Trying to be console games is why they have problems. What they need is originals that bring back the feeling of candy crush and cut the rope. Mobile games shouldn’t try and be pc games. They shouldn’t even be dumbed down to feel like console ports. They need to be their own thing with their own expertise leveraging what makes the mobile platform great.I agree with some of the other comments. The games are mediocre, for the most part, IMO. Give me a constant stream/reasonable number of AAA quality, console style games with top tier graphics to show off the A series chips and I would subscribe again in a second. Unless that happens I don’t have much interest.
I assume all these titles are like quick games you play for 15/20 minutes at a time because the dentist is running late as usual ?
Bring on the classic games, please.
Starting to get much better. You've got a mix now, of the shorter games just to pass time while you wait, to much longer games, like the original Final Fantasy authors' new game, Fantasian (the opening scene / music reminds of FFVII) and the Zelda like Oceanhorn 2; both these in the 10's of hours. What is also good is you can play the same games on Mac, iPhone and iPad, with all data shared via icloud.
One single studio simply cannot create a stream of AAA games. And there are very few studios that can constantly produce hit games.in all seriousness, a single Apple triple A studio, whether bought in or built up internally, would act as an amazing tent pole for the platform.
A stream of Apple exclusive games that compete with the best on PC or Xbox/PS4 would really fill a gap.
Trying to be console games is why they have problems. What they need is originals that bring back the feeling of candy crush and cut the rope. Mobile games shouldn’t try and be pc games. They shouldn’t even be dumbed down to feel like console ports. They need to be their own thing with their own expertise leveraging what makes the mobile platform great.
I thought Apple was paying some companies directly to make/buy games? So there wouldn't be additional payments for downloads?So how do the game developers make money when you are giving them a penny a download?
And not a single one is worth playing
Lmao Valve doesn’t need apple, no thanksPersonally I won't be satisfied until Apple buys Steam and ports all the AAA games to Mac, iPhone, iPad and Apple TV and it shouldn't cost more than $5 a month.
For the sake of argument, let's stick to facts and fact-based argumentsFor the sake of argument, let's assume
Exactly. My friend's 6 year old daughter comes over and loves to play on one of my older iPads. I tried putting some games on there that I thought she would like to try out. However most of them were constantly pushing ads, in-app purchases it was a nightmare. I signed up for the 3 month trial of Apple Arcade and couldn't be happier. She is finding plenty of games that she likes that I've downloaded all without those hassles.For me, Apple Arcade is great for the children. A nice variety of games that are microtransaction and ad free.
Trying to be console games is why they have problems. What they need is originals that bring back the feeling of candy crush and cut the rope. Mobile games shouldn’t try and be pc games. They shouldn’t even be dumbed down to feel like console ports. They need to be their own thing with their own expertise leveraging what makes the mobile platform great.
I think your wrong, and I think type of games that have previously shown success on mobile demonstrate that mobile gaming is not about graphics or locking players in for long periods but rather something you can repeatedly return to for multiple sessions a day.I think the point you’re missing is the vast majority are not interested in dinky mobile games from 2011.
People want games with substance, graphics, and great gameplay that will lock players in. And it can be done.
Apple wants to catch a whiff of gaming with the gaming, half ass it, say it’s not about competing with the big boys, and call it a day.
How are you able to determine what the “vast majority” want?I think the point you’re missing is the vast majority are not interested in dinky mobile games from 2011.
People want games with substance, graphics, and great gameplay that will lock players in. And it can be done.
Apple wants to catch a whiff of gaming without the gaming, half ass it, say it’s not about competing with the big boys, and call it a day.
I think the point you’re missing is the vast majority are not interested in dinky mobile games from 2011.
People want games with substance, graphics, and great gameplay that will lock players in. And it can be done.
Apple wants to catch a whiff of gaming without the gaming, half ass it, say it’s not about competing with the big boys, and call it a day.