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As
.NET is open source. Visual Studio can be installed on Mac OS. By the virtue of being a ".NET specialist" they are involved in other platforms and not just Windows. A Mac makes complete sense for easy cross platform operability.
As I explained before, VS for Mac is basically unusable, VS Code is not matured enough. Those people work for Microsoft directly or on the language/framework or compiler team. They develop on Windows with the regular VS (or use parallels?) but some might need macOS for testing occasionally, that's true. The StackOverflow developers I follow use MacBooks with Visual Studio but deploy to the web (Windows Servers) and would have no need to use macOS at all.

IMO there is no alternative for Visual Studio on macOS apart from maybe Rider. But we're going off-topic a little.
 
.NET is open source. Visual Studio can be installed on Mac OS. By the virtue of being a ".NET specialist" they are involved in other platforms and not just Windows. A Mac makes complete sense for easy cross platform operability.
you can't compile and test for an intel platform on an arm platform.
 
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Macs have been available as an option at several of the large companies I have been at, but always running macOS. For Windows, Dell or HP has typically been the only supported configurations.

All the companies in that image deliver native Mac software, and .NET is available on macOS. Are you sure any of them actually support running Windows exclusively on Apple hardware?

They don't want to issue two machines to people for a whole lot of reasons, so being able to virtualize windows (or boot camp) on a mac has enabled them to allow people to use macs. But because the windows workload is required, and the mac workload is optional, they'll have to switch back to windows machines, which sucks for those employees.

I have first hand knowledge of several companies with hundreds or thousands (and in one case tens of thousands) of macs that virtualize windows on a regular basis.
 
There is no reasonable way to consider playing games to be anything close to "real work", so I don't think games being ported or not counts. :)

Virtualization could definitely be an issue, but Parallels has been very quiet since WWDC, I wouldn't be surprised if there is a major announcement when the first Mac is launched.

I have VirtualBox with Windows on my 4.2 GHz i7 64 GB 5k iMac, and only use it for the convenience when performing simplest tasks since it is such a terrible experience. If I have to work for any extended period of time, or with apps requiring any kind of performance, I use a different computer anyhow.

Considering Ubuntu Desktop is available for Raspberry Pi it would be odd if it isn't available for AS shortly after launch, which means you should be able to run anything you can compile yourself. Of course this means some proprietary software may be cut off (once again, unless there is some virtualization rosetta magic happening) but I definitely consider this an acceptable loss. It's not like there will be no way to run this software in the future, and for those of us that desperately want the 12" back it is definitely the right trade-off.

I haven't ever heard of any significantly large corporate environment running Windows on Apple hardware. Can you give any examples?
Parallels, Fusion and Virtual box are all virtualization platforms, not emulation platforms. The latter (like Rosetta 2) has a massive overhead in terms of performance, often encounters issues - especially with purpose built, highly optimized software like CAD and 3d applications, and definitely isn't supported by the vendors.

Porting from x86/x64 to ARM isn't as simple as recompiling, especially for something like a kernel, or other applications that have highly optimized code (and in many cases, assembly).

You picked the worst of the three platforms - Fusion works really well. One of the top use cases for Fusion is running AutoCAD and Solidworks on Macs for example. If they didn't port those packages to MacOS when it was on Intel, they're sure as heck not going to bother when it's on ARM. It's an order of magnitude more work.
 
As

As I explained before, VS for Mac is basically unusable, VS Code is not matured enough. Those people work for Microsoft directly or on the language/framework or compiler team. They develop on Windows with the regular VS (or use parallels?) but some might need macOS for testing occasionally, that's true. The StackOverflow developers I follow use MacBooks with Visual Studio but deploy to the web (Windows Servers) and would have no need to use macOS at all.

IMO there is no alternative for Visual Studio on macOS apart from maybe Rider. But we're going off-topic a little.
That is strange since I am able to use it ok.
 
Like many others, I'm anxiously awaiting the release of a 2020 Intel 16" MBP. I passed on the Airpods promo in the hopes that a new one would be released this year. I refuse to pay that price for a model that's essentially over a year old and a year closer to losing support.

Believe it or not I'm still working with a late-2009 15" MBP. I'm wayyyy overdue for an upgrade, but I replaced the HDD for an SSD like five years ago and aside from an outdated OS and the ensuing software issues, it still mostly runs like new.
 
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Like many others, I'm anxiously awaiting the release of a 2020 Intel 16" MBP. I passed on the Airpods promo in the hopes that a new one would be released this year. I refuse to pay that price for a model that's essentially over a year old and a year closer to losing support.

Believe it or not I'm still working with a late-2009 15" MBP. I'm wayyyy overdue for an upgrade, but I replaced the HDD for an SSD like five years ago and aside from an outdated OS and the ensuing software issues, it still mostly runs like new.

Makes sense...we want to get as much support for as long as possible! That said, I recently jumped on that AirPods promo full force! If they do update it, sweet. If not, I just got a 16,4 and it's an absolutely awesome system that has reached a level of outstanding consistency and refinement.
 
If you go to the refurbished store, the 16" MBPs with the 5600M graphics are listed as a 2019 models, not 2020.
 
The cooling design of all the latest MBPs and MBAs are so bad that I'm left wondering if it's a deliberate ploy to make the forthcoming Apple silicon Macs look better than they actually will be!
Yup. I got my wife a 2020 Macbook Air and compared to her prior 2014 model, this thing is gasping for air during her many Zoom conferences.
 
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This is an example of an ignorant post.
The latest MBPs as MBAs have terrible cooling issues. Compared to prior models it's ridiculous.
Really? My 16" does fine even under heavy load. Fans spin like crazy, but no sign of throttling, just put it on a cooling stand and leave the lid open. The two big problems I've seen is that enumerating USB devices during bootup takes a *long* time, and target disk mode is dog slow - like spinning disk slow - when using the migration wizard (faster to clone to an external SSD, then migrate from that).

Setting aside the software bugs of course.
 
I’m going to be applying the VRM mod when I get a chance as many people say this fixes throttling issues.

For those who aren’t aware, these chips, which mostly sit at the top-centre of the logic board above the CPU and GPU, are passively cooled only and aren’t connected to a heat sync or heat pipe to active cooling. Many people suspect they overheat as a result.

It’s hard to know whether this is just cost-cutting/laziness or a deliberate decision to cripple performance; or of course, both!
Thanks for that, didn't know that existed!
 
It just means 2020 updates graphics 5600m not a new MacBook lol come on guys
Screenshot_2020-10-27 Refurbished 16-inch MacBook Pro 2 4GHz 8-core Intel Core i9, AMD Radeon ...png

This is how the 5600M model is described on the refurb store, they are definitely sticking with 2019.
 
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I would like a MacBook Pro that doesn’t burn up my lap. I probably shouldn’t have gone for the i9 in my 16”. In my new job I don’t need it. Wish I hadn’t bought it just past the return window when I lost my old job to pandemic BS. I’m likely going to buy the second generation ARM MacBook Pro. I typically go 5-6 years between Macs but not this time. My 16” is very nice but I’m looking forward to ARM now that I don’t need to run a bunch of VMs.
 
Thanks for that, didn't know that existed!
No problem. It mainly improves GPU performance in gaming by reducing or stopping the heavy throttling that occurs. The mod is discussed and detailed in the bootcampdrivers.com forum, Reddit and elsewhere. It’s cheap and non-destructive, so it doesn’t void your warranty (just don’t tell Apple, not it should matter, if anything it might improve reliability/longevity).

Is GPU performance your main problem? It’s very frustrating for me when you first launch a game and it runs smoothly, but in 5-10 minutes performance tanks and the frame rate drops to a half or less its previous or initial rate. It becomes a poor and disappointing experience.

As an aside (and I know you agree), Apple needs to stop being so cheap with its cooling. It’s funny how all the reviewers parroted Apple’s marketing about the fans pushing like 20% more air and the heat sync being 30% larger (or whatever it was) saying it was a “brand new cooling system” when at best it was marginally improved. The heat sync needed to be 100-150% larger compared to the piddly, wafer thin heat sync in the previous anaemic models. A vapour chamber that included the VRMs would be nice too!

At least CPU performance seems to manage to sustain base clocks if you’re not pushing the GPU, unlike those models where Dave2D had to stick in the freezer to get the advertised performance.
 
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No problem. It mainly improves GPU performance in gaming by reducing or stopping the heavy throttling that occurs. The mod is discussed and detailed in the bootcampdrivers.com forum, Reddit and elsewhere. It’s cheap and non-destructive, so it doesn’t void your warranty (just don’t tell Apple, not it should matter, if anything it might improve reliability/longevity).

Is GPU performance your main problem? It’s very frustrating for me when you first launch a game and it runs smoothly, but in 5-10 minutes performance tanks and the frame rate drops to a half or less its previous or initial rate. It becomes a poor and disappointing experience.

As an aside (and I know you agree), Apple needs to stop being so cheap with its cooling. It’s funny how all the reviewers parroted Apple’s marketing about the fans pushing like 20% more air and the heat sync being 30% larger (or whatever it was) saying it was a “brand new cooling system” when at best it was marginally improved. The heat sync needed to be 100-150% larger compared to the piddly, wafer thin heat sync in the previous anaemic models. A vapour chamber that included the VRMs would be nice too!

At least CPU performance seems to manage to sustain base clocks if you’re not pushing the GPU, unlike those models where Dave2D had to stick in the freezer to get the advertised performance.

Ahh, GPU not CPU, didn't catch that was the issue, and explains why I don't see it (eGPU) when I'm cranking things.
 
Really? My 16" does fine even under heavy load. Fans spin like crazy, but no sign of throttling, just put it on a cooling stand and leave the lid open. The two big problems I've seen is that enumerating USB devices during bootup takes a *long* time, and target disk mode is dog slow - like spinning disk slow - when using the migration wizard (faster to clone to an external SSD, then migrate from that).

Setting aside the software bugs of course.
Exactly my point. The new design is super noisy. Tear down videos show how unnecessarily poor its design is. A professional creator friend of mine who is now relegated to Zoom meetings all day for his company, literally cannot use the MBP's built-in mic because the fan noise interferes with the audio quality. He had to buy a separate mic and keep the MBP a safe distance away. None of this was an issue w/ prior models. My wife's new MBA cannot handle nearly as much web video demand as her old 2014 model without the fans going nuts, and throttling performance badly.
 
Almost certainly not. Apple uses its year designations sparingly. They haven’t indicated a new graphics option warrants a new year moniker for the 16” anywhere else, or for any other Mac either as far as I’m aware!
LOL

As the owner of an "Early 2013" macbook pro, as opposed to a "Late 2013" macbook pro, I have to disagree with you.
 
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No problem. It mainly improves GPU performance in gaming by reducing or stopping the heavy throttling that occurs. The mod is discussed and detailed in the bootcampdrivers.com forum, Reddit and elsewhere. It’s cheap and non-destructive, so it doesn’t void your warranty (just don’t tell Apple, not it should matter, if anything it might improve reliability/longevity).

Is GPU performance your main problem? It’s very frustrating for me when you first launch a game and it runs smoothly, but in 5-10 minutes performance tanks and the frame rate drops to a half or less its previous or initial rate. It becomes a poor and disappointing experience.

As an aside (and I know you agree), Apple needs to stop being so cheap with its cooling. It’s funny how all the reviewers parroted Apple’s marketing about the fans pushing like 20% more air and the heat sync being 30% larger (or whatever it was) saying it was a “brand new cooling system” when at best it was marginally improved. The heat sync needed to be 100-150% larger compared to the piddly, wafer thin heat sync in the previous anaemic models. A vapour chamber that included the VRMs would be nice too!

At least CPU performance seems to manage to sustain base clocks if you’re not pushing the GPU, unlike those models where Dave2D had to stick in the freezer to get the advertised performance.
Thanks for all that. Well I'm guessing Apple won't be skimping on the cooling of the Apple Silicon Macs, so at least on the positive side, we can look forward to some machines that work properly. Shame they won't do that for the Intel macs though.
 
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