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There's a market for games with more depth that sell at higher prices, and there's a market for cheap on-the-go games that are great for downtime on the train or waiting at the airport.

Hopefully Apple and Nintendo jumps into the other's market at some point and we no longer have to have this debate.
 
The same, but different

There are a host of games that fall into the overlap between iOS devices and dedicated gaming consoles. Any of the more casual games (crosswords, Angry Birds, Plants vs. Zombies... anything that plays well on a touchscreen) are where Apple is eating Nintendo/Sony's lunch. I hope Apple continues to make strides into gaming because they do interfaces and hardware really well. I can see them going the way of the Kinect on the next AppleTV; this works well with Apple's assumed NO BUTTONS policy, but allows them to go beyond the very basic mechanics that touch screens limit you to.

Some games work better where you have buttons and it would be fantastic if Apple allowed 3rd party wireless controllers. These hardcore games may not have a significant enough share for Apple to need to compete here, but if they opened it up to a buttoned controller, they could have a shot at the entire market, instead of the $2 average games market.

Also, the nature of development for iOS means fewer large studio games and that means some lack of polish. You can say what you want about Angry Birds, but it's no God Of War. It would be great if Apple created their own in-house game development studio. I thought they were going this way when they released Texas Hold 'Em. They could help to raise the bar because they could put in significant resources into an inexpensive (for the consumer) game and treat it as a loss leader to sell their hardware and more app/media purchases.

Great games have come and gone, but no one has really created another Mario. Sony has shown that they are incapable of creating anything so iconic, and Microsoft has Halo – very close, but I don't think it is at the same level as a brand.

An Apple funded Mario-styled hit, along with the allowance of hardcore gaming peripherals could shut the competition down.
 
Go away? i didn't say that.

No, a merger by acquisition which would result in a merging of the Wii and Apple TV of course.

The problem with your view is that Nintendo is a JAPANESE corporation and they are still the boss over the USA counterpart. Apple has to kiss Japan's ass first to do that. I heard a very old story from the 1990s that Microsoft tried to buy them out which Nintendo of Japan's CEO, at the time, discussed and revealed in an interview.

Guess what? Nintendo of Japan gave Ballmer the finger. Secondly, Nintendo and Apple could partner up in a deal, theoretically, but a buyout will never happen. And no, the Daimler/Chrysler situation is not a good comparison for this industry.
 
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He took your advice and said "great" in agreement and you call him a d**k? Sounds like your projecting? Maybe we didn't get the whole story?

You're certainly not getting the whole story.
 
picture games

Can anyone tell me what are the names of 2 games placed on the picture above the article. One is Tony Hawk i guess but the second? Thanks
 
The problem with your view is that Nintendo is a JAPANESE corporation and they are still the boss over the USA counterpart. Apple has to kiss Japan's ass first to do that. I heard a very old story from the 1990s that Microsoft tried to buy them out which Nintendo of Japan's CEO, at the time, discussed and revealed in an interview.

Guess what? Nintendo of Japan gave Ballmer the finger. Secondly, Nintendo and Apple could partner up in a deal, theoretically, but a buyout will never happen. And no, the Daimler/Chrysler situation is not a good comparison for this industry.

there was also talk that both would share platform specs but market to different audiences too - it was never meant to be

Ninty have always made serious money from their hardware and no other gaming company can say that - usually they make a loss with the consoles and make the cash back up with licensing further down the road. No other platform (game wise) can say that. Ninty has enough money now from the wii and the ds/dsi to endure they are around for at least another few generations - they won't 'do a sega' and end up software (crappy at that) only.
 
Real gamers won't use apple gear (for gaming at least). I don't really like the online game craze. You can't borrow games from friends or even trade them (yeah more profit for the industry).

Since my game pc died I've bought an psp to play a few games once in a while, and not an ipod touch since it doesn't have any friggin' buttons in it. And macs just suck too much at gaming (looking at toasty imacs), in here the only thing that keeps kids wanting an iDevice it's because it's cool and having an apple thing means that your either an hipster or an rich (or broke with lots of debts).

Long live the moments of the game boy, hell I still play some game boy games in my psp with an emulator:D
 
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blackburn said:
Real gamers won't use apple gear (for gaming at least). I don't really like the online game craze. You can't borrow games from friends or even trade them (yeah more profit for the industry).

Since my game pc died I've bought an psp to play a few games once in a while, and not an ipod touch since it doesn't have any friggin' buttons in it. And macs just suck too much at gaming (looking at toasty imacs), in here the only thing that keeps kids wanting an iDevice it's because it's cool and having an apple thing means that your either an hipster or an rich (or broke with lots of debts).

Long live the moments of the game boy, hell I still play some game boy games in my psp with an emulator:D

*Sniff*
*Sniff*
Troll.
 
There's a market for games with more depth that sell at higher prices, and there's a market for cheap on-the-go games that are great for downtime on the train or waiting at the airport.

The point is the line between these two camps is being blurred. It's a feature of the post-PC era. Look at what the App Store games section is evolving into - daily, monthly, yearly. It's pretty astounding. Soon, "hardcore gaming" will characterize other devices in addition to consoles. THIS is the real revolution that's going on when it comes to the gaming market. Apple is redefining it.
 
The point is the line between these two camps is being blurred. It's a feature of the post-PC era. Look at what the App Store games section is evolving into - daily, monthly, yearly. It's pretty astounding. Soon, "hardcore gaming" will characterize other devices in addition to consoles. THIS is the real revolution that's going on when it comes to the gaming market. Apple is redefining it.

You mean game developers are redefining it. What was the last game Apple released? Texas Hold'Em with no online multiplayer? Riiight.
 
The point is the line between these two camps is being blurred. It's a feature of the post-PC era. Look at what the App Store games section is evolving into - daily, monthly, yearly. It's pretty astounding. Soon, "hardcore gaming" will characterize other devices in addition to consoles. THIS is the real revolution that's going on when it comes to the gaming market. Apple is redefining it.

The only thing I can see Apple redefining is our willingness to buy a game that we cannot resell. I am not seeing anything (game play wise) that couldn't be done on other platforms.
 
iOS needs big games. I hope having these guys in PR can help persuade big studios to give iOS better support. I mean treating it as a legitimate platform for premium content not just cut down stuff.

As others have said.. An official add-on with buttons and analogue sticks would be really interesting. That single simple gadget would be a blow to the NGP & 3DS. Ideally it'd have a separate battery in to make long gaming sessions more viable. Mmmm.

Touch can't totally replace tactile controls, even if it's great for some genres there are others where it falls flat, and I'd like those genres to be represented properly on iOS. If Apple really want to attack the 'hardcore' gaming portables it'd make sense.

Obviously they can continue on the touch/gyro only path they're on now but it's still limiting the game developers.
 
Not the games then? I guess that is why the Pippin was such a tremendous success. Less than 80 games, but a great bit of hardware inside the box. Everyone wanted one. :rolleyes:

2011 called . . .

The strength of Apple's hardware+software attracts the content. It isn't the other way around.
 
I can't see how Apple making a Bluetooth controller, which, say looked a bit like a PS3/360 controller, and selling it as an optional accessory could be in any way a negative thing.

No-one would be forced to buy it, and no devs would be forced to support it.
Apple could insist every game have on screen controls for people who wanted to only use the touch screen for gaming.
But apps could support the external controller also.

This could only be win win for Apple and users.
It's adding additional functionality and adding the possibility for more advanced games to be developed for the device in the future, esp as the speed will only get better as new iPad's come out.

Not doing so, almost feels like they wish to cripple the device forever.

Why would anyone say they would not want Apple to give users and devs the "Option" of something like this? Not force people to use it, but sell it as an "Option"

If they do this then the iPad had a chance of becoming a genuine serious gaming device in the home in the long term. If they insist forever to only support touch screen, then the iPad will always remain that thing which plays cheap and simple games.
 
2011 called . . .

The strength of Apple's hardware+software attracts the content. It isn't the other way around.
But is it the right content?

The sort of games that will make the iphone a legitimate threat to the competitors' products just aren't coming out in any sort of timely manner, if at all. So the devices will continue to cater to different parts of the market.. But if we want more "proper" games on iOS Apple have a hell of a lot of work to do.. They haven't set up a perfect platform for it yet.
 
I can't see how Apple making a Bluetooth controller, which, say looked a bit like a PS3/360 controller, and selling it as an optional accessory could be in any way a negative thing.

No-one would be forced to buy it, and no devs would be forced to support it.
Apple could insist every game have on screen controls for people who wanted to only use the touch screen for gaming.
But apps could support the external controller also.

This could only be win win for Apple and users.
It's adding additional functionality and adding the possibility for more advanced games to be developed for the device in the future, esp as the speed will only get better as new iPad's come out.

Not doing so, almost feels like they wish to cripple the device forever.

Why would anyone say they would not want Apple to give users and devs the "Option" of something like this? Not force people to use it, but sell it as an "Option"

If they do this then the iPad had a chance of becoming a genuine serious gaming device in the home in the long term. If they insist forever to only support touch screen, then the iPad will always remain that thing which plays cheap and simple games.

You raise an interesting point, but would holding an iPad with a gamepad around it really be that comfortable?

I can think of two reasons why it wouldn't be:

Device weight and the distance at which you'd have to hold it for it to be usable. iPad is 601g - holding that at arm's length or thereabouts while trying to concentrate on a game could be quite difficult, especially for younger users. It's almost three times the weight of a Nintendo DSi.
 
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