Apple is making casual games available- “casual” being games with little to no story line, easy to pick up and play, simple mechanics, no complicated settings or button layouts, short gameplays, requiring no special skills to play, no cutscenes, minimal hardware demands etc.
Opposite being “real games” - longer game play, usually with big storylines, more complicated settings, cutscenes, takes some tome to get into how game works, demands deeper dive into virtual world in general, not just tapping screen in one place for Mario to jump.
Hope my definition clears this clears this up lol.
Technically they are games but most mobile games are shallow and repetitive. They lack the depth and playability of AAA console/PC games.
I think you know what he meant. But since you asked, how bout games that can’t be beat in less than an hour?
Simply put, console quality games.
Oceanhorn 2 is an open-world action adventure taking heavy inspiration from Legend of Zelda. It's predecessor was about the length of the recent (new) hand-held Zelda games (~15–20 hours), the sequel is claimed to be longer and bigger.
Overland is a turn-based survival game. I have seen it described as something like a hybrid between Oregon Trail and XCOM.
Beyond A Steel Sky is a story-driven cyberpunk adventure game.
Atone is a narrative 2D puzzle adventure/RPG game.
The Bradwell Conspiracy is a first-person narrative exploration/puzzle game.
Does
any of these games sound like a simplified, one-button casual game to you?
I'm not saying everything coming to Apple Arcade will offer a deep gameplay experience. Quite contrary, there are quite a few games in the announced line-up which seem to be trite shovelware crap. But claiming there are nothing but simple casual games coming is either uninformed or actively ignorant.
There certainly won't be any "triple-AAAYYY" games like GTA V, Assassin's Creed, or Battlefield coming to Apple Arcade, as these simply would be out of the scope of the targeted platforms – both performancewise and playabilitywise –, but good, acclaimed indie games in the vein of LIMBO, Hyperlight Drifter, Tacoma, FTL, or Into The Breach are absolutely a possibility.
All depending on Apple's perseverance, of course. If they lose interest in gaming again a few months later (as they were prone to do in the past), it's all for naught.