Apple Provides Behind-the-Scenes Look at How Vision Pro is Made

Wow, there are too many nerdy takes. To me, EyeSights seems like one of the coolest and most useful factors of VP. You might think it’s too expensive and not worth it, but I think it’s very shortsighted to dismiss anything which is not throwing specs to the table. We’ve had the same discussion with the iPhone, iPad, Apple Watch… not saying history must necessarily repeat, but still surprises me that people wonder why Apple does what has worked very well for so many years.
 
You’re confusing UI (how things look) with UX (how you actually interact with a system.

Apple considered OTHER people’s ability to interact with YOU as a core part of the UX, and with Stanford have spent years investigating the psychological aspects of AR paradigms. Humans instinctually are drawn to each others eyes to feel connected. That doesn’t matter for devices that are designed to be isolating (VR), but for a device whose approach to the technology is fundamentally not geared towards total isolation.

VR people seem to fundamentally not get that this is not another VR device (likely because there are some feature overlap).

You could have fooled me, looks like another VR device to me. Or at least I haven't seen any really good use case scenarios on why it's different, including from Apple themselves. I won't say these paradigms don't exist, it's just that either Apple hasn't communicated them well, or they just haven't been invented yet. Fast forward to the future and a holodeck and I'll be more inclined to agree, but a 1.3lb set of goggles projecting creepy eyes doesn't exactly give me social vibes.

I haven't seen the EyeSight stuff in person, but it certainly looks quite creepy in video and something that seems often commented on by reviewers. I totally agree that it's better than just having a blank slab of plastic looking at you, I'm just not sure that it really matters so much. Companies seem to spend an inordinate amount of time, money, and technology to solve these issues when really most consumers would just say "oh ok they are wearing their VR headset but can still see me." Although it seems this is on a more subconscious level, of connecting through eyesight, but there is also the uncanny valley and creepiness of it to be considered if we are looking at subconscious reactions.
 
It's still an isolation machine even with the display. It's designed in a way to make it so you can experience all your content with no interruptions. It is arguably THE most isolating product Apple has ever made.



The hell is "you people" supposed to mean? I have been following the development of VR (oh I'm sorry, "spatial computing") ever since the Oculus DK1 and have used HMDs since the OG Vive. I know more about the XR industry than the majority of people in this hellhole of a forum who most of which have never even touched an HMD.



Again: That is a function the display fails at and for most, it is completely useless. Where would I mostly use this thing? At home, alone, with no one to see my eyes. Not only that, but what if I don't want people to see my eyes? Then the display is just wasted space.

And again, you can get the same effect of the EyeSight display by just gluing googly eyes to the headset, a point literally every XR expert has pointed out.

Cutting the Eyesight display would not only simplify manufacturing thus lowering costs, but it also makes it easier to open the headset to fix something, as well as reduce weight

Acknowledging that none of us have used or interacted with the AVP or anyone wearing the AVP, I'll share that with both my Vive and DJI goggles for their FPV drone, the question of seeing out from the headset and people around you having some cues as to your status have been a huge issue.

Less with the Vive, but HUGE with the DJI set where the primary use case is outdoors in not-fully-controlled locations, and where a second person present is essentially required, both by law (in the US) as a visual spotter, and functionally since the pilot is doing a mission-critical task in the headset and unable to respond effectively to people, animals, vehicles or other environmental hazards.

As you suggest, all VR/AR goggles are inherently isolating, we're starting so see attempts to solve this for both inbound vision, and outbound cueing for people around the wearer.

Apple's Eyesight solution is an interesting approach, by far the most aggressive attempt to manage the outbound cues we've seen. It remains to be seen whether it's an interesting starting point in the field, becomes the new baseline, or is simply an expensive disaster that no-one ever has to do again.

You note that your personal use case is alone at home, and for that the Eyesight isn't helpful. However, that's not the only use case, especially in enterprise settings where someone might be in the headset for AR use with other people around, or on an airplane, or anyplace with others around.

Strong cues about how and whether you can interact with the wearer seem not just valuable, but critical. Is there any answer that actually works? TBD. Is Eyesight a good attempt? TBD. You may well turn out to be correct about the Eyesight approach, but I'd argue pretty strongly that effective outbound cueing is going to be a significant part of any eventual rise of goggles
 
those Mickey Mouse gloves are a dead give away in terms of where AVP is manufactured

made me wonder about the production team who ventured out into the factories to get those great shots

Incredibly well-edited video
 
Yeah, just remove the most distinctive feature of the headset! 🤪
Most distinctive is not always positive. The charging port in the base is the most distinctive feature of the Magic Mouse. Everybody hates it and it’s inconvenient af. The display in the vision thingy is creepy and unnecessary, not to mention expensive.
 
Do you think that much cheaper products (like Quest 3) are manufactured particularly differently?
I read the comment as about how much it costs to get a factory up and running. I’m sure the logistics are similar in some ways, but it appears that Apple is using fancier materials and technology, so yeah, there will be differences.
 
Seems totally nutty to me that 80% of how it's made seems to all be about the least important aspects of the product.
Bit like a "how we make the car" and they spent most of the time on the seat covers and wheel trims.
 
Had my cart set at 0502. Face scanned, everything ready and 3700 earmarked for the 3500 headset. I splurged for 1TB added accessories and just before I hit buy for 4800 I decided something that cost 1500 to make that's marked up 2k and is know costing me and additional 1k isn't best financial choice without seeing a true demo or video review. I wonder how many others who could have purchased it came to the same conclusion.
 
Let’s see what happens on February and on, is exiting to have a new apple product, my guess is that in two or three years it will be mature and EU people will have a chance to buy it starting at 4000 euro.
 
I'm very skeptical if I'll like this or not but I did pull the trigger on one this morning. I guess I'll see. I am really excited to try it, which is more than I can say for their products in the last few years. There's only so much excitement that can be generated for MacBooks, iPads, and Watches anymore. I'm hoping I really love it.
 
Had my cart set at 0502. Face scanned, everything ready and 3700 earmarked for the 3500 headset. I splurged for 1TB added accessories and just before I hit buy for 4800 I decided something that cost 1500 to make that's marked up 2k and is know costing me and additional 1k isn't best financial choice without seeing a true demo or video review. I wonder how many others who could have purchased it came to the same conclusion.

Why do you need 1TB? That considerably drives up the cost. How much storage does your iPhone / iPad have?
 
I really don't feel the price is crazy tbh, the unit is a MacBook Pro inside $2000 plus 2 4K displays, plus a **** load of sensors, cameras and accelerometers, and a secondary CPU/GPU for processing inputs.

If the specs were in a Mac it would be the same price.

Will they make an Air version later on... Yes.

Do they need to now? No.
This.

I think marketing it as "connecting to your Mac" down plays its power as if you need a MacBook pro when it could run your apps natively if they existed.

All the talk of fail of this - the only fail I see is only offering 12 month payments on a device at this pricepoint. Needs 24-36.
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If I got a quest for free, I wouldn't use it.
Few would - there's no almost no apps for it how many years later. METAVERSE FTW.

That is where Apple is likely to beat out others - developers will at least show up for the party. Might not stay long - but they'll show up. Zucker couldn't even get ding-dong-ditched
 
This.

I think marketing it as "connecting to your Mac" down plays its power as if you need a MacBook pro when it could run your apps natively if they existed.

All the talk of fail of this - the only fail I see is only offering 12 month payments on a device at this pricepoint. Needs 24-36.View attachment 2338746

The payment plan is only 12 months because the new smaller Apple Vision Pro with the M3 ( 3-nanometer ) lower heat signature processor is probably going to come out in 1 year, so Apple knows what they are doing there! People would get upset that they are still paying for the old one when the new one comes out!
 
Sometimes a product launches that isn't trying to fix a problem.

The iPhone launched not because phones were problematic but because Apple thought they could do something different. I think that's what they're doing now. AR/VR -- sorry -- Spatial Computing is just starting to take off, and Apple wants to define their niche in this emerging market.

It's easy to look back now and see what problems the iPhone "solved" in the years after it first launched and I think 10-15 years from now we'll see how the Vision had a similar impact on the market.
This is false. Jobs clearly stated 3 problems that iPhone solved:
 
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