I'm not sure exactly how it works:
But a million people playing
your game a month could add up!
IF it is screen time, I'd guess if I play two games this month for equal amounts of time, my profit gets split between those two developers (or if I play 6 games and 50% of my time on 1 and 10% on each of the others, I'd guess it gets spilt proportionately that way).
Or for some games, Apple might just buy the game from them and all profits are theirs.
Some are out for other platforms, Apple might have paid them for all rights or a monthly amount to keep in the store and keep up to date.
The deal might vary per title.
I don't think I've seen details on how they are doing it.
If they've got
10 million subscribers a month, that's $50 million a month. They could be paying $1,000,000 a game and everything after 4 months is profit (heck, with those numbers, they could pay $1,000,000 a year per game and be making money). This is back of the napkin math, but it adds up quick if they've got those kinds of numbers.