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I simply don’t understand how anybody can see Cook as a success as a CEO. If you do then consider Microsoft now have a larger market cap than Apple. Microsoft. If Steve were here Apple would be worth at least $5T.
Microsoft is an incredible company. They still don’t earn as much as Apple, but their shift into a services model has unlocked the value.

You don’t win arguments by throwing out conjecture. No one knows what Jobs could have done if he remained CEO. We only know that after Cook took over, the company grew another $700B. If you had any concept of how much that is, you wouldn’t be throwing out numbers like “at least” $5T. That has no place in a serious discussion. Business doesn’t work that way.

Apple Arcade is another example of the correct move into services now that Apple has 1.4B active devices, most with screens. Services are the new horizon for Apple, so get used to it.
 
No, i’m comparing the stupidity of people who were in a rush then to the stupidity of predicting doom because Apple is releasing a product exactly when it said it would.
I simply can't take you seriously when as your attempted comparison is out of this world. If you want to comment then please use some rational and realistic analysis.
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Microsoft is an incredible company. They still don’t earn as much as Apple, but their shift into a services model has unlocked the value.

You don’t win arguments by throwing out conjecture. No one knows what Jobs could have done if he remained CEO. We only know that after Cook took over, the company grew another $700B. If you had any concept of how much that is, you wouldn’t be throwing out numbers like “at least” $5T. That has no place in a serious discussion. Business doesn’t work that way.

Apple Arcade is another example of the correct move into services now that Apple has 1.4B active devices, most with screens. Services are the new horizon for Apple, so get used to it.
It is views like this that have kept AAPL from realizing proper shareholder value. Apple could be free wheeling and they'd still be at the current market cap. Cook hasn't done anything of note to grow the business. Apple Watch is a joke and it's his best one. That MSFT has now risen to its currently level is precisely due to Apple's incompetence. This is a company which has went back on Steve's golden rules and we see the results of that today. Metrics are how we measure a business and the growth of AAPL was directly tied to Steve's vision, which Cook simply has no skills to produce. The ultimate failure of AAPL is exposed by shareholder dividends and not knowing how to properly invest the FC in the business. But if you want to convince yourself Cook and a toy like Apple Arcade will succeed then go ahead. They're running the the herd with that one which is why it'll flop.
 
This is going to be at least 10usd per month. So you end up paying at least 120usd per year for games. This is probably more than I have spent on the app store in the past 10 years combined.
Yes and $120 is the cost of only two new console or PC games before the hardware investment so the value proposition works both ways. I've owned almost every console since Atari days but I don't have as much time to play lengthy AAA titles anymore so my $500 consoles just sit there reminding me of wasted money. I do play iOS games all the time because they're good time killers and cheap. A subscription service like this might be the sweet spot for millions of adults just like me who want to jump in and out of quality gaming experiences without a huge time or money investment.
Not quite.

Mobile is the largest segment at 32% in 2018 and 34% projected for 2019. Console is 27% and PC is 26%.

More important, the poster you responded to compared the quality of games and the enthusiasm of the players. Not dollar sales. McDonalds might make more money than any 100 (or 100,000) Michelin 3-star restaurants, but few would argue McDonalds gives you better food or a better dining experience.

There are 100 million playstation 4's in the world. That's pretty small next to a billion iOS devices, but virtually all PS4's are primarily used for gaming. iOS can't claim anything remotely like that.
The poster said that AAA titles "are real games" and said nothing about the players or enthusiasm. I was simply stating that the causal games category is much bigger by every metric. I wasn't specifically referring to enthusiasm but I would add that to the list as well. Revenue growth is a direct indicator that a category is becoming more popular while the slowing down of revenue indicates the opposite for other categories. Not sure where you got your statistics from but here are some of the latest:

https://www.wepc.com/news/video-game-statistics/

Mobile growth is 3x more than that of console growth for instance.
 
So why isn't apple paying? Why does apple expect people to work for free?
Apple’s giving the beta testers a 95% discount, what’s wrong with that? But nothing Apple does is good enough.

If Apple gave you a $950 discount to beta test an iPhone XS, apparently you would complain because it’s not free :rolleyes:
 
I simply can't take you seriously when as your attempted comparison is out of this world. If you want to comment then please use some rational and realistic analysis.
[doublepost=1566144129][/doublepost]
It is views like this that have kept AAPL from realizing proper shareholder value. Apple could be free wheeling and they'd still be at the current market cap. Cook hasn't done anything of note to grow the business. Apple Watch is a joke and it's his best one. That MSFT has now risen to its currently level is precisely due to Apple's incompetence. This is a company which has went back on Steve's golden rules and we see the results of that today. Metrics are how we measure a business and the growth of AAPL was directly tied to Steve's vision, which Cook simply has no skills to produce. The ultimate failure of AAPL is exposed by shareholder dividends and not knowing how to properly invest the FC in the business. But if you want to convince yourself Cook and a toy like Apple Arcade will succeed then go ahead. They're running the the herd with that one which is why it'll flop.
You’re speaking entirely in generalities and have posted no compelling evidence to make your point, other than complete conjecture.

AAPL’s performance speaks for itself.
 
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Yes and $120 is the cost of only two new console or PC games before the hardware investment so the value proposition works both ways. I've owned almost every console since Atari days but I don't have as much time to play lengthy AAA titles anymore so my $500 consoles just sit there reminding me of wasted money. I do play iOS games all the time because they're good time killers and cheap. A subscription service like this might be the sweet spot for millions of adults just like me who want to jump in and out of quality gaming experiences without a huge time or money investment.

The poster said that AAA titles "are real games" and said nothing about the players or enthusiasm. I was simply stating that the causal games category is much bigger by every metric. I wasn't specifically referring to enthusiasm but I would add that to the list as well. Revenue growth is a direct indicator that a category is becoming more popular while the slowing down of revenue indicates the opposite for other categories. Not sure where you got your statistics from but here are some of the latest:

https://www.wepc.com/news/video-game-statistics/

Mobile growth is 3x more than that of console growth for instance.

you think 120 usd a year for a crapload of mobile games is good? I’d much rather have my two console AAA titles. I think that is 120 too expensive.

I know people believe there are going to be AAA titles, but until I see something like The Halo Collection, Forza Horizon 4, DOOM 2016, Wolfenstein the new order and new colossus, Monster Hunter World, Gears of War, Batman Arkham Trilogy, tomb raider reboot trilogy, and many more which are available on Xbox for the same 120 usd a year, then this will be 120 dollars too expensive in my opinion. How can Apple service compete in value with a service that offers the titles I mentioned?
 
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you think 120 usd a year for a crapload of mobile games is good? I’d much rather have my two console AAA titles. I think that is 120 too expensive.

I know people believe there are going to be AAA titles, but until I see something like The Halo Collection, Forza Horizon 4, DOOM 2016, Wolfenstein the new order and new colossus, Monster Hunter World, Gears of War, Batman Arkham Trilogy, tomb raider reboot trilogy, and many more which are available on Xbox for the same 120 usd a year, then this will be 120 dollars too expensive in my opinion. How can Apple service compete in value with a service that offers the titles I mentioned?


By providing offline access (and sync) to the games via phone, tablet, desktop computer, laptop computer and the Apple TV. Up to 6 people at this price. Maybe the service will not host the titles you mentioned, but some good, premium titles will do the work. And of course, not the same for years, but with regular, quality new releases.

Sorry for my bad English.
 
I simply can't take you seriously when as your attempted comparison is out of this world. If you want to comment then please use some rational and realistic analysis.
[doublepost=1566144129][/doublepost]
It is views like this that have kept AAPL from realizing proper shareholder value. Apple could be free wheeling and they'd still be at the current market cap. Cook hasn't done anything of note to grow the business. Apple Watch is a joke and it's his best one. That MSFT has now risen to its currently level is precisely due to Apple's incompetence. This is a company which has went back on Steve's golden rules and we see the results of that today. Metrics are how we measure a business and the growth of AAPL was directly tied to Steve's vision, which Cook simply has no skills to produce. The ultimate failure of AAPL is exposed by shareholder dividends and not knowing how to properly invest the FC in the business. But if you want to convince yourself Cook and a toy like Apple Arcade will succeed then go ahead. They're running the the herd with that one which is why it'll flop.

Not keeping me up at night wondering whether you “can take me seriously.”

We are supposed to take seriously a post that says “apple took five months to release this, therefore it’s going to be ****?”
 
I simply can't take you seriously when as your attempted comparison is out of this world. If you want to comment then please use some rational and realistic analysis.

Uh, do you realize the person you're talking to is an actual processor/chip designer and now works in IP law? I really don't think you should be telling them they can't think rationally.
 
I simply can't take you seriously when as your attempted comparison is out of this world. If you want to comment then please use some rational and realistic analysis.
[doublepost=1566144129][/doublepost]
It is views like this that have kept AAPL from realizing proper shareholder value. Apple could be free wheeling and they'd still be at the current market cap. Cook hasn't done anything of note to grow the business. Apple Watch is a joke and it's his best one. That MSFT has now risen to its currently level is precisely due to Apple's incompetence. This is a company which has went back on Steve's golden rules and we see the results of that today. Metrics are how we measure a business and the growth of AAPL was directly tied to Steve's vision, which Cook simply has no skills to produce. The ultimate failure of AAPL is exposed by shareholder dividends and not knowing how to properly invest the FC in the business. But if you want to convince yourself Cook and a toy like Apple Arcade will succeed then go ahead. They're running the the herd with that one which is why it'll flop.

Apple growth was due to a once in a era/lifetime incredibly successful product and not on an individual “vision”, Jobs had a 30 plus years career and nothing else he did, before or after could even remotely match iPhone success. Because iPhone wasn’t the result of a vision, but of the combination of many factors that don’t happen every day or every decade. iPhone success was possible because internet phone subscriptions has got to the right speed/price combinations to be useful, internet with social and e-commerce giant was becoming a mainstream and financially massive reality, technologies like multitouch and miniaturization of certain components were mature enough and everyone had a mobile phone already at that point. Sure design and user experience played a part, but without all the listed external factors they would not have done nothing by themselves. Android existence and success (80% of the world smartphone users use Android) is a hard proof that it wasn’t about user experience and design.

You say Apple Watch is a joke, yet Job’s second biggest success after the iPhone was the iPod and the iPod was way way smaller than Watch is. You can try to dance around the fact as much as you want but it is a fact so...

Nothing is never the result of the actions of a single man, it’s not how life works, the world is so much complicated than that, and thinking otherwise is really naive.
 
Yes and $120 is the cost of only two new console or PC games before the hardware investment so the value proposition works both ways. I've owned almost every console since Atari days but I don't have as much time to play lengthy AAA titles anymore so my $500 consoles just sit there reminding me of wasted money. I do play iOS games all the time because they're good time killers and cheap. A subscription service like this might be the sweet spot for millions of adults just like me who want to jump in and out of quality gaming experiences without a huge time or money investment.

You can sell a console game you physically bought; you cannot sell a game downloaded through a subscription service. So a AAA title with hundreds of hours of gameplay effectively costs around 10-30usd. A 2 hour iOS game costs 5-10usd.

A 300usd ps4 equals 50usd/year for an assumed 6 year cycle. So playing 2 AAA titles per year costs 50+20+20=90usd/yr. (not accounting for selling the console at the end). Let's say Apple Arcade will be around 5-7usd/mo, i.e. 60-84usd/yr. (not accounting for the hardware). Pretty ****** deal if you ask me.
 
I remember when Macs came with super cool games like Nanosaur and MDK.

I have a feeling those won't live up to that, but I am looking for something to do with my thumbs so I'll be giving them a go.

Then again even the Apple IIc had a game to purchase called Karateka and THAT was awesome to play as a third party acquired game and was VERY arcade like.

I feel so many throw around “arcade” without even knowing what an arcade game is but doesn’t matter. As long as the game if immensely immersive and enjoyed that’s all that counts.
 
Then again even the Apple IIc had a game to purchase called Karateka and THAT was awesome to play as a third party acquired game and was VERY arcade like.

I feel so many throw around “arcade” without even knowing what an arcade game is but doesn’t matter. As long as the game if immensely immersive and enjoyed that’s all that counts.
I preferred loderunner. :)
 
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“Console class gaming” here really means the 2D and 2.5D indies on the consoles and maybe some old console ports.

It’s a shame since the A13 should be really close to Nintendo Switch performance if not better but devs just aren’t going to spend millions when people aren’t willing to pay $40-50 for a single iOS games. Nintendo even had trouble selling Super Mario Run for $10. Until this changes there is no incentive to deliver anything but freemium crap or these indie games inside this Arcade service.
 
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you think 120 usd a year for a crapload of mobile games is good? I’d much rather have my two console AAA titles. I think that is 120 too expensive.

I know people believe there are going to be AAA titles, but until I see something like The Halo Collection, Forza Horizon 4, DOOM 2016, Wolfenstein the new order and new colossus, Monster Hunter World, Gears of War, Batman Arkham Trilogy, tomb raider reboot trilogy, and many more which are available on Xbox for the same 120 usd a year, then this will be 120 dollars too expensive in my opinion. How can Apple service compete in value with a service that offers the titles I mentioned?
I think you have a different definition of AAA titles. You didn't mention one puzzle or adventure game. You only mention shooters and racers and I think many gamers (mostly casual gamers) are sick of those genres because they all use the same engine and have the same mechanics. Every game I've seen in the Apple Arcade trailer at least looks interesting enough to try out. I've bought so many shooters that looked cool and then just played them once because they were repetitive and had bad pacing. That's a waste of money and I'm not alone.
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You can sell a console game you physically bought; you cannot sell a game downloaded through a subscription service. So a AAA title with hundreds of hours of gameplay effectively costs around 10-30usd. A 2 hour iOS game costs 5-10usd.

A 300usd ps4 equals 50usd/year for an assumed 6 year cycle. So playing 2 AAA titles per year costs 50+20+20=90usd/yr. (not accounting for selling the console at the end). Let's say Apple Arcade will be around 5-7usd/mo, i.e. 60-84usd/yr. (not accounting for the hardware). Pretty ****** deal if you ask me.
So in order to recoup my investment, I have to put in hundreds of hours of gameplay and resell my console on eBay? Hardcore gamers devote a big chunk of their life playing games so it makes sense for them but the majority of gamers do not have the time or effort to do that. This service is for them to try out many different games without spending $60 and hoping they didn't buy a bad game.
 
All you folks complaining that these aren’t “real” games need to visit r/gatekeeping on Reddit to see what you really sound like. Or, I can save you the trip: you’re trying to give moral superiority to your own personal preferences by downplaying the legitimacy of things you don’t like. It’s petty and stupid. I love Doom, and I love RDR, but those games are no more “real’ than Tetris or Mario Kart.

People complaining that Apple Arcade won’t replace their XBox are probably correct, but people don’t have their XBox on the train with them, or out on the back deck, or in the DMV. Are these people saying that Apple shouldn’t have anything to do with gaming until they can replace Microsoft, Sony, and Nintendo? Again, a lame argument.

And those saying that Apple Arcade is going to fail might be right. Maybe they’ll charge too much, or maybe the games will all suck. Or maybe it won’t fail. After all, 90% of the world might think Arcade sucks, but that other 10% will still be worth tens of millions of dollars in profit. Who knows what will happen?

I don’t subscribe to Apple Music, but it seems like a lot of people do, and it seems like a decent service. I think Apple’s iCloud storage is a terrible, confusing MESS, but I do pay Apple $2.99 for extra storage each month, because I have a bunch of different iOS devices in the house, and those backups can get pretty large. But these comments are full of folks complaining about a service whose features aren’t fully known, and whose price is not set. They seem to be wringing their hands in glee over the imminent failure of a service that, win or lose, won’t have any effect on their quality of life. Apple could offer a service with every game in the world, for free, in perpetuity, and they’d be on these message boards complaing that they can’t get Battlefield V to load on their 2011 Microsoft Zune. I’m not sure what their mental damage is, but I hope they find a “real” game to play on their great big XBoxes sometime soon, and I hope they get it for free.
 
That's because Apple doesn't allow it anymore. Otherwise, people would realize the better price-performance-ratio and you wouldn't have to throw away your whole machine each time you upgrade. And to swap a GPU is dead easy, really.
[
Swapping a GPU is easy for .001% of computer users. You forget that the number of computer users has increased 100x since the days of overclocking and CPU swapping. That means that these new computer customers expect to do less and get more for their money because they are mainstream consumers, not geeks.
 
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