recognition, but Sony is pretty good at this. They create and build microphones for the professional market (as you may, or may not, know: Sony has a huge library of music and movies (for which it provides cameras, microphones and 3D technology).

- Cloud Power
Sony has already confirmed that games can use cloud power to off-handle certain aspects of a game, like AI - just like Microsoft.

And than there are the things that Microsoft doesn't offer.
- Dedicated GamePlay sharing
Microsoft has a solution for this, but it eats up system resources. Sony has a dedicated OS chip that saves the last 15 minutes of gameplay.

- Gaikai streaming
The possibilities are endless: play before you even have downloaded a single KB. It also allows for special demos (imagine being able to play Grand Theft Auto V, for one hour at a specific time (gone/away at that time, too bad), a month before it releases.

Or maybe even more awesome: they might even integrate Gaikai into their PlayStation App. Imagine that you connect the PS4 controller through bluetooth with your iPad and being able to play any PS4 game you own.

- PlayStation Plus offers much more than Xbox Live
PlayStation Plus, in my opinion, is vastly superior to what Xbox Live offers.
 

Oh poo I wrote out a nice reply but my iPad thought it would be best to log me out whilst posting! Summary mode:

- A lot of people falling for this "engineers" spiel. Of course the PS4 pushes gaming forward. It can do cloud AI, "Playstation Platform" to, as they said, play your PS games on any device (and showed a picture of a tablet, PS3, Vita), stream sharing, stream control, demo streaming. All those gesture commands are possible with the PS4 camera too (which I probably won't get unless something compelling comes out for it).
Both devices push gaming forward in a huge way, just because the Xbox removed DRM doesn't stop it doing so. Just don't buy disc based games!
- 3DS and Vita supports running a web browser whilst gaming too. Both PS4 and Xbox are well above those systems so of course both will have that same feature.
- Xbox one can still do all the things it said it could do - just without discs. If you want the benefits of not having discs (logging into your account on a different machine and carry on playing, etc) then just buy downloads.
- Is Kinect really that useful for media? I've used a lot of tech to play around with my media centres; iOS apps, BT controllers, Kinect gestures and commands, TV gestures. Nothing beats the speed of a controller still. Voice is great for AIs (Siri) but not for issuing command controls where speed and precision is king.
- Inteliroom [sp?] looks great initially until you look into it. The Xbox is slower than the PS4 and has less memory for games, so rendering a 180-degree FOV, high resolution projection would definitely have an effect on the image on the screen. Possibly fixed by networking multiple consoles (like GT5 on Ultra HD displays using networked PS3s). I think it's the next-gen where we'll see more tech like this, and standardised support for VR headsets like the Oculus Rift.
 
If the future gaming is waving my hands around and talking to my tv, I will be very happy to live in the past. At least on PS4, the cam is optional.

As for cloud computing, I really do not like the idea of a game's performance/framerate/etc. varying, all depending on the speed of my internet connection and the availability of servers. This whole cloud computing thing sounds like a horrible concept to me. Just give me a powerful machine and make games that use the power we have in the box!
 
Oh poo I wrote out a nice reply but my iPad thought it would be best to log me out whilst posting! Summary mode:

- A lot of people falling for this "engineers" spiel. Of course the PS4 pushes gaming forward. It can do cloud AI, "Playstation Platform" to, as they said, play your PS games on any device (and showed a picture of a tablet, PS3, Vita), stream sharing, stream control, demo streaming. All those gesture commands are possible with the PS4 camera too (which I probably won't get unless something compelling comes out for it).
Both devices push gaming forward in a huge way, just because the Xbox removed DRM doesn't stop it doing so. Just don't buy disc based games!
- 3DS and Vita supports running a web browser whilst gaming too. Both PS4 and Xbox are well above those systems so of course both will have that same feature.
- Xbox one can still do all the things it said it could do - just without discs. If you want the benefits of not having discs (logging into your account on a different machine and carry on playing, etc) then just buy downloads.
- Is Kinect really that useful for media? I've used a lot of tech to play around with my media centres; iOS apps, BT controllers, Kinect gestures and commands, TV gestures. Nothing beats the speed of a controller still. Voice is great for AIs (Siri) but not for issuing command controls where speed and precision is king.
- Inteliroom [sp?] looks great initially until you look into it. The Xbox is slower than the PS4 and has less memory for games, so rendering a 180-degree FOV, high resolution projection would definitely have an effect on the image on the screen. Possibly fixed by networking multiple consoles (like GT5 on Ultra HD displays using networked PS3s). I think it's the next-gen where we'll see more tech like this, and standardised support for VR headsets like the Oculus Rift.

Whattttt? I thought the ps camera was like ps eye 2 or something. Like I actually thought the new ps camera just tracks the remote. Can you play controller free like kinect and have voice commands? If that's the case, I'm sold on the ps4
 
Whattttt? I thought the ps camera was like ps eye 2 or something. Like I actually thought the new ps camera just tracks the remote. Can you play controller free like kinect and have voice commands? If that's the case, I'm sold on the ps4

I don't know the details (not interested in Eye stuff), but yeah it enables tracking, gestures, position in 3D space... http://www.joystiq.com/2013/02/21/ps4-eye-has-two-cameras-one-to-watch-you-one-to-make-you-prett/

I'd be more interested to see how complimentary this tech gets rather than replacing physical controls. As Liquorpuki said, tapping your head to enable night vision goggles in a game sounds great, that's the extent of where I hope it goes.
 
Whattttt? I thought the ps camera was like ps eye 2 or something. Like I actually thought the new ps camera just tracks the remote. Can you play controller free like kinect and have voice commands? If that's the case, I'm sold on the ps4

Yes, you can. I saw an Engadget video in which they both demo-ed PS4 Eye in combination WITH and WITHOUT controller.

It also does facial recognition in the OS (so you'll automatically login under your account).

I haven't seen voice commands in action yet, but the PS4 Eye has a high quality 4 channel microphone, so I bet they will use it for something.
 
- A lot of people falling for this "engineers" spiel. Of course the PS4 pushes gaming forward. It can do cloud AI, "Playstation Platform" to, as they said, play your PS games on any device (and showed a picture of a tablet, PS3, Vita), stream sharing, stream control, demo streaming. All those gesture commands are possible with the PS4 camera too (which I probably won't get unless something compelling comes out for it).
Both devices push gaming forward in a huge way, just because the Xbox removed DRM doesn't stop it doing so. Just don't buy disc based games!

Sony said they can do cloud offloading but that's all they've said. Meanwhile they offer no competing cloud computation service to Azure so everyone's in the dark on how they'd implement it. If they can do cloud offloading, I've been wondering how come all the games that are using cloud offloading (Titanfall, Sunset Overdrive, Forza 5, etc) are MS exclusives?

PS4 eye isn't the same as Kinect. All Sony did was increase the camera resolution of the previous Eye and add a second camera for stereoscopic depth perception. Facial recognition should be fine, basically the same as a FB auto-tag, and voice recognition should be fine too (unless you're doing language modeling like Siri, voice recognition implementation is pretty simple). They're basically using pattern recognition technologies that have been around for awhile. Low light still sucks because they use the visible spectrum, which is why you need a shiny light on a controller for it to find. Kinect is really a whole new use of AI. It uses IR pulses for imaging, and juxtaposes skeletal modeling, muscle rotation, heartbeat detection, along with a physics model for movement. What I'm excited about is using this in conjunction with a conventional controller, something that could lead to newer gameplay experiences.

- 3DS and Vita supports running a web browser whilst gaming too. Both PS4 and Xbox are well above those systems so of course both will have that same feature.

Point isn't so much a browser as it is split screen multitasking with the hypervisor managing resources. Skyping next to a game, browser next to a TV, and (what I'm hoping but haven't seen yet) TV next to a game so I can be playing a game on one side and have an NBA game playing on the other. Mix and match.

- Is Kinect really that useful for media? I've used a lot of tech to play around with my media centres; iOS apps, BT controllers, Kinect gestures and commands, TV gestures. Nothing beats the speed of a controller still. Voice is great for AIs (Siri) but not for issuing command controls where speed and precision is king.

Nobody knows yet. The 360 didn't have a TV interface built in and didn't treat your cable box as an input. The only console that's tried so far was the Wii U and their implementation wasn't all that.

- Inteliroom [sp?] looks great initially until you look into it. The Xbox is slower than the PS4 and has less memory for games, so rendering a 180-degree FOV, high resolution projection would definitely have an effect on the image on the screen. Possibly fixed by networking multiple consoles (like GT5 on Ultra HD displays using networked PS3s). I think it's the next-gen where we'll see more tech like this, and standardised support for VR headsets like the Oculus Rift.

I don't know how the Illumroom projector would work (it's still an R&D project) but I'm all for anything that can lead to greater immersion

I have reservations about the 5 GB max reserved for games claim (that hypervisor should be able to dynamically allocate that 8 GB of memory to whatever needs it) but I'm sure we'll find out later

- PS4 Eye
It has actually been confirmed that it is much more accurate than the first Kinect (obviously, there are no comparisons to Kinect 2 yet) and is integrated into the OS (for example: hand gestures, facial regocnizition to login).
It's not just a dual-camera to follow the PS4 controller, or PS Move controllers.
Oh, and it also does advanced voice recognition stuff. I don't know how it compares to Kinect 2's voice recognition, but Sony is pretty good at this. They create and build microphones for the professional market (as you may, or may not, know: Sony has a huge library of music and movies (for which it provides cameras, microphones and 3D technology).

I'll believe it when I see it. So far all I know is it uses visible spectrum, so if I'm trying to a gesture at night or in low light situations, it'll have a big chance of screwing up. Business-wise, the Eye isn't a major selling point to Sony so I expect them to treat it as niche. Engineering wise, all they seemed to have done was stick two cameras on it and integrated whatever pattern recognition tech was readily available

And yeah they all have voice recognition but Sony doesn't have the interface to use it as a hub. I can't say "Watch HBO" to my PS4 and expect it to react. I doubt gamers who are buying the PS4 strictly for gaming really care about stuff like this, but this is what I mean when I say the PS4 is status quo.

And than there are the things that Microsoft doesn't offer.
- Dedicated GamePlay sharing
Microsoft has a solution for this, but it eats up system resources. Sony has a dedicated OS chip that saves the last 15 minutes of gameplay.

- Gaikai streaming
The possibilities are endless: play before you even have downloaded a single KB. It also allows for special demos (imagine being able to play Grand Theft Auto V, for one hour at a specific time (gone/away at that time, too bad), a month before it releases.

These are true. I don't care about sharing but it's been pointed out to me a lot of people want this feature. Gaikai, if they can get the infrastructure in place and the devs to buy in, would be a nice feature
 
Basically the XBox One has a lot of potential. The Kinect is the big one for me. It was the superior motion tech on the market (an actual AI asset vs just tracking a controller via a colored ball and accelerometer), but there was no way to use it in conjunction with a controller. End result for the 360 was dance games or stuff on rails. Now they merged it so you could be playing a shooter on a controller, tap the side of your head, and night vision will turn on.

The Wii proved that many people don't like or care for motion control. They want a controller in their hand and nothing else. They don't want to move their hands or body around as a control medium. Same thing with Kinect and Move.

I, for one, like motion controls. But I like interacting with a physical object. I want a steering wheel in my had, not holding my hands inthe air and pretend that I'm hold a steering wheel.
 
The Wii proved that many people don't like or care for motion control.

Huh? I thought the Wii sold 100.000.000 units mostly because of this? I wasn't paying any attention the last few years, but playing RE4 at my buddys house with the Wii remotes was an incredible experience back then.
 
Sony said they can do cloud offloading but that's all they've said. Meanwhile they offer no competing cloud computation service to Azure so everyone's in the dark on how they'd implement it. If they can do cloud offloading, I've been wondering how come all the games that are using cloud offloading (Titanfall, Sunset Overdrive, Forza 5, etc) are MS exclusives?


yes no competing cloud offloading, except Sony anounced the gaikai support where they are computing & and render the games in the cloud and then sent it to the PS4 (the input lag means this is gonna be more interesting for single player stuff)
how is that not cloud offloading ? ;)

so far both sides have shown very little actually what they are planning to do... Microsoft has announced that Forza 5 will create a driving profile from your driving style and that your friends can drive an cloud AI using your "profile"

on the PC we called that "bots" 10 years ago, just a tad smarter today ...

having persistant worlds(Sunset Overdrive) is nice, i like really that ... but that also is an old hat with all the MMO games ... that's why i suspect we will get countless of character customization options with sunset overdrive ... for a fee obviously ...

did they anounce what they are doing in the cloud exactly on titanfall ? i seem to have missed that

edit: nevermind i found a joystiq article ... they are praising microsoft for handling dedicated servers so that they don't have to ... looks like microsoft is using the cloud as their very own "blast processing"
 
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I, for one, like motion controls. But I like interacting with a physical object. I want a steering wheel in my had, not holding my hands inthe air and pretend that I'm hold a steering wheel.

I feel the same way. So far all we've head is controller tracking (Wii / Move) and full body tracking w/out a controller (Kinect). They actually integrated the two with the Kinect 2.0, which could lead to some cool things if devs experiment with it. No more Kinect games on rails nonsense.

yes no competing cloud offloading, except Sony anounced the gaikai support where they are computing & and render the games in the cloud and then sent it to the PS4 (the input lag means this is gonna be more interesting for single player stuff)
how is that not cloud offloading ? ;)

It's not the same thing. Cloud streaming (PS4) vs coding a game to offload non-realtime compute to the cloud and keep realtime compute local (XB1). Though yeah, I guess cloud streaming is technically a form of cloud offloading

so far both sides have shown very little actually what they are planning to do... Microsoft has announced that Forza 5 will create a driving profile from your driving style and that your friends can drive an cloud AI using your "profile"

on the PC we called that "bots" 10 years ago, just a tad smarter today ...

One thing about AI is the better it is, the more computationally heavy. Look at how long Siri takes to return a response and it's done entirely through cloud compute (if it was done locally it would be way slower plus bog down the iPhone CPU for the algorithm's duration). AI is in general intrinsically dumb because the AI is computed locally via limited resources. As local computing power has gone up, AI has improved somewhat. But have a high performance cloud take care of AI and there could be a huge step forward

having persistant worlds(Sunset Overdrive) is nice, i like really that ... but that also is an old hat with all the MMO games ... that's why i suspect we will get countless of character customization options with sunset overdrive ... for a fee obviously ...

They've been vague, but what I get is they're offloading parts of the world creation to the cloud, allowing it to change dynamically, hopefully often. In MMO's, your world is pretty much static until the next patch.

did they anounce what they are doing in the cloud exactly on titanfall ? i seem to have missed that

edit: nevermind i found a joystiq article ... they are praising microsoft for handling dedicated servers so that they don't have to ... looks like microsoft is using the cloud as their very own "blast processing"

They're also offloading AI and non real-time physics compute to the cloud
 
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I feel the same way. So far all we've head is controller tracking (Wii / Move) and full body tracking w/out a controller (Kinect). They actually integrated the two with the Kinect 2.0, which could lead to some cool things if devs experiment with it. No more Kinect games on rails nonsense.
Yep, same for PS4 Eye.

It's not the same thing. Cloud streaming (PS4) vs coding a game to offload non-realtime compute to the cloud and keep realtime compute local (XB1). Though yeah, I guess cloud streaming is technically a form of cloud offloading
PS4 will do both: streaming and off-loading certain aspects of the game.

One thing about AI is the better it is, the more computationally heavy. Look at how long Siri takes to return a response and it's done entirely through cloud compute (if it was done locally it would be way slower plus bog down the iPhone CPU for the algorithm's duration). Bots and AI are in general intrinsically dumb because the AI is computed locally via limited resources. As local computing power has gone up, AI has improved somewhat. But have a high performance cloud take care of AI and there could be a huge step forward
Yep, but that said, we'll probably already see a huge step forward without the cloud, this next-gen.

They've been vague, but what I get is they're offloading parts of the world creation to the cloud, allowing it to change dynamically, hopefully often. In MMO's, your world is pretty much static until the next patch.

They're also offloading AI and non real-time physics compute to the cloud
Yep, but don't expect too much of it in the first year. It says enough that they can do about the same on the X360 and PC (to which Titanfall is also coming) without 'the cloud'.
 
Huh? I thought the Wii sold 100.000.000 units mostly because of this? I wasn't paying any attention the last few years, but playing RE4 at my buddys house with the Wii remotes was an incredible experience back then.

Exactly. Then, you had loud groups of people complaining about waiving your hands in the air just to play a game and saying that they prefer "traditional controllers" and that the Wii Remote is "a gimmick." Metroid Prime, RE4, Zelda, bowling, any shooting game, etc. are all examples where the Wii Remote and "motion controls" work better than traditional controllers.

It's too bad Move never caught on. But that is most likely due to the fact that it wasn't bundled with every system. If the Playstation Camera was bundled with every PS4, you could almost guarantee developer support. That is one advantage of bundling Kinnect with Xbox One. Everyone will have it. Not everyone will have the Playstation Camera. There is less incentive to include motion controls on the PS4 than the XBOne.
 
Yep, same for PS4 Eye.

Do you have a link? I haven't seen anything about skeletal or physics modeling or a PS4 Eye SDK. From what I've seen, all it looks like they're doing is using a stereoscopic camera to filter and track certain colored pixels in a raw image

PS4 will do both: streaming and off-loading certain aspects of the game.

All I've seen is streaming. Gaikai was basically an OnLive competitor before OnLive tanked. Their streaming is their key asset, which is why PS4-Vita streaming is so appealing. Beyond streaming, I don't see any other assets for cloud computing. Respawn went to Sony asking for cloud solutions and Sony couldn't do it, which is why Titanfall is an MS exclusive

Yep, but that said, we'll probably already see a huge step forward without the cloud, this next-gen.

I agree

Yep, but don't expect too much of it in the first year. It says enough that they can do about the same on the X360 and PC (to which Titanfall is also coming) without 'the cloud'.

Actually all versions of them offload to Azure. Technically the PS4 could use Azure too but I doubt MS would allow it.
 
Do you have a link? I haven't seen anything about skeletal or physics modeling or a PS4 Eye SDK. From what I've seen, all it looks like they're doing is using a stereoscopic camera to filter and track certain colored pixels in a raw image
http://www.engadget.com/2013/07/03/the-playroom-playstation-4/
It also recognises individual fingers and such. Also, another source, see Just Dance 2014. It works entirely without a controller or additional accessories and it's actually 'living proof' that it recognises a person's arms, legs, fingers, hands, head movements, etc.

All I've seen is streaming. Gaikai was basically an OnLive competitor before OnLive tanked. Their streaming is their key asset, which is why PS4-Vita streaming is so appealing. Beyond streaming, I don't see any other assets for cloud computing. Respawn went to Sony asking for cloud solutions and Sony couldn't do it, which is why Titanfall is an MS exclusive
Sony confirmed it in an interview that games can use the cloud to off-load certain aspects of the game, such as the AI.

Oh, and I am sorry, but Respawn didn't ask Sony for cloud solutions (do you have a source for this?). Microsoft offered Electronic Arts a lot of money for exclusivity. In fact, as it appears right now, Titanfall will be released on PS4 a year after the Xbox one.

About the PS Vita streaming. PS Vita streaming doesn't actually use Gaikai, but it does use Gaikai technology (PS4 streams to PS Vita). Gaikai is going to be used for demos, playing games before you even downloaded something, streaming to PS Vita when you are not at home and possibly streaming to iPhone, iPad and certain Android devices.

I'm glad we can agree on something, haha. :)

Actually all versions of them offload to Azure. Technically the PS4 could use Azure too but I doubt MS would allow it.
Whoops, you are right. Sorry.
 
Yes.

You still get the PSN Store, friends list etc. for free, but you need Plus for online multiplayer.

I'd like to know how far that goes. I thought it was pretty horrible of Microsoft to not let us upload to leaderboards without paying for Gold, I hope Sony don't follow. It's not like uploading a tiny bit of data onto a database is an intensive process either!
 
I'd like to know how far that goes. I thought it was pretty horrible of Microsoft to not let us upload to leaderboards without paying for Gold, I hope Sony don't follow. It's not like uploading a tiny bit of data onto a database is an intensive process either!

I am curious about that too. I can barely remember the last time I played online multiplayer, and I don't have nearly enough time to play all the free games that Plus would give me. So I am not entirely sold on Plus yet...but I'm not planning to buy a PS4 for another year or so anyways - plenty of time to ponder! :)
 
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