Looking forward to hearing more about Vision Pro. It will take quite some time for Vision Pro to be available in all the markets.
It’s quite fascinating how much an extra component can cause failure. 3D TVs were such a great experience (my projector does 3D and it’s out of this world), but the cost and process of wearing additional items were too much for the everyday household.The non-success of 3D TVs with much more lightweight glasses has shown that that’s not what people want.
macOS Sonoma supports that natively.How about making MacOS more gamer friendly? Last time I tried to game on it I couldn’t natively turn off cursor acceleration
Thank you for pointing this out.The non-success of 3D TVs with much more lightweight glasses has shown that that’s not what people want.
That’s a joke since it doesn’t support motion controllers. Most games can’t get away with hand tracking alone and 2D gaming with a console controller wearing a headset is ridiculous.The headset will have a gaming focus
That’s an even bigger joke. No real gamer is going consider getting a phone over a PC or dedicated console.Apple is solidifying its reputation for gaming with the iPhone 15 Pro models.
That’s what I’ve been saying this whole time. It’s not a gaming device at all and the type of gaming you can do on it is laughable. They missed out on the largest part of the current VR market. I wasn’t going to rush out and get it, but I might have considered it more if it could do gaming better than my Quest 2.Doubt it, but maybe.
Apple is getting serious about gaming, but the Vision Pro team was silo'd off from those efforts and their lead hates gaming. The developer sessions for the Vision Pro state that fast paced games are out of the question due to latency with hand tracking in VR mode, and no controller support.
I fully expect a 2nd Gen Vision Pro will embrace gaming and be the forcing function which causes a lot of early adopters to upgrade, probably in late 2026 or early 2027. 1st gen is going to establish spatial computing as a paradigm and be primarily used for content consumption and maybe occasionally second screen stuff with a Mac as a novelty (given how heavy the headset is I doubt people will spent 8 hours a day in it).
“Was”I mean, what else is he supposed to say? That it was a flop, and that Apple did a subpar job trying to copy Minority Report?
Apple Watch. AirPods. M1 MBA. To name a few.Still not a single apple product under his guidance that brought us pure joy and excitement. Great CEO on the other hand for shareholders and keeping Apple as Apple as possible.
The point is in time it won’t be as bulky anymore.I for one do not wish to have a bulky pair of goggles on my face. Maybe, its because I am getting older and are not hip anymore?
If Apple sold an affordable iPhone "game kit" with a TV dock and controllers to make it like the Switch, and offered Nintendo-quality exclusive games, then it could conceivably be a thing. Or an Apple TV with PS5/Xbox-grade graphics and more storage and nice controllers, and more seamless "continuity" with gaming on the iPhone. They also don't seem to know how to do the marketing right for it to be appealing to gamers. It’s all Apple cringe instead of looking cool and inspired and fun.That’s an even bigger joke. No real gamer is going consider getting a phone over a PC or dedicated console.
I doubt it will, iOS or iCloud integration but casting any apps from the Mac to Vision I don’t see that happening.I simply cannot wait! My biggest gripe with Oculus, etc. has been a firm lack of Mac integration (understandably)...This will change everything.
Then the idea that tech devices get cheaper is totally bogus -- they never get cheaper. You can think one way, or the other, but not both.If you consider the fact that Mac prices have not gone up with inflation for a couple decades, costs have technically come down a lot. If you spent $2499 on a 15” PowerBook G4 20 years ago, that’s the same as ~$4000 today, but the 16” M2 Pro MacBook Pro starts at the same price.
Thanks. Yes, that is true to a point.The AVP is fixed-focus, so in some ways, the AVP should be better than reality for people who have eyes with fixed focus.
We are already quite a ways down that road...This product is revolutionary and dangerous at the same time. I hope people stop saying "but technology!!" and realized what I mean here. I've asked people in the industry about this product because I love Apple products, I have all of them, I make a living using Apple products, but I am not the only one with the same sentiment as below.
From one of my close tech friends who used to work for IBM and Google: The Apple Vision Pro, while touted as the next big leap in technological innovation, carries with it a slew of potential societal repercussions. Its immersive features and unparalleled user experience can lead individuals to prefer the digital realm over the tangible world. As people increasingly turn to this device for entertainment, work, and social interactions, there's a risk that genuine human connections will wane, causing an increase in feelings of loneliness and isolation. Instead of engaging in face-to-face interactions, individuals may find themselves lost in the virtual world, sacrificing authentic relationships for digital ones. This could foster a society where the line between reality and the virtual is blurred, diminishing the value of real-world experiences and connections.