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Apple today provided a behind-the-scenes look at how its upcoming Vision Pro headset is manufactured in a video uploaded to its YouTube channel. The video was also shared by Apple CEO Tim Cook on social media platform X.


"A peek behind the scenes to see how we make Apple Vision Pro, our first spatial computer," said Apple, in the video's description on YouTube.

Apple began accepting pre-orders for the Vision Pro in the U.S. today, with pricing starting at $3,499. The headset launches February 2.

Article Link: Apple Provides Behind-the-Scenes Look at How Vision Pro is Made
Looks like MacRumors is now MacVision.
 
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My buddy bought a Quest 3 for him and his kids. They used it pretty heavily until the novelty wore off, and now it just sits on a shelf.
An ongoing issue is a good selection of new games/experiences at a decent rate. Once you blow though the gems you’re kinda waiting for the next good title
 
But you said you don't like "tech" companies.

I guess you missed this part "that doesn't mean I like the company." I didn't say I don't like tech products, I said I don't like tech companies.

Once they start putting ethics and the environment before profit, I might change my mind.
 
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Speak for yourself.

...I don't really care for tech companies.
Yes, we all believe that you frequent tech news websites to monitor their evil intentions. BTW, both of my comments are jokes so please do not respond if you do not get the jokes.
 
This is what I love about Apple, their ability to engineer above and beyond what anyone else is willing to do.

The question is if all this added complexity and attention to detail will add up to anything, or turn into a Juicero.
 
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That's in visionOS and that's the external cameras doing that. The EyeSight Display does nothing for that. You can keep automatically including nearby people as that's actually a useful feature. People seeing my eyes is not.



There's hardly anything in visionOS's UX design that hasn't been done before, aside from the new windows and the fact it handles window management and app lists better than the Quest's fork of Android does. The reason visionOS is a lot better than Quest 3's flavor of Android is because it's a lot more stable and faster.

Which again, this has absolutely nothing to do with the EyeSight Display. The UX is a visionOS thing, something the EyeSight Display does nothing with. You can cut the EyeSight display and nothing about the UX design would change at all, and ultimately it would result in an objective net positive for the headset reducing costs and components and removing the biggest turnoff of the device.
You’re confusing UI (how things look) with UX (how you actually interact with a system.

Apple considered OTHER people’s ability to interact with YOU as a core part of the UX, and with Stanford have spent years investigating the psychological aspects of AR paradigms. Humans instinctually are drawn to each others eyes to feel connected. That doesn’t matter for devices that are designed to be isolating (VR), but for a device whose approach to the technology is fundamentally not geared towards total isolation.

VR people seem to fundamentally not get that this is not another VR device (likely because there are some feature overlap).
 
That's in visionOS and that's the external cameras doing that. The EyeSight Display does nothing for that. You can keep automatically including nearby people as that's actually a useful feature. People seeing my eyes is not.



There's hardly anything in visionOS's UX design that hasn't been done before, aside from the new windows and the fact it handles window management and app lists better than the Quest's fork of Android does. The reason visionOS is a lot better than Quest 3's flavor of Android is because it's a lot more stable and faster.

Which again, this has absolutely nothing to do with the EyeSight Display. The UX is a visionOS thing, something the EyeSight Display does nothing with. You can cut the EyeSight display and nothing about the UX design would change at all, and ultimately it would result in an objective net positive for the headset reducing costs and components and removing the biggest turnoff of the device.
I got the AVP for work. When I told a coworker I was going to use it at work she said she refused to come in the room and talk to me when I was using it. When I showed her that my eyes would also be visible she still thought it was weird but now it was acceptable. I know thats one random person but thats a conversation I had today. Total repulsion to staring at me with a headset to reluctance but tolerance just via showing the Eyesight feature. Your milage may vary.
 
Man they are really really pushing this solution that doesn't have a mainstream problem to fix.

So many people are trying to liken this product to that of the original iPhone, it feels a little desperate.

As soon as we all saw the first iPhone announcement, we knew we had seen the next level iteration in a well established market. Of course, few could have ever imagined how much it would change our world, but it was clear that it was next level stuff.

Here though as you rightly say, we have a product trying desperately hard to fix a problem that doesn't exist, a market that isn't remotely matured.

No doubt Apple have a cunning iPhone roadmap ahead that they hope will drive people to this product (e.g. removing the headphone socket then marketing AirPods), but right now it is just 3DTV. I love gadgets and have spent more than I will ever think about on them, but this product leaves me utterly cold. Right now their biggest markets are kool aid drinkers and yootoobers desperate for clicks.
 
and "the robotics" is part of the price.. all those machines and engineering involved is not cheap.
From this armchair, it’s mind boggling thinking about everything it took to build such a factory. And that’s just the body parts.
 
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