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So, a single, solid magnification? Distance doesn't matter on the device? If I'm looking "through" to the passthrough of my room, that doesn't require a different focal point than if I'm looking at something a foot away? Fascinating if true, but beyond my understanding of how that would work.

The passthrough of your room is still displayed on the exact same displays that everything else is, and as explained earlier to you, those displays are viewed through the lenses which project them to be 1m-2m from your eyes. The focus distance remains exactly the same for anything and everything you see with the Vision Pro on your head.
 
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I was pretty much planning on preordering one on launch day, but the prescription thing may scuttle that, and it's pretty darned annoying. I have a recent and accurate prescription in hand, but it's from Japan. I don't have contacts, so now I need to actually go to get my eyes checked and have a new prescription written if I want to even order the thing. Not an ideal experience, especially for someone in a rural area where I can't just walk into a Lens Crafters or something, because there aren't any here.

That's presumably going to push my order out to "whenever I can get in to get my eyes checked". That's assuming I can even get my prescription--my vision isn't awful, but between astigmatism and some modest prism, I wouldn't be half surprised if Apple/Zeiss said "Nope! No Vision Pro for people with eyes like yours!"

I have this question also. Guessing it is reading distance since that is where the displays are. One would need an Rx if astigmatism needs correcting at reading distances, otherwise appropriate readers.
That's actually an interesting question in terms of what the "functional" focus distance for the displays is, since VR headsets as far as I know all rely on parallax to simulate depth and focal distance while having everything at a fixed distance in terms of "single eye focus" or whatever it's actually called technically. The displays aren't actually at reading distance, but they expect your individual eyeballs to focus on something, which at least for other VR headsets is I think somewhere in the 1-2m range. I'm guessing closer to 1m in this case, otherwise reading glasses wouldn't really be necessary.

Pretty sure the mismatch between the two is why some people are prone to motion sickness with VR and other 3D technologies--your brain is getting conflicting distance signals from your eye parallax and your individual-eye focal distance. It also adds the weird side effect of someone with eyes that can't focus at both short and long distance with the same corrective lenses of being able to get everything into focus regardless of virtual distance, as long as they can focus on whatever the effective distance of the small screens are.
 
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1) Sit back and laugh at people who pay the price for that POS.
POS remains to be seen since you and presumably most people here haven't had the chance to try it and no one, Apple included, really knows how good of a tool and/or toy it's going to be once developers get the hang of it and there are apps that really take advantage of it available.

It likely isn't worth $3500 (although "worth" depends entirely on how much money you have and what you like to spend it on), but could be cool, and it's probably a fair price in that there is probably $3500 worth of technology in there. I can afford it, not interested in VR but do like AR, and decided I'll take the hit to find out if there's something to the platform long-term, it's a non-starter, or it's just not for me.

For me it's pretty much a toy dressed up as a professional education experiment, but adults spend more than that on equally-useless "toys" all the time--artwork, custom paint job on your car, ATV, boat, home theater, antiques, whatever. You can say they're all idiots and laugh at them for paying that, but if they want to trade X hours of their labor for something that they enjoy playing with, meh, whatever.

Besides, if I hate it, even if it's not a success, I suspect the resale value may be not-terrible, either in the short term while supply is constrained or longer term as an oddball collector's item if it gets discontinued. The TAM cost $7500 when it shipped, dropped to $2000 while unsold stock was getting cleared out once Jobs came back, but if you have one that works now you can still get at least $2000 for it on eBay, probably more if you kept the box and all the extras. Hardly an investment, but held its value a lot better as a curio than any of the Centris models of the same era.
 
POS remains to be seen since you and presumably most people here haven't had the chance to try it and no one, Apple included, really knows how good of a tool and/or toy it's going to be once developers get the hang of it and there are apps that really take advantage of it available.

It likely isn't worth $3500 (although "worth" depends entirely on how much money you have and what you like to spend it on), but could be cool, and it's probably a fair price in that there is probably $3500 worth of technology in there. I can afford it, not interested in VR but do like AR, and decided I'll take the hit to find out if there's something to the platform long-term, it's a non-starter, or it's just not for me.

For me it's pretty much a toy dressed up as a professional education experiment, but adults spend more than that on equally-useless "toys" all the time--artwork, custom paint job on your car, ATV, boat, home theater, antiques, whatever. You can say they're all idiots and laugh at them for paying that, but if they want to trade X hours of their labor for something that they enjoy playing with, meh, whatever.

Besides, if I hate it, even if it's not a success, I suspect the resale value may be not-terrible, either in the short term while supply is constrained or longer term as an oddball collector's item if it gets discontinued. The TAM cost $7500 when it shipped, dropped to $2000 while unsold stock was getting cleared out once Jobs came back, but if you have one that works now you can still get at least $2000 for it on eBay, probably more if you kept the box and all the extras. Hardly an investment, but held its value a lot better as a curio than any of the Centris models of the same era.
Whatever long explanation gets you through the purchase. I can afford it too, but, I wouldn't waste a dime on this crap.
 
The only REAL use for these at launch is 3 things.
1. Watching movies in a way we have not before. And I do love that idea.
2. If they pull off some sports / concert camera setup where we can "be there" without being there.
3. some games that make sense to use in this thing

Beyond that it's all gimmicky stuff for now. The app usage and playing will be fun for a short term thing but fizzle quickly.

When you can actually extend your desktop with multiple monitors and multiple apps, dragging and dropping all around ! that will be some sweet stuff. But sound like thats several iterations out.

No one is going to use this for spreadsheets and FaceTime alone. They may at first but they will quickly go back to phones.
 
So who is this for again, gamers? I don't know anything about that. Maybe it's a huge market, and these will sell out quick because people are addicts (like drugs). I don't do those either. Maybe I'm missing out.

I read Ready Player One, which was great, but maybe outdated. The kid lived in a trash heap but had expensive gear, like this and gloves, suits.
 
if it goes in the pace of the airpod max it will still be on version 1 by that time.
Headphones are a fairly mature technology that hasn't really changed much over the past few decades. Most of the innovation is in secondary things like wireless capabilities, noise cancelation, or miniaturization (which doesn't apply as much to the AirPods Max). The compression of audio files and the compression that is used to send the audio through Bluetooth means that audio quality is usually technically inferior to the state of the art from 40 years ago: wired connections to CD players.

The model of Sony headphones I use has been available for purchase for over 30 years, and are nearly identical to a model that was introduced nearly 40 years ago.
 
Whatever long explanation gets you through the purchase. I can afford it too, but, I wouldn't waste a dime on this crap.
Nor should you if it doesn't seem like it'll do anything you want it to.

Using less words, internally my explanation is really just "I can afford it, and I'm quite curious whether this is indeed crap or a neat early version of what will eventually evolve into something really useful in 2034."

Probably a dumb waste of money to find out myself, but at least then I'll know instead of confidently bashing something I've never actually tried, which I've managed to make myself look like an idiot in the past by doing.
 
So who is this for again, gamers? I don't know anything about that. Maybe it's a huge market, and these will sell out quick because people are addicts (like drugs). I don't do those either. Maybe I'm missing out.
Assuming--and this isn't a given--that it ends up delivering on the concept, I don't think it's "for X" any more than "computers are for people who use spreadsheets" or "smartphones are for people who want to browse the web away from home". Like any general-purpose computing device it can do lot of different things, and is "for" whichever categories of users can use it to do one of them.

That said, I'm pretty sure that realistically this version--as in, the very expensive, low-volume first version with no ecosystem to speak of--is "for people who want to either check out spatial computing, or develop apps for it." It does other things, but the main use case at this point is either to test apps you're building in prep for a more mass-market and polished version 2 (or 3, or 5), or to get an early taste of a significantly different computing concept that may or may not go somewhere.

I'm a likely buyer, and have essentially zero interest in using it to play games--if I wanted to do that I'd buy a drastically cheaper VR headset that caters to and is already optimized for that use, and is already a reasonably mature product and platform. I'm interested in seeing what spatial computing--as in, productivity/work apps via a floating interface superimposed on your field of vision that you interact with by looking rather than moving your hand--will actually feel like to use in everyday situations.

Sci-fi movies have been promising a hovering free-form UI like that for decades, and this is effectively an early alpha version of the hardware that might someday make this everyday-useful, which is a pair of glasses like what I already wear instead of a huge headset.

What I want to know firsthhand is if it feels like it actually works conceputally at this point--if it feels like a taste of that sci-fi future rather than just a gimmick. If it does, then in a decade or two those glasses will probably exist, and a lot of people will probably use them, Dennou Coil style. If it feels like a gimmick, then it's going to be a fancier variant of 3D TV and won't go anywhere.
 
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Apple today provided customers in the U.S. with some tips for pre-ordering the Vision Pro starting next Friday, January 19 at 5 a.m. Pacific Time.

Apple-Vision-Pro-with-battery-Feature-Blue-Magenta.jpg

First, Apple says to have an iPhone or iPad with Face ID nearby.

"When you order Apple Vision Pro, you'll need to scan your face with an iPhone or iPad with Face ID," wrote Apple, in an email. "This helps us determine the right size Light Seal and head bands, which work together to give you a precise fit."

Second, make sure your Apple Store app is updated, as the latest version released on January 11 supports Vision Pro face scanning.

Third, Apple says customers with vision correction needs will be required to upload a valid, unexpired prescription from a U.S. eye‑care professional after checkout.

"Because Apple Vision Pro is designed to be worn without glasses, we've partnered with ZEISS to create custom optical inserts that accommodate most prescriptions," wrote Apple, with fine print noting that not all prescriptions are supported. "When you order, we'll ask a few quick questions to find out if you need optical inserts. If you do, you'll upload a valid, unexpired prescription from a U.S. eye‑care professional after checkout."

You can add and store your vision prescription in the Health app on the iPhone.

Following pre-orders, the Vision Pro will launch in the U.S. on Friday, February 2. Starting at 8 a.m. local time that day, customers are invited to sign up for a demo of the headset at their local Apple Store, with slots to be available through the weekend on a first-come, first-served basis, according to Apple's email.

Vision Pro starts at $3,499 in the U.S. with 256GB of storage. For more details about the headset, read our Vision Pro roundup.

Article Link: Apple Explains How to Get Ready for Vision Pro Pre-Orders Next Week
In other words, Apple is doing its utmost to prevent people from ordering. That way, there won’t be shortages on release day.
 
I can't take this thing seriously whilst it still has a external battery pack connected via cable attached to it. Apple should have waited until advancements allowed an all-in-one unit. Very un-Apple as it is.
 
1. Watching movies in a way we have not before.
Like in the promo video, with the bowl of popcorn at arm’s length on the coffee table. Who does that?
2. If they pull off some sports / concert camera setup where we can "be there" without being there.
That part sounds promising. I’m reminded of the 1983 movie, Brainstorm, and the collection of recorded experiences they used as a promotional tool for their device that recorded an experience. And of course someone else recorded some adult entertainment.
 
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