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Apple is gearing up to provide developers with resources to create apps and experiences for the Apple Vision Pro headset, and yesterday, the company pushed out new backend assets for the Vision Pro.

apple-vision-pro.jpeg

Code for updating the battery pack that powers the Vision Pro has been introduced, along with other visionOS assets needed for test versions of the device. Apple appears to have three different model numbers for Vision Pro batteries, including A2781, A2988, and A2697. It is not clear why there are three separate numbers when Apple has only announced two-hour battery life for the device, but there could be multiple battery packs in development or there could be additional battery options that will be used solely in Apple Stores for testing.

The code additions come ahead of when Apple plans to introduce development kits to select developers. Apple on its developer website says that it plans to introduce Apple Vision Pro developer kits and other developer tools starting in July, and there are less than two weeks left in the month.


Developer kits will help developers bring their creations to life directly on Vision Pro, according to Apple, providing the tools to quickly build, iterate, and test apps. Developers will be able to apply to get a kit.

Apple last offered a developer kit ahead of the launch of Apple silicon chips in 2020. Apple provided developers with a Mac mini that had an A-series chip so that developers could transition from Intel to Apple silicon. The Mac mini machines were priced at $500, and the Apple Developer Kits will also likely require a payment from developers.

Along with ‌Apple Vision Pro‌ developer kits, Apple says that it will offer ‌Apple Vision Pro‌ compatibility evaluations for existing apps and opportunities for developers to visit a Vision Pro developer lab that provides demonstrations of ‌visionOS‌, iPadOS, and iOS apps running on the headset. Labs will be available in Cupertino, London, Munich, Shanghai, Singapore, and Tokyo.

Apple previously released the first visionOS beta in June, and Unity earlier this week released beta versions of Vision Pro game development tools. Apple is partnering with Unity on the "PolySpatial" development platform for visionOS that will allow developers to create and port 3D experiences to the Vision Pro headset.

Article Link: Apple Gearing Up for Launch of Vision Pro Developer Kits
 
Last edited:

tripsync

Suspended
Apr 24, 2023
1,160
704
can't wait for some self entitled developers to complain about not receiving a free gift after returning the developer kit again.

"but! a trillion dollar company can afford to give me a free retail vision pro!!!!!!!!!!!!!" give me a break
 

wilhoitm

macrumors 6502a
Jul 22, 2002
892
1,082
Does it work without the corded battery connected? I was always confused about that?
 

Kierkegaarden

Cancelled
Dec 13, 2018
2,424
4,137
The key word here is “select” developers — probably just a hand full. No issues with a deposit and actually getting the unit back later, or leaking info.
 

Pakaku

macrumors 68040
Aug 29, 2009
3,253
4,719
That image certainly shows how for some people you need to tie up your hair to wear a Vision pro. Yes it looks kinda huge on one's head.
If you use the top strap of the headband (and you will likely want to for comfort reasons,) then chances are you'd want to avoid tying your hair up like that, if you even could. Well, assuming you're not starring in an Apple photo-shoot, that is.
 
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FipsAlfredsson

macrumors newbie
Aug 18, 2021
4
25
I am a bit astonished at the negative views here on that groundbreaking device.

This is going to be a game changer. Instead of a virtual reality a la Meta that nobody wants this thing augments the real world. The possibilities are immense.

For example, I am a scientist and this instrument offers unprecedented research possibilities. So much so that I am writing grants to get funding to buy some and hire developers. From research perspective, this headset is a steal in terms of costs.

Imagine using something like in people that have cognitive deficits. An advanced lighter and more portable version of this could help people in various ways in their daily lives.

After a couple of years there will be consumer prices versions of this that are really portable. And even at a 1500 dollars price point, I believe it would be a good price. If you don’t want a computer monitor this might be the best screen you could buy.

My prediction is that in a decade it will be a commonplace gadget. And it will not be long that Samsung et al jump ok the bandwagon.
 

macsplusmacs

macrumors 68030
Nov 23, 2014
2,763
13,275
I am a bit astonished at the negative views here on that groundbreaking device.

This is going to be a game changer. Instead of a virtual reality a la Meta that nobody wants this thing augments the real world. The possibilities are immense.

For example, I am a scientist and this instrument offers unprecedented research possibilities. So much so that I am writing grants to get funding to buy some and hire developers. From research perspective, this headset is a steal in terms of costs.

Imagine using something like in people that have cognitive deficits. An advanced lighter and more portable version of this could help people in various ways in their daily lives.

After a couple of years there will be consumer prices versions of this that are really portable. And even at a 1500 dollars price point, I believe it would be a good price. If you don’t want a computer monitor this might be the best screen you could buy.

My prediction is that in a decade it will be a commonplace gadget. And it will not be long that Samsung et al jump ok the bandwagon.

yah it will be a decade before its reached anything near commonplace. I agree.

I look at it as a brand new canvas, in the short term devs AND apple need to figure out how to use the thing.

It will be fun though if you are a dev or early adopter!
 
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