developer.apple.com is DOWN!![]()
Probably swamped...
It's interesting, I have problems in Windows IE, but not on my MacBook Pro
developer.apple.com is DOWN!![]()
Yep, right on friend. The whole software industry has been well adjusted to selling software using a central store and paying 30% of each sale to the store. 30% per sale are the costs of administration and billing. Rrriggght.
Sorry but that does not make sense. If it was a _fixed_ one time cost it would have been within reason. 30% PER SALE just is not workable.
I said it before, and it just further proves my original statement. Apple really doesn't feel as though the iPod Touch is *supposed* to be 100% equivalent to the iPhone. It's not even a device I think they had any intention of offering at all, in the first place. Their hand was simply forced, because their business model for these devices has always centered around the idea of "profit sharing" from AT&T subscriptions as part of the revenue stream. Then, they found out people were buying up iPhones and never activating them at all - simply so they could have a cooler video iPod with multi-touch. That screwed with their plans, so they threw together the iPod Touch to satisfy that crowd.
They're making it clear that because the Touch doesn't give them any profit from cellphone subscriptions, you're not going to get some of the cool, new iPhone apps without paying $20 or so a pop, to compensate.
Might piss some folks off - but frankly, I never saw a promise from Apple that things would be any other way. People just *assumed* their Touch would always get everything for free that iPhones got because the two devices LOOK the same.
You did not answer what value it adds for a developer. And if you think of it no store ever had done that - charge for entry. Charging for displaying the goods and associated costs + profit is fine - thats how stores work. But charging for nothing and then again charging 30% in the name of "store upkeep" is ridiculous. The $99 is just that - entry charges.
I went to the website before it went down (about 15 or 20 minutes after the press conference) and I was able to sign up and click the download link.
Am I allowed to post the URL to the DMG file here? (I don't want Apple to get mad at me)...
Do you not think that vendors have to pay Wal-Mart in some way to sell their products?
I'm a little confused about this....don't we get free software updates for iPods.
You are opposed to a one-time fee of $99? The value is the central store location, where millions of iPhone users will go... seems pretty trivial amount of $$$ for reaching such a vast audience.
Not 30% and Walmart does not claim whatever they charge is not for profit, just store upkeep. Think of the differences between selling a chair at Walmart and selling a piece of software. (No storage costs, no transportation costs - at least they are negligible and do not increase per copy of s/w sold.)
Can somebody help me outt? I know the SDK thing was released today, but what about for iPod Touch users? Do we download the SDK from the iPhone Link? And I saw the thing were it said the demoed AOL IM. Can I get that NOW?
Please help.
... by these crappy bits -
a) Developer needs to pay $99 per Application to Apple to get it on the Apple store - WTF? If I am a free software developer why do I pay Apple to distribute my apps - Thanks, but no thanks, I can and will do it myself.
b) Apple takes 30% of the Application sales revenue and ostensibly calls it "for store upkeep" - wow, so if my App is worth 100$ and it sells 100 copies a day Apple will take out 3000$ per day to keep their store up and running. For what? Can't be bandwidth, can't be any other per download costs. So this just stinks of greed on Apple's part.
c) Even after paying Apple tax I have to put my App on iTunes store - no other choices. So this forces the Developers to use Macs to develop, and forces both Developer and User to use iTunes to distribute/consume.
So Apple is sucking the bucks from whatever they can without giving single sensible reason as to why and denying choices to the users and developers.
It just stinks of greed - nothing else can explain this seemingly cleverly designed "SDK business". Sorry Apple - you are no longer the company you were - Microsoft suddenly sounds lot better - they at least have good business sense of what will work and what will not.
Think of the amazingly cool stuff the iPhone hacking community has made with their cobbled together toolchain. Now they have the official SDK. So they were able to jailbreak and unlock easily for 4 software versions, and make cool stuff like triazzle (sp?) with effectively zero apple support and only their insight to guide them. I suspect the next 4 months in jailbreak land are going to be seriously productive give that they now have some official tools and documentation. If these folks can jailbreak, getting apps on a jailbroken phone from the SDK via a direct connection is trivial.
So no, if you are at all adventurous there will be a mountain of apps out before 4 months.
Sheldon
Hmm, not sure I just want to give money away to any company, no matter how great. Opinions seem to differ, even among respected economist types, whether this charge is really required. The practices of many other companies seem to suggest that even if it is required, its easy to get away with not charging if the company wants to. What pretty much everyone does seem to agree on though, is that if this is the reason for this charge, $0.99 would likely suffice - the rules for assessing the value are loose at best, if they even really exist, or if they even really apply. I don't mind paying for software updates, but I would like to know the company is being honest with me. So far, I'm not sure.........
$99 + (30% x number of sales) which you again pay for "store upkeep". Does it still sound trivial and reasonable?
Wow, so servers and development costs for the App store are free ?? Amazing....
Just to clarify, this is how I understand it...
1. It cost NOTHING to become an iPhone developer and get the SDK.
2. If you create an app and want to post it to Apple, you must pay a one time fee of $99. (Or is this fee per app you post?)
3. If you create an app and want to post it to Apple to sell, you must pay the $99 AND Apple takes 30% of sales.
4. If you create an enterprise app (what defines an enterprise app anyway?) you must pay a larger fee (I didn't pay attention, but it was like $199 or $249) and Apple takes 30% of sales.
5. If you simply want to browse the Apps store and get software for your iPhone, it cost you NOTHING other than whatever the developer is charging for the App, if anything.
Please correct me if I got it wrong...I'm trying to get it straight myself.
Not 30% and Walmart does not claim whatever they charge is not for profit, just store upkeep. Think of the differences between selling a chair at Walmart and selling a piece of software. (No storage costs, no transportation costs - at least they are negligible and do not increase per copy of s/w sold.)
I code on a Mac Mini. Its not bad, I picked one up at CompUSA for $400!Is it worth to buy a Mac just to be able to develope for the iPhone? I'm thinking about buying a mac mini, because in my opinion there is not a more interesting platform to write applications on than the iPhone.![]()