If you want to exclude one of Apple’s primary UX focuses on not making this an isolation machine, sure.
It's still an isolation machine even with the display. It's designed in a way to make it so you can experience all your content with no interruptions. It is arguably THE most isolating product Apple has ever made.
You people may not understand it, but there’s a reason Apple has been working with Stanford for over a decade now developing the entire UI and UX.
The hell is "you people" supposed to mean? I have been following the development of VR (oh I'm sorry, "spatial computing") ever since the Oculus DK1 and have used HMDs since the OG Vive. I know more about the XR industry than the majority of people in this hellhole of a forum who most of which have never even touched an HMD.
Giving people the ability to “see” you is a core philosophy that Apple has for this type of product. You guys may disagree that it’s necessary, but Apple has planted their flag here for a reason.
Again: That is a function the display fails at and for most, it is completely useless. Where would I mostly use this thing? At home, alone, with no one to see my eyes. Not only that, but what if I don't want people to see my eyes? Then the display is just wasted space.
And again, you can get the same effect of the EyeSight display by just gluing googly eyes to the headset, a point literally every XR expert has pointed out.
Cutting the Eyesight display would not only simplify manufacturing thus lowering costs, but it also makes it easier to open the headset to fix something, as well as reduce weight
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