Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
If you want to exclude one of Apple’s primary UX focuses on not making this an isolation machine, sure.

It's still an isolation machine even with the display. It's designed in a way to make it so you can experience all your content with no interruptions. It is arguably THE most isolating product Apple has ever made.

You people may not understand it, but there’s a reason Apple has been working with Stanford for over a decade now developing the entire UI and UX.

The hell is "you people" supposed to mean? I have been following the development of VR (oh I'm sorry, "spatial computing") ever since the Oculus DK1 and have used HMDs since the OG Vive. I know more about the XR industry than the majority of people in this hellhole of a forum who most of which have never even touched an HMD.

Giving people the ability to “see” you is a core philosophy that Apple has for this type of product. You guys may disagree that it’s necessary, but Apple has planted their flag here for a reason.

Again: That is a function the display fails at and for most, it is completely useless. Where would I mostly use this thing? At home, alone, with no one to see my eyes. Not only that, but what if I don't want people to see my eyes? Then the display is just wasted space.

And again, you can get the same effect of the EyeSight display by just gluing googly eyes to the headset, a point literally every XR expert has pointed out.

Cutting the Eyesight display would not only simplify manufacturing thus lowering costs, but it also makes it easier to open the headset to fix something, as well as reduce weight
 
Last edited:
The Apple Vision Pro is only limited if you have Limited Beliefs! Some people are afraid of change!
I am not afraid of change. I embrace it. That doesn't change the fact that the VP is limited in what it can do right now. And as I said, that will probably change in gen 2 and gen 3. At this point in time, the use to cost ratio is not there for me.
 
The price for a device so experimental for most people is going to kill the product.
I think the goal is the opposite. Impress, increase interest at Apple stores, get manufacturing optimized, then focus on bringing down the price.

If they started by simply releasing a cheap headset, like the Quest, I can’t imagine that doing anything at all.
 
  • Like
Reactions: _Mitchan1999
I really wanted to get one, not for the consumptive stuff (although that looks nice), but practically for a portable "60'" display that I can take along with my MacBook.

That was the deciding factor for me. The media consumption/entertainment side looks very promising, but by itself not enough for me to spend the $$$. But also having a big monitor for a laptop or even my desktop is a win for my tired aging eyes.
 
It's still an isolation machine even with the display. It's designed in a way to make it so you can experience all your content with no interruptions. It is arguably THE most isolating product Apple has ever made.



The hell is "you people" supposed to mean? I have been following the development of VR ever since the Oculus DK1 and have used HMDs since the OG Vive



Again: That is a function the display fails at and for most, it is completely useless. Where would I mostly use this thing? At home, alone, with no one to see my eyes. Not only that, but what if I don't want people to see my eyes? Then the display is just wasted space.

And again, you can get the same effect of the EyeSight display by just gluing googly eyes to the headset, a point literally every XR expert has pointed out.

Cutting the Eyesight display would not only simplify manufacturing thus lowering costs, but it also makes it easier to open the headset to fix something, as well as reduce weight
The fact that Apple went out of their way to automatically include nearby people into your “space” automatically, along with the external display shows a clear focus on NOT making this an isolation experience.

Again you may disagree with it, but Apple has a clear focus on not making this an isolating experience. Citing the VR industry development doesn’t mean anything, VR is an entirely different UX focus (whether there are feature overlaps or not).

Seriously, watch some of the WWDC sessions on designing Spatial experiences. Apple has been focusing on human interaction and UX for this device for a long, long time.
 
Waiting for the full-face version.

th-199830640.jpg
 
  • Haha
Reactions: wilhoitm
I will be curious on black levels with the micro led lens on the VP. With the quest 3, while watching movies,there is this grey haze that i can't quite shake off and blacks and not entirely black either.
 
  • Like
Reactions: _Mitchan1999
The fact that Apple went out of their way to automatically include nearby people into your “space” automatically, along with the external display shows a clear focus on NOT making this an isolation experience.

Again you may disagree with it, but Apple has a clear focus on not making this an isolating experience. Citing the VR industry development doesn’t mean anything, VR is an entirely different UX focus (whether there are feature overlaps or not).

Seriously, watch some of the WWDC sessions on designing Spatial experiences. Apple has been focusing on human interaction and UX for this device for a long, long time.

Ah, the Country Club approach! You can play if you have several thousand laying around.....seems like it would have a better approach to work with other companies and create a new open AR/VR protocol so this could be done regardless of brand.

There are four people in my household. Despite our relatively high-income, we're not buying any. One would be fine, but since they aren't made to share....naaa. Maybe after 3-4 generations, I'll check back in.
 
  • Like
Reactions: ToyoCorollaGR
I bet the Meta Quest 3 is not made much differently.

The Quest 3 is largely made of plastic. High quality plastic, but plastic. There is no metal grinding/polishing step... because relatively not much metal. No fabric step when there is no fabric.

If mean more robotics than people making it. Probably similar. However, what the robots are doing is substantively different.



P.S. The replacement cost for cracking the front glass , $799 , is also indicative that it isn't the same.


 
Last edited:
good marketing piece.

This video alone could convince me to buy a Vision Pro.
that's the point. they want to make you thing it's worth the money.

No one has really brought this up yet, but this device has the potential to be an absolute game changer for people with physical impairments that prevent them from using a “real” computer.
Of course it does. New technology can and will always improve the life of people with disabilities.

Headsets have been around for a while now so the question is what does this one do differently?

My first impressions of this is that this is an iPad strapped to your face.
I'm getting flashbacks to "iPad is just a large iPod Touch"
 
No one has really brought this up yet, but this device has the potential to be an absolute game changer for people with physical impairments that prevent them from using a “real” computer.
Yep. The eye and finger “click” navigation with Siri for dictation 👏🏻
 
  • Like
Reactions: _Mitchan1999
Sometimes a product launches that isn't trying to fix a problem.

The iPhone launched not because phones were problematic but because Apple thought they could do something different. I think that's what they're doing now. AR/VR -- sorry -- Spatial Computing is just starting to take off, and Apple wants to define their niche in this emerging market.

It's easy to look back now and see what problems the iPhone "solved" in the years after it first launched and I think 10-15 years from now we'll see how the Vision had a similar impact on the market.
You must not have ever watch Steve’s keynote. The iPhone specifically fixed listed problems throughout the announcement of iPhone. 1. Steve dissed all “smartphone” plastic keyboards at the time and positioned the iPhone software keyboard as dynamic 2. Steve said iPhone fixed web browsing which was as he described it “the baby web” on all other platforms. 3. Email, the demo of online attachments and ease of composing real email fixed the issue of experiences like Windows Mobile….the whole launch of iPhone was about fixing what we all thought smartphones were in 2007. At the end of the iPhone keynote people were waving cash and credit cards in the air in anticipation of what were solutions.
 
I think the goal is the opposite. Impress, increase interest at Apple stores, get manufacturing optimized, then focus on bringing down the price.

If they started by simply releasing a cheap headset, like the Quest, I can’t imagine that doing anything at all.
lol Apple aren't going to bring down the price. Yeah they might release cheaper weaker models. The Pro model will likely stay the same or get more expensive.

If Apple doesn't kill this product then we might have a lineup such as SE, Vision 2/3/4, Vision Pro, Vision Pro Max and/or Vision Ultra.
 
The fact that Apple went out of their way to automatically include nearby people into your “space” automatically, along with the external display shows a clear focus on NOT making this an isolation experience.

That's in visionOS and that's the external cameras doing that. The EyeSight Display does nothing for that. You can keep automatically including nearby people as that's actually a useful feature. People seeing my eyes is not.

Again you may disagree with it, but Apple has a clear focus on not making this an isolating experience. Citing the VR industry development doesn’t mean anything, VR is an entirely different UX focus (whether there are feature overlaps or not).

Seriously, watch some of the WWDC sessions on designing Spatial experiences. Apple has been focusing on human interaction and UX for this device for a long, long time.

There's hardly anything in visionOS's UX design that hasn't been done before, aside from the new windows and the fact it handles window management and app lists better than the Quest's fork of Android does. The reason visionOS is a lot better than Quest 3's flavor of Android is because it's a lot more stable and faster.

Which again, this has absolutely nothing to do with the EyeSight Display. The UX is a visionOS thing, something the EyeSight Display does nothing with. You can cut the EyeSight display and nothing about the UX design would change at all, and ultimately it would result in an objective net positive for the headset reducing costs and components and removing the biggest turnoff of the device.
 
But the quest 3 weighs more than the AVP. And it's not nearly as well made. The quest is simply garbage. I owned the quest 2 and ended up throwing it in the trash.

That is just a flat out lie. The Vision Pro weighs more than the Quest 2 and 3. It weighs less than the Quest Pro, which is a discontinued device that was rendered obsolete by the introduction of the Quest 3.

Here’s how Vision Pro’s weight stacks up to some of the other headsets on the market (blatantly stolen from @tomtad shoutouts to him btw):

DeviceWeight (ounces)Weight (grams)
Apple Vision Pro21.2 and 22.9 ounces600 to 650 grams
Meta Quest Pro25.5 ounces722 grams
Meta Quest 318.2 ounces515 grams
Meta Quest 217.7 ounces503 grams
PlayStation VR219.7 ounces560 grams
 
I really look forward to real-world reviews (not hybperbolic YouTuber sensationalism). :)
I'll get mine on release day. I promise I won't post a thing about it given that any positive owner's post will be instantly decimated by the haters. If you want to talk about hyperbolic sensationalism, look no further than the hatred for this device by people who haven't even seen it, let alone tried it.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.