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As I said, missed deadlines have consequences. I can’t blame a poster who hasn’t much faith that future deadlines will be kept. So when @realtuner posted a snarky reply back to that poster I replied in kind. He made his point; I’ve made mine.

Haters are always gonna hate. Even if Apple hadn’t missed AirPower, the critics will still have found some other issue (be it real or imaginary) to bash Apple over.

Such is the way it has always been, such is the way it will always be.
 
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So this isn't going to have all the old Master System/Mega Drive-Genesis/Super Nintendo/Nintendo games?
Switch seems pretty good for all those old games. Might see if I can pick one up cheap. Not interested in new games, just want a portable version of 8bit and 16bit games.
 
Haters are always gonna hate. Even if Apple hadn’t missed AirPower, the critics will still have found some other issue (be it real or imaginary) to bash Apple over.

Such is the way it has always been, such is the way it will always be.

I own several Apple devices so hardly a hater. Apple has earned my loyalty but they need to keep earning it and they’re not as solid as they once were. I’m a customer not a fanboy.

Btw, snarkers gonna snark and sometimes need their eyes opened with a shot of their own medicine.
 
I think you know what he meant. But since you asked, how bout games that can’t be beat in less than an hour?

Simply put, console quality games.

I think the nature of smartphone games tends to lend themselves to games that can be enjoyed in short bursts (ie: 5-10 minutes at a stretch). Basically any time you have a couple of minutes to kill.

This is likely what Apple is targeting - curation for the masses. Console-quality games like Grimvalor or Implosion may have higher production values, but they are also the sort of games you really want to sit down at a table with a game controller in hand for hours on end to really get the full experience. And that is extremely limiting when you think about it. That is not the scenario Apple is going for.

I am also willing to bet that there will be a decent mix of all the various categories. We know oceanhorn 2 will be one of the bundled titles, so that’s your ARPG fix right there.
 
If they can't do Airpower then online gaming is an immediate write-off to Cook's ego.
 
If this is to be a real arcade it needs:
  • Pole Position
  • Terminator 2
  • After Burner
  • Street Fighter II
  • Space Invaders
  • Missile Command
  • Pac Man
  • 1942
  • Donkey Kong
  • Rampage
  • Paper Boy
  • Mortal Combat
  • Outrun
  • Skate or Die
  • Marble Madness
  • Golden Axe
  • Gauntlet
  • Super Off Road

For that authentic experience. It needs to be 25¢ per game-play. Randomly not work and take my money. Randomly not accept payment and require me to keep trying different virtual coin slots until it accepts it.
 
Yes, but no.



They are “games”. But, obviously, gamers are not their target audience with this, at least I hope, Apple office is not detached from reality and understand, no gamer will take this seriously.
Their target audience is literally everyone, except gamers. I imagine it will do good with parents + kids- just subscribe and kid has a bunch easy, kid friendly games to play and not bother their parent playing GTA or something.
Why wouldn't "gamers" take this seriously? Microsoft has a similar subscription service. The only difference is the caliber of games, which I suspect will rise if the service is a success.
 
None of that gimmicky stuff you see in the screenshots. Cheapskate mobile gamers killed mobile gaming. Their reluctance to pay premium prices for major console franchises led to the birth of IAP/F2P/timers etc.

I lost count how often back in the early years of the App Store, I’d go on Touch Arcade and a new console quality title would launch for £12-15 and the first ten posts were, “I’ll wait for the sale”.

I supported premium gaming on iOS, much to my detriment as a lot of titles never got updated for 64 bit and no longer work; Bioshock, Soul Calibur, Space Hulk, X-Com ... thankfully The World Ends With You got updated for iOS 11 and beyond, so that’s one £15 I didn’t lose.

This so much! Everything started so well... And then the Freemium crap hit and it has been all downhill from there.
 
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You're joking, right? In Steve's time Apple did not pre-announce because they could KEEP secrets. They have to pre-announce because Tim can't keep a lid on things. Apple under Cook has just been a total failure and this Arcade thing will be the next to be buried in the graveyard.
$700B has been created after Steve Jobs died.

Failure in your mind isn’t reality. Cook has been a demonstrably fantastic CEO.

Arcade will hit if Apple continues to invest in it. They have plenty of money to do so.

It’s harder to keep secrets the larger and more popular the company becomes and also with social media, mobile cameras, financial rewards for leaking, etc. Even 10-15 years ago, it was not as easy to sneak a quick picture on a powerful mobile phone and Tweet it. Jobs would have been no better at keeping the new iPhones a secret today. Literally impossible.
 
The ATV with a bit of tweaking could be a good console , couldn't it ???

Look at the Switch , that can't be much more powerful than the ATV and it's got some great games on it
 
This is the only new service that I am semi-interested in. Hoping there is a bundle with Apple Music. This could be a good deal for our family. A big reason I got out of iOS gaming was that I felt like IAPs ruined everything. Also less time to play.

I’ve been a gamer all my life but lately have no energy or will to play any of the high-profile games and my PS4 pro is laying dormant. I think the quirkiness of a whole bunch of indie games available in all Apple devices could be a cure. Can’t wait to try this.
Yeah, a lot of games nowadays feel same-y. But let me guess, have you recently entered your 30s? Because if so, the same thing happened to me. There is just less time so I end up watching a few videos of people playing the games I am interested in instead. I also think part of the problem is that I am overwhelmed by my backlog. I end up playing nothing because it feels so impossible to get through everything I want to and I end up being paralyzed by the choice, lol. It's weird. I end up having videos/streams of games I'm interested in playing on my second display while working on other things. At least I can watch other people having fun, lol.
 
Define "real games".

I think he comparing with some desktop level PC gaming which usually playable only with proper setup (Far Cry, GTA V, Watchdog, just a few names)

Those game usually needs powerful discrete GPU, some headroom for overclocked, better thermal solution which usually only found in gaming rig.

At that level, only 2019 cheese grater who can achieve that, but seriously no people shell out $6000 only for playing games.

I bet those game rely heavily on Metal 2 to achieve maximum optimizations.
 
After I bought my iPad Pro 11" and some good game titles (paid, no freemium garbage), Ι changed my mind about what is "real gaming". I really enjoy it (especially the 120fps games) and can't wait for Apple Arcade.

iPad Pro's screen, A12X and PS4 controller are a superb combination, I really hope Apple will release an A12X Apple TV.

P.S. I own a PS4.
 
Well charging a subscription for this would make it seems they would at least have some good stuff. If it's just going to be a bunch of repetitive, shallow crap then keep them on the free section of the App Store, no need to create a subscription service for this.
[doublepost=1566068003][/doublepost]

10 USD is too much........that what Xbox GamePass costs, but it has AAA games....not sure how they would justify this kind of content for 10.
I'm thinking $5 would be the sweet spot. Basically the price of a single app but you get access to a library of games
 
After I bought my iPad Pro 11" and some good game titles (paid, no freemium garbage), Ι changed my mind about what is "real gaming". I really enjoy it (especially the 120fps games) and can't wait for Apple Arcade.

iPad Pro's screen, A12X and PS4 controller are a superb combination, I really hope Apple will release an A12X Apple TV.

P.S. I own a PS4.
Those games will need to come to the ATV first. What I wouldn't kill for Grimvalor to run natively on my ATV instead of via adaptor from my iPad.
 
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A subscription will give you no ads. Does this include no tracking and no data collection?
 
Look at the PS4, Xbox One or Switch's catalog, those are real games (and even some good quality indies, not only AAA releases).

Why would anyone who has access to those kind of games would be interested in this?

That’s a fairly easy question. I have a PS4 and I love the console and the games on it. I’ve poured some heavy hours into the PS4 titles BUT I also find myself on the road a lot, at work, public transit commuting, etc. PS4 Remote Play just isn’t up to par yet. Maybe next generation Sony will have it figured out and OTA remote gaming will have it’s time (I hope!). I see Apple Arcade as an excellent entertainment option for gaming on my iPad/Mac on the go with what sounds like some solid AAA games. If it’s $10/mo that equals two console games ($60/ea) for the year. Totally worth it even for someone like me who enjoys console gaming but can’t always find time to be home and in front of the console.
 
The current iPhones and iPads are significantly more powerful than the switch. Apple has a stated objective with the arcade to give people who want standalone, story driven experiences something to play and try to stop the stranglehold of freemium games.

I don't get what there isn't to like about this.
 
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Apple is making casual games available- “casual” being games with little to no story line, easy to pick up and play, simple mechanics, no complicated settings or button layouts, short gameplays, requiring no special skills to play, no cutscenes, minimal hardware demands etc.
Opposite being “real games” - longer game play, usually with big storylines, more complicated settings, cutscenes, takes some tome to get into how game works, demands deeper dive into virtual world in general, not just tapping screen in one place for Mario to jump.
Hope my definition clears this clears this up lol.
Technically they are games but most mobile games are shallow and repetitive. They lack the depth and playability of AAA console/PC games.
I think you know what he meant. But since you asked, how bout games that can’t be beat in less than an hour?

Simply put, console quality games.
Oceanhorn 2 is an open-world action adventure taking heavy inspiration from Legend of Zelda. It's predecessor was about the length of the recent (new) hand-held Zelda games (~15–20 hours), the sequel is claimed to be longer and bigger.

Overland is a turn-based survival game. I have seen it described as something like a hybrid between Oregon Trail and XCOM.

Beyond A Steel Sky is a story-driven cyberpunk adventure game.

Atone is a narrative 2D puzzle adventure/RPG game.

The Bradwell Conspiracy is a first-person narrative exploration/puzzle game.

Does any of these games sound like a simplified, one-button casual game to you?

I'm not saying everything coming to Apple Arcade will offer a deep gameplay experience. Quite contrary, there are quite a few games in the announced line-up which seem to be trite shovelware crap. But claiming there are nothing but simple casual games coming is either uninformed or actively ignorant.

There certainly won't be any "triple-AAAYYY" games like GTA V, Assassin's Creed, or Battlefield coming to Apple Arcade, as these simply would be out of the scope of the targeted platforms – both performancewise and playabilitywise –, but good, acclaimed indie games in the vein of LIMBO, Hyperlight Drifter, Tacoma, FTL, or Into The Breach are absolutely a possibility.

All depending on Apple's perseverance, of course. If they lose interest in gaming again a few months later (as they were prone to do in the past), it's all for naught.
 
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I’m already subscribed to Apple Music, I pay for the 12 month subscription. It would be good if Apple offered a bundle for Apple Music, Apple TV+ and Apple Arcade altogether and where we could pay monthly or yearly.
 
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Apple employees testing a product before it gets launched. Never expected that would happen.

Haha, you know this happened as recently as the Apple Card.
Using employees for beta testing is nothing new, the $0.49/month fee is probably just to test the billing process.
 
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