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No, ‘Force touch’ was specific to the Apple Watch, where as 3D Touch is specific to the iPhone. They’re essentially the same thing, but Apple differentiated the terminology for both products.

Force Touch also exists on recent MacBook trackpads / the Magic Trackpad.
 
Why? What’s the goal with this? You’re losing more than you’re gaining with this. If they can enable the app shortcuts and peek and pop like 3D Touch can I can see why they’d do it. But now, it just seems like a bad idea and gives me even more reasons to not buy the new iPhones.
 
It was unclear why they would remove a 3.5mm jack, too. Still is.

They call it a “design decision”.

Sucks when it’s one you like, huh.

No, it's 100% clear why they would remove the 3.5mm jack. It takes up space that's better used for other things. I LOATHE cabled headphones. They're cumbersome, they tend to break (surprise, surprise) AT the jack, and in general earbuds sound mostly the same. (Yeah, yeah, you can get some good ones, I know. I owned a pair of Shure 425s, so don't audio-quality BS me.)

It's an antiquated 1-use-only port that takes up an inordinate amount of space for no functionality advantage. The fact that you didn't like the decision doesn't make it 'unclear' why they made it.
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I disagree, I use it every day and once you learn which apps have the function built in, it's extremely intuitive. Being able to quickly see how far an address is when someone messages it to me is much better than opening it in another app, then moving back to the messages app to respond, you don't even have to move your thumb! Removing 3 steps to do the same thing, tripling the total time to accomplish the same task

I loved it too (and I miss it on my XR when I'm editing text), but it's not 'intuitive'. Intuitive is being discoverable without someone having to teach you how to use it in the first place; the number of people that invoke it by accident and never figure out how to do it again, or just never discover it at all probably far outnumbers those of us that use(d) it regularly. And for my part, I only miss it when I want to highlight text, because there's no other good way to do it on the phone.

It's a *good* feature—great, even—but it's not an *intuitive* one. Virtually no-one independently comes up with the idea that their phone screen is pressure-sensitive.
 
If they add all the 3D touch shortcuts as haptic touch, sure why not.
Except there are places where both 3D Touch and long-press are active and mean different things - pressing hard on an icon on the home screen brings up a menu of frequent options, while long-pressing the same icon goes into "rearrange your icons" mode. So, they'll have to juggle some things around.
 
If they add all the 3D touch shortcuts as haptic touch, sure why not.

Because it’s not the same. 3D Touch is quicker. This will make 3D Touch actions much slower. As someone who uses 3D Touch on the keyboard regularly, it’s a major blow.

I’m also wary that Apple will slow down 3D Touch on existing devices via a software update in order to artificially lessen the difference with Haptic Touch and help justify their decision. Such is Apple’s pattern of user-hostile behaviour of late. In fact, I get the feeling they already did so slightly in iOS 12.3.x.

I’m getting ever so frustrated with this company. If the Razer phone keeps improving I think I know where I’ll be headed next.
 
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But I like 3D Touch. The real problem is Apple doesn’t know how to make software that highlights their hardware functions anymore. Since iOS 7 the whole ui sucks.
What hardware functions did iOS 6 highlight? Skeuomorphism had nothing to do with hardware.
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3D Touch was always a gimmick. A long press could accomplish the same thing. Haptic Touch accomplishes the same thing as 3D Touch. Do it!
Long press is slower and doesn’t five feedback. Also Apple is already using long press for other things.
 
I’m sure haptic touch will be expanded and refined to the point that there will be no difference in functionality.
 
Probably because nobody is using it. it's to unintuitive.
What’s intuitive about long press? What visual clue do you get to know that long pressing on an app icon allows you to move it or delete it? What visual clue is there that lets you know long press brings up cut/copy/paste? Or being able to insert a document or photo in mail? Yet I don’t hear people complaining about long press the way they do 3D Touch.
 
Hmm. I use 3D Touch often. I just picked up an XS but thinking about switching to the XR. One reason holding me back is lack of 3D Touch. I’m only speculating, but there must be something in iOS 13 that fully replaces 3D Touch. Maybe I will switch up after all.
 
I’m sure haptic touch will be expanded and refined to the point that there will be no difference in functionality.

Not likely. Many Android manufacturers have tried to do so already, but it's never quite the natural feeling of force touch. And I'm mostly an Android guy saying this.
 
No I'm pretty sure you can do that on a XR it's just a long press rather than a force press...

The problem is that with 3D Touch it was really easy to pass into selection mode by relaxing and pressing again. Is this somehow still possible with haptic touch?
 
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When is the last time Apple introduced a consumer-facing feature to iOS that they took away a few years later? Has it ever happened?
 
The problem is that with 3D Touch it was really easy to pass into selection mode by relaxing and pressing again. Is this somehow still possible with haptic touch?
Oh yeah the selection... I'm not sure as I have an 8 plus not a XR but I would assume not as that requires the screen to detect that you're pressing harder?
 
Isn't this like the haptic touch on the Magic Trackpad? You still really think it's moving, so what's the difference? It's like the click wheel on iPods. As soon as you can do it with circuitry, with bits rather than something mechanical, who cares

On the other hand, the iPhone XS Max is staying with me for a couple more years.
 
Isn't this like the haptic touch on the Magic Trackpad? You still really think it's moving, so what's the difference? It's like the click wheel on iPods. As soon as you can do it with circuitry, with bits rather than something mechanical, who cares?
This is different, it's removing the screen's ability to detect how hard you are pressing - haptic touch (on the XR) is just a long press with haptic feedback added. This is like taking the force detectors away from the trackpad and it not being able to tell if you've pressed down to click.
 
As long as the functionality is the same (long press open private, long press compose new email), then I'm ok with it.
 
3D touch is pretty handy. It's a quick way of getting to right click style menus, which would otherwise take a while to pop up without it. Removing it makes no sense.

Then again, nor does putting the ugliest, largest, and most ungainly camera bump in existence on a flagship phone, but they're doing it anyway.
 
No, it's 100% clear why they would remove the 3.5mm jack. It takes up space that's better used for other things. I LOATHE cabled headphones. They're cumbersome, they tend to break (surprise, surprise) AT the jack, and in general earbuds sound mostly the same. (Yeah, yeah, you can get some good ones, I know. I owned a pair of Shure 425s, so don't audio-quality BS me.)

It's an antiquated 1-use-only port that takes up an inordinate amount of space for no functionality advantage. The fact that you didn't like the decision doesn't make it 'unclear' why they made it.
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I loved it too (and I miss it on my XR when I'm editing text), but it's not 'intuitive'. Intuitive is being discoverable without someone having to teach you how to use it in the first place; the number of people that invoke it by accident and never figure out how to do it again, or just never discover it at all probably far outnumbers those of us that use(d) it regularly. And for my part, I only miss it when I want to highlight text, because there's no other good way to do it on the phone.

It's a *good* feature—great, even—but it's not an *intuitive* one. Virtually no-one independently comes up with the idea that their phone screen is pressure-sensitive.

I wish they leave it in at least on the top tier flagship iPhone.
 
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3d touch died 3 years ago because most App developers never wrote code to utilize its function. The previous point stemmed from Apple did a poor job selling users and devs on the power of 3d touch - great idea, poor execution. Apple is repeating the same mistake with Shortcuts....great idea, poor execution.
 
This is the one rumour that will prevent me from upgrading. 3D touch is one of the better interaction additions since multi-touch.

Agreed. Why Apple seems to want to throw away its best innovations that set it apart from the competition (eg MagSafe) is beyond me.
 
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