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Apple made money off the dev before any app was created.
For clarification.
Enough.

Apple builds the hardware. Apple ships the hardware. Apple sells the hardware. Apple builds first-party software. Apple builds the hardware AND software platform for the hardware the third-party software will run on. Apple builds the APIs that all devs can use. Apple builds the App Store that third-party apps exist in. Apple advertises their hardware to customers. Apple wins millions of customers through ALL of the above.

Epic builds ONE app, and wants to use all of the above, for free.

Yes, it is (kind of) a symbiotic relationship between devs and hardware makers (I don't and will never need ANY Epic software). But which is easier?

Still, in my mind in a perfect symbiotic relationship 50/50 would be fair.

I build the hardware, you build the software: 50/50 right? (even if this is not even close to the same in this scenario).

Apple is being GENEROUS at 30%.
 
yep.
To make a free app...
You need to buy a mac and a $100 dev account.
Sure apple doesn't make anything.

You make sound like they put gun to your head.

Only buy the Mac and dev account if you're going to make some money which will pay for both and then much more, if not don't do it.
 
It was for the good of the device, but in all honesty, the first iPhone was a success because of Installer and Jailbreaking.
If you say so, you mean that most of iPhone were Jailbracked?
There were store on phones well before the iPhone even existed. My Nokia had it for a long time. The OS was slow, but the store was there. What would you think Apple copied Installer and not Nokia or any other app store that was there earlier?
 
Enough.

Apple builds the hardware. Apple ships the hardware. Apple sells the hardware. Apple builds first-party software. Apple builds the hardware AND software platform for the hardware the third-party software will run on. Apple builds the APIs that all devs can use. Apple builds the App Store that third-party apps exist in. Apple advertises their hardware to customers. Apple wins millions of customers through ALL of the above.

Epic builds ONE app, and wants to use all of the above, for free.

Yes, it is (kind of) a symbiotic relationship between devs and hardware makers (I don't and will never need ANY Epic software). But which is easier?

Still, in my mind in a perfect symbiotic relationship 50/50 would be fair.

I build the hardware, you build the software: 50/50 right? (even if this is not even close to the same in this scenario).

Apple is being GENEROUS at 30%.

lol one game.
I guess you never heard about unreal engine.

Enough. really.
 
In which universe did Apple "hand " Epic a billion people? Does Apple pay for all Epic's advertising? Does Apple give Epic free top-of-the-list app placement in the store? Does Apple use Epic games in advertising of Apple products to entice people to play the game?

Apart from being the delivery mechanism, just wondering how Apple handed Epic all these customers?
Apple put Fortnite on the front page of the store for many months.

You know, the store that has a “foot” traffic of 500 million people a week.

Literally this universe.

Not to mention infinity blade was previously their most profitable game which Apple put a spotlight on them on stage many times.
 
And?
How does that make my statement that apple makes $$ off any devs as not true?
In fact what does it have to do in any way to my statement?

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Choice. Not sure how it's not obvious to anybody at this point.
You're welcome.

But you do have a choice, no one is requiring you to do it.

Of course they make money, they are not a library.
 
Sure but if we're moving subjects then why apple decided to ban all epic engine devs in the process not just epic?
You do realize that it actually proved that epic has a valid claim even though they broke the contract to do so?
They will be held on fortnite but that's just the start. Nobody gives a **** about fortnite here. This game is yesterdays news.
Obviously you do.
 
They are already doing it so not following your logic here.
Explain please.
You keep saying devs already pay 100$/y, but you also say it is not enough to run the store, therefore my question is: can Apple ask for more money, as they are doing? It's a rhetoric question... I believe the answer is yes.
 
You make sound like they put gun to your head.

Only buy the Mac and dev account if you're going to make some money which will pay for both and then much more, if not don't do it.

Choice. You're not wrong here.
But when somebody pays thousands of $$ for hardware he might want to have a choice too where to get his app from.
Or all of a sudden the choice doesn't apply here cuz you know apple?
 
You keep saying devs already pay 100$/y, but you also say it is not enough to run the store, therefore my question is: can Apple ask for more money, as they are doing? It's a rhetoric question... I believe the answer is yes.

I never said it's not enough. Somebody else did.
All I said that the statement "apple makes nothing from a free app" is false.

As for your question of course it is yes. Apple any anybody that does fair work should get paid for it.
 
This video explains it all.

Funny he starts the video describing how stores take a huge cut of PC software but nothing on the console market. They don't allow multiple store and take the same cut. Plus Epic makes 7x more on Fortnite via the console market than they do on the mobile market.
 
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Sure, you’re kinda right, but the problem is Apple with its rules and invalid agreements, and platform locking. They already kicked out too many developers, without reason. It’s not the first incident, hey simply abuse the situation.

But all already has been discussed here...

We‘ll see how it goes out.
The whole market of Licenses and Agreements, incl. Platform Vendor locking needs a overhaul law wise, it’s a general problem.
Which developers have they removed from the App Store and that reasons did they give that were not fair?
 
Apple is not selling hardware. They are selling an experience. The experience is the hardware & ecosystem and their store.

DO NOT BUY THE HARDWARE IF YOU DO NOT WANT THE EXPERIENCE THEY ARE SELLING!
 
More like: Our very first priority is to ensure we keep getting our 30% cut of everything your customers buy, so make sure you enable that back.

If they don’t mention or offer purchase in their app Apple gets nothing.
Apple has gotten $0 from what Fortnite players purchase since the game debuted in the App Store years ago.
It’s very simple, Epic can continue paying Apple nothing and stay in the App Store if they want, just like they have always been doing.
 
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A smart phone is not a theme park- an ultimately trivial source of entertainment. It is the most important computing device in most people's lives, where people conduct a large portion of their work and private business. Taxing people's behavior at a theme park is orders of magnitude different than taxing their entire connected life.

Yet we're talking about a game. I'm not sure what apps are on my phone that are part of my "entire connected life" but I did pay 30% for a Fortnite battle pass last month and probably quite a bit of money to Niantic over the past few years. Most of the other stuff on my phone is free-to-me or I pay for it outside Apple (like Netflix).
 
Google, Sony, Microsoft and Nintendo all do the same thing, so why is everyone just complaining about Apple?
Cause Epic doesn't have the balls to go after MS, Sony and Nintendo. That is where their real income is from. Mobile Fortnite is less than 1/7th of the total game's earnings.
 
I have a question: if I own a Dell laptop running Windows 10 and download an application from the Edge browser who should get credit for that sale? The app developer? Microsoft? Dell? My ISP? According to Apple (and its defenders) anything you download from the App Store should be credited to Apple and thus Apple should get a cut. But is that really the case, especially when Apple’s App Store is the only place you can get an app?
 
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