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If you deal heavily with shooting with several cameras. NOT having multicam support (at this point at least) pretty much kills any desire for many editors to use it. Do you disagree? Do you disagree that something like that can be ascertained in seconds and not 6 weeks?

I would call myself rather a semi-pro, because as a graphic designer I do video projects only sporadically. Still, the majority of them are multicam projects...

No multicam = absolute dealbreaker for me!

Apple can call me again when multicam is back.
But I guess by then I'll be already familiar with Avid Media Composer...
 
I would call myself rather a semi-pro, because as a graphic designer I do video projects only sporadically. Still, the majority of them are multicam projects...

No multicam = absolute dealbreaker for me!

Apple can call me again when multicam is back.
But I guess by then I'll be already familiar with Avid Media Composer...

Why Avid? I suppose you already have Final Cut Studio 7 which has multicam.
 
No native .r3d raw file editing. The only major App that doesn't support this. Also multicam is gone.

Chances are I will still use this for blog videos but real editing will be done in premiere.
 
No native .r3d raw file editing. The only major App that doesn't support this. Also multicam is gone.

Chances are I will still use this for blog videos but real editing will be done in premiere.
Quote from REDUSER "...repeatedly was teaching us in class that this is NOT the proper methodology. That creating LTs for editing, and the re-linking to 444s transcoded at the same time, would give you all of the information you'd need to do as good a color as you'd do in the native r3d setup in say color - and it is much faster. I know, this really confused me, but I went and saw for myself that this is how they were grading things like social network and I was like, oh, maybe they are on to something..."
Im waiting for a detailed answer on this. Since I was about to move to Resolve 8, Id like to know if this is easier using REDCineX :)
 
No tape control = useless to many pros

Most vexing for some pro users, however, is the lack of tape control for import and export. While Final Cut Pro X has some capacity to import from tape, there is no ability to control output to tape. Final Cut Pro X is largely built on the assumption that footage is captured digitally and output directly to some digital form. Editors that work in the broadcasting industry in particular, where tape is still regularly used, may not be able to work with these limitations. Again, the ability to install FCPX while still holding on to and using FCP7 will be advantageous here.

http://arstechnica.com/apple/news/2...-64-bit-final-cut-pro-x-via-mac-app-store.ars

Most shows are still shot on tape, and networks demand tape masters. This is a horrible omission for low budget shows, and shooters that have invested a lot of money in cameras that shoot to tape.
 
true, but the difference between a pro and an amateur like you and I, isn't the software, it's the actual editing knowledge - when to edit, how to edit a scene with effects, emotion etc..etc.. these are just the tools

i'm sure it will speed up the process for some editors and some will adjust.

for me, I'm busy right now so I can't take the time to upgrade which is both driving me nuts b/c i'm excited to see it yet I can wait for more reviews and comprehensive videos so I can figure out some key points - how compressor really works it's supposed distributed computing knowledge and if the quality is great etc...

fingers crossed :)


To amend that - another difference between amateur and Pro is the media on which they acquire the images for editing. No one is using imovie for RED, Alexa or Viper footage, and no, a DSLR is no pro by any stretch of the hallucinating imagination. And Although this is a "upgrade" in that we get 64-bit app(finally) it lost a ton of actual Pro features that we have been told in private are still in the works. So this is basically a beta version because they wanted to get it out into the wild...
 
Quote from REDUSER "...repeatedly was teaching us in class that this is NOT the proper methodology. That creating LTs for editing, and the re-linking to 444s transcoded at the same time, would give you all of the information you'd need to do as good a color as you'd do in the native r3d setup in say color - and it is much faster. I know, this really confused me, but I went and saw for myself that this is how they were grading things like social network and I was like, oh, maybe they are on to something..."
Im waiting for a detailed answer on this. Since I was about to move to Resolve 8, Id like to know if this is easier using REDCineX :)

Nothing will give you the control of a RAW file, although you can get a lot of color information.

I am also noticing that Tape workflows are screwed, there is also no EDL or XML support hence you can't use this software in a production workflow.

Avid and Premiere are top 2 tools (for my needs, there is Vegas too) to work in a multiuser prodcution environment.

FCP X is really cool, it's just aimed at a small production market.
I already made the jump to Premiere last year since it does everything I need to do.

Killing muticam doesn't matter I suppose since you have no EDL or XML anyways to make use of it.
 
To amend that - another difference between amateur and Pro is the media on which they acquire the images for editing. No one is using imovie for RED, Alexa or Viper footage, and no, a DSLR is no pro by any stretch of the hallucinating imagination. And Although this is a "upgrade" in that we get 64-bit app(finally) it lost a ton of actual Pro features that we have been told in private are still in the works. So this is basically a beta version because they wanted to get it out into the wild...

IE = a pay-to-play beta tester :)
 
So this is basically a beta version because they wanted to get it out into the wild...

Agreed, and I for one don't mind. As long as people are aware of the things that are missing, I really can't see what the problem is. I enjoy the possibility to start playing with the new version right away, and I happen to be one of those that don't need multicam anyway.
 
IE = a pay-to-play beta tester :)

It's a .0-release, and they inform their users about what's missing. I think it's good that Apple get's it out the door rather quick, as waiting a bit would still make it a .0-release that would not be "perfect" until the masses actually started (ab)using it. This way we will probably have a functioning version sooner.

And it seems to me that this version is perfectly capable of fulfilling a vast amount of users needs, so there is no need to pretend this is some useful POS just because there is no multicam yet for example... 7 still works fine for me, and will continue to do so as far as I have understood.
 
It's a .0-release, and they inform their users about what's missing. I think it's good that Apple get's it out the door rather quick, as waiting a bit would still make it a .0-release that would not be "perfect" until the masses actually started (ab)using it. This way we will probably have a functioning version sooner.

And it seems to me that this version is perfectly capable of fulfilling a vast amount of users needs, so there is no need to pretend this is some useful POS just because there is no multicam yet for example... 7 still works fine for me, and will continue to do so as far as I have understood.

Someone needs to take a deep breath and then replace their sarcasm meter batteries :)
 
Ouch

Final Cut Pro X: "Open in Timeline" edits cause permanent change to source media

Symptoms
Editing a clip after using the "Open in Timeline" command in the event browser changes the source media file.

Products Affected
Final Cut Pro X
Resolution
If Final Cut Pro X has not been restarted, the Undo command is available to restore the original media. To undo, click Edit and choose Undo.

If Final Cut Pro X has been restarted after the change has been made, the clip will need to be reimported in order to restore the original. To do this, mount the camera or camera archive and import the clip again. This will create a new clip in the event browser.
 
Someone needs to take a deep breath and then replace their sarcasm meter batteries :)

Ok, I just thought you were one of the most eager "Baaah, this is not for pro's - poor me!"-guys. Guess I must have confused you with someone else. :)
 
Agreed, and I for one don't mind. As long as people are aware of the things that are missing, I really can't see what the problem is. I enjoy the possibility to start playing with the new version right away, and I happen to be one of those that don't need multicam anyway.

I'm happy to play too - I just disagree with Apple not having even a semi-open beta program. They should have taken a hint from Adobe. Multicam is just one of many features left out.
 
Final Cut Pro X: "Open in Timeline" edits cause permanent change to source media...
Ran into this this morning during first tests. Its a must that I work with duplicated files. Of course this is due to the fact that I cant edit an R3D :) Converting to ProRes (HQ) in REDCineX is freakin fast on a 12core macpro :)
 
Exactly! and not worth the time of any professional user. None of the organizations that I Tech Manage will be upgrading anytime soon.

So I suppose you speak for all professional editors out there?
 
To amend that - another difference between amateur and Pro is the media on which they acquire the images for editing. No one is using imovie for RED, Alexa or Viper footage, and no, a DSLR is no pro by any stretch of the hallucinating imagination.
Agree with you on red but I'm pretty sure a lot of studios, filmmakers and accessory manufacturers making accessories would disagree with you on the dslr point.
 
It's a .0-release, and they inform their users about what's missing. I think it's good that Apple get's it out the door rather quick, as waiting a bit would still make it a .0-release that would not be "perfect" until the masses actually started (ab)using it. This way we will probably have a functioning version sooner.

And it seems to me that this version is perfectly capable of fulfilling a vast amount of users needs, so there is no need to pretend this is some useful POS just because there is no multicam yet for example... 7 still works fine for me, and will continue to do so as far as I have understood.

The problem in my view is that apple is trying to meld Pro Apps with non Pro Apps IE iMovie and FCP.

Version 7 does still work and all of the pro users will continue to use it, or move to a different software. I love that I can use MXF, XDCam, and .R3D files in Premiere Pro and get a RC going while FCP transcodes my footage, and then I continue my edit in FCP with FCServer manageing my assets.
 
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