Factcheck this oneIf I remember it correctly, iPhone survived very well for 2 year before creating the massive App store we now have.
Factcheck this oneIf I remember it correctly, iPhone survived very well for 2 year before creating the massive App store we now have.
And let’s not forget IAP doesn’t apply to physical goods. There’s all kinds of things people are buying inside an app that doesn’t go through Apple’s payment system. The idea that using 3rd party IAP is somehow less secure is BS.So you're saying that downloading an app direct from Epic is somehow not safe? But more to the point, Epic just wants to be able to choose who collects the money! Not even about the app. So the app still comes from App Store, but IAP is done through Epic. How is that not as safe as any other e-commerce transaction?
It’s Apple’s choice to allow free apps or to structure their fees in a way that free apps don’t pay Apple a dime.Fortnite is not for sale at all. its free. Apple makes $0 unless someone on an iOS device buys a $9 skin or $14 dance.
Apple incurs everything for a FREE, massive in size and patch App.
For free.
in 2012 apparently about 60% of devs were losing money in appstore.
8 years later a a billion apps more I have a feeling this number is not any better.
If true of course and if that's so then what you say makes no sense![]()
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I think many people forget that of free apps, Apple gets ZERO dollars, unless people spend their money on IAPs.
But Apple has still to review the app, still supply all the services.
If there is a free app, ads supported, Apple still gets no money. And there are plenty of those apps.
Well, that's because you are only thinking about the payment system. What about development tools? Are they free? Do you think Apple should create it for free? What about iCloud? Developers use it. What about bandwidth to download apps, patches and so on? Free? Running the App Store is not free.Most credit processors take less than 3%. For a large company like Epic, who has all of the infrastructure in place and doesn't depend on Apple for anything besides installing the app on the device, it's literally a 30% take from Apple vs a < 3% if they do it in-house.
lol no you can't. That's the whole issue of all of this lol
Apple is giving all developers equal opportunity and it's not their fault if one app sucks and the other one is popular. of course, you need advertising unless your app is really unique which is 99% not going to be the case with 350K products.They created a centralized store for Apple customers, but "gave" . . .no. Each vendor has to put in all the effort of making a desirable product, that and even be visible on a store that has 350,000 products that see the 30% commission.
Does anyone think that without doing separate advertisement your product would be discovered even?
Yep.......... and according to you, 100$/year are enough to support the App Store.You need apple hardware + $100 apple developer license (per year)
Apple made money off the dev before any app was created.
For clarification.
You need apple hardware + $100 apple developer license (per year)
Apple made money off the dev before any app was created.
For clarification.
Epic clearly wants to release a competing App Store like on PC/Mac, and I’m all for competition
Would you be ok with if someone is taking 30% + Taxes of what your earning?
Yep.......... and according to you, 100$/year are enough to support the App Store.
Come on.
Again, you don't have to go to walmart to sell your product to a mom for example. A mom can buy from Target too.
BUT with with iOS you have only ONE option if you want to make a app / game for iphone. For iphone there's only one way or the highway. This is the issue.
With google you can buy from several stores. With iOS there's only appstore.
Nobody gives a crap about fortnite on iOS including epic since they used it to prove a point knowingly that will get banned.
Who starts a business without investing anything and then succeeds?
You can go to the Library and borrow a book for free, but someone is paying taxes for you to do that.
Again, then what's the issue and why are you posting.
Ohhhh, thank you. Indeed it's apple choice to allow or structure their fees in a way that free Apps pay through IAPs...It’s Apple’s choice to allow free apps or to structure their fees in a way that free apps don’t pay Apple a dime.
You are looking at this the wrong way.
It's Epic that's trying to take 30% of what Apple should be earning.
Apple BUILT this theme park (Apple hardware). It rents kiosks (App Store) out for 30% of sales of a particular kind in the kiosk. Apple also clarifies what items can be sold in each kiosk, and how.
This is why Apple spends so much time in keynotes talking about how many users they have (to attract developers, or kiosk renters), how much money the developers are making, and how many apps (kiosks) they have (to attract users, or park visitors).
This is why Microsoft, Sony, and Google also built theme parks of their own, and implemented Apple's model. Well...I'm not sure who did it first, but still.
Epic is trying to come into Apple's theme park for free, rent a kiosk for free, and thus pay Apple nothing. And they're trying to get the government to force Apple to allow this.
Then, they're saying Apple is mean to Apple's theme park visitors because Epic cannot sell anything in Apple's theme park anymore.
But I can't physically buy from a Walmart while I am in a Target.Again, you don't have to go to walmart to sell your product to a mom for example. A mom can buy from Target too.
BUT with with iOS you have only ONE option if you want to make a app / game for iphone. For iphone there's only one way or the highway. This is the issue.
With google you can buy from several stores. With iOS there's only appstore.
Nobody gives a crap about fortnite on iOS including epic since they used it to prove a point knowingly that will get banned.
If you don't think 100 $/year are enough to run the App Store, is Apple entitled to ask for more money to developers or not?Never said it is. I'm just saying that apple does make a nice chunk through hardware and license off any dev.
It's a fact.
You have to follow AirBnB's rules too. You have to comply with Amazon's rules. You're not allowed to sell guns on Facebook Marketplace. Why do I have to comply with their rules?
If I remember it correctly, iPhone survived very well for 2 year before creating the massive App store we now have.
Nevertheless, I agree with you, Apple needs to attract developers just as developers need Apple. It's a mutual benefit.
I think many people forget that of free apps, Apple gets ZERO dollars, unless people spend their money on IAPs.
But Apple has still to review the app, still supply all the services.
If there is a free app, ads supported, Apple still gets no money. And there are plenty of those apps.
If IAPs where at 0% rate, Apple would not get ANY money at all for running the AppStore, because every single developer would make free apps, then they would ask for money through IAP so that they could keep the 30%...
The system Apple has created is not perfect, but I haven't read any better proposal here so far.
But I can't physically buy from a Walmart while I am in a Target.
Food for thought from Ben Thompson.
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Rethinking the App Store
Assume that Apple is going to win versus Epic: what is a reasonable approach to the App Store that will gain more developer support?stratechery.com
They are already doing it so not following your logic here.If you don't think 100 $/year are enough to run the App Store, is Apple entitled to ask for more money to developers or not?