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I wish Apple charged more. I am a paid programme developer and I get Access Denied when I'm trying to download. It seems people don't mind the charge and are overloading the servers already.
 
My experience with MS development (some time ago) for Windows and XBox was expensive. The MSDN library was an expensive subscription and it was pretty mandatory for commercial Windows development. MS also charge for game submissions (on a per submission basis).

Apple's token cost to prevent casual downloaders grabbing multiple 4Gigabyte files per year really doesn't seem like the end of the world.

C.

+1. As a windows developer I can tell you what that user wrote as far as windows being cheaper is very incorrect. Try and do anything with the free versions and you will be hit with roadblock after roadblock unless you are just doing some very basic development.
 
Uh no offense but Visual Studio cannot be compared to Xcode. Xcode isn't even half what visual studio is. Developing in visual studio is so much easier to use to develop software than xcode. So charging that amount for visual studio is actually justified. Xcode for $4.99 is probably worth it.

I couldn't agree less

Bad in XCode: IB in XCode 3 was bad since it was so separated - but XCode4 its nicely integrated (finally).

Better in XCode: clean separation of the of MVC concept - it is build in the IDE to have a clean design here. In VS 90% of the developers make a mess of the separation of the Model View and Controller because the IDE leads to mixing those. XCode development leads in my view much much cleaner and more reusable code than the mess the VS creates (my background is >20 years windows programming and now 5 years mac development). I used almost all versions for VS and I prefer xcode4 over VS. And the full version of xcode is still cheaper than the 'medium' featured for 'full' featured version of VS. All the companies I worked for spend lots and lots of money on VS products.
 
I'm surprised nobody thinks this move will help the "casual" developer. How many people that browse the app store - see XCode - and think "I could get into that for $4.99" - click "Buy" on the MAS and have XCode ready to go. Before, they would have to know about the developer site - create a developer account - download and install the developer tools.

Or to put it in another real-world (relevant to me) example: iPhone Development classes will no longer have to go through the "Create a Developer Account" process during the first day of classes. Just make sure students grab XCode from the MAS before class.
 
What a bag o' whiners and free loaders. Let's see, Apple makes it available for $5 a la carte or free w/ any developer subscription. Please explain what is not fair about that plan? Maybe Apple would have been smarter to just say XCode is for developers therefore its only available to developers. I know a lot of other companies that limit s/w to trade-only, not retail customers.
 
NeXT didn't fail. They took over Apple and were paid to do so.
Pixar didn't fail either. They took over Disney and were paid to do so.

C.

NeXT as a business wasn't going anywhere. Apple bought them because they had the best software at the time, which they did.
 
All looks good, except for the fact that I'm a paid iOS developer and I get an Access Denied error when I try to download Xcode 4 + iOS 4.3 SDK.

Help?

I'm UK based if that has any bearing.
 
What a bag o' whiners and free loaders. Let's see, Apple makes it available for $5 a la carte or free w/ any developer subscription. Please explain what is not fair about that plan? Maybe Apple would have been smarter to just say XCode is for developers therefore its only available to developers. I know a lot of other companies that limit s/w to trade-only, not retail customers.

That's exactly what they should do. Limit it to dev's only. By peddling it for $5 it looks like they are trying to make a quick bucks on it.
 
And you suddenly need XCode 4 and can't use XCode 3 anymore?

Personally, as long as XCode 3 is available and can install a functioning compiler, I'll be fine. I usually use a more recent version of gcc than XCode provides, but it's tough to get to that point without the system compiler and toolchain installed. My concern is whether XCode 3 (or some free version) will be maintained as we move on to 10.7.
 
5$ are not that much of a problem. But getting an application via the AppStore (with Registration and CreditCard) can be amajor issue in some companies (like ours). It's simply not permitted. Period.

But aside from that, I had been in the dev program privately and I tried Xcode 4. To some, it may be an enhancement. To me, it was horrible. But that's completely dependent on how you work. My usual workflow was simply no longer possible. And I could not get used to the new workflow during the whole period of trial.

So check it for yourself it you are interested. There's no general rule, you have to discover for yourself.
 
I have used both. To me the biggest difference is Cocoa vs MFC. The IDE's seem pretty similar in terms of productivity.

If Visual Studio was *genuinely* 20 times more productive than XCode, wouldn't we see more innovative and more functional Windows software being developed?

C.

No need to use the harsh swear word here!!! :p
 
And you suddenly need XCode 4 and can't use XCode 3 anymore?

Nope, Xcode 3 still works fine thank god. It's just frustrating to see Apple suddenly charging for something that was free. There's no guarantee Xcode 4 will be free when I need to update and there's no guarantee I will have a 99$ account by then either.

Also, there's no guarantee Xcode will still be included with OS updates.

It's just it seems that these days, Apple is all about nickel and diming. Huge record profits, yet let's charge for what was once free. The bottom line seems to be all that counts for Apple nowadays.
 
My 16 year old little brother who doesn't have a job and could barely even be considered a newbie programmer set aside his lunch money today to buy XCode when he gets home.

Anybody whining about the price needs a reality check.

++ well said.

I hope you are a nice big brother and shared your lunch with him :D
 
Personally, as long as XCode 3 is available and can install a functioning compiler, I'll be fine. I usually use a more recent version of gcc than XCode provides, but it's tough to get to that point without the system compiler and toolchain installed. My concern is whether XCode 3 (or some free version) will be maintained as we move on to 10.7.

My bet is XCode 4 will be free for people who purchase Lion, but we'll have to wait and see.
 
5$ are not that much of a problem. But getting an application via the AppStore (with Registration and CreditCard) can be amajor issue in some companies (like ours). It's simply not permitted. Period.

Its an issue we are tackling currently as well. We don't allow it and never will. Currently I have the App Store as a restricted app but as companies move to the App Store its going to hurt enterprises. Without real volume licensing that is.
 
Talk to someone who actually doesn't know Apple's and NeXT's history perhaps might give you sympathetic support.

We used to sell NeXT Developer Tools for $4999.

You're complaining about $4.99 for a Developer IDE Suite that allows you to sell your apps on the App Store to hundreds of millions of perspective consumers and yet you're still complaining.

How much money will you lay down for booze, smokes, and other habits?

Well said. I can't believe all of the complaints about having to spend 5 bucks. For the cost of a cheese burger you can learn to be an IOS developer. Having been a developer for many years, I too remember the days of having to pay big bucks for development tools.
 
Well said. I can't believe all of the complaints about having to spend 5 bucks. For the cost of a cheese burger you can learn to be an IOS developer. Having been a developer for many years, I too remember the days of having to pay big bucks for development tools.

Computers were also still not an everyday thing when NeXT was around.
 
Nope, Xcode 3 still works fine thank god. It's just frustrating to see Apple suddenly charging for something that was free. There's no guarantee Xcode 4 will be free when I need to update and there's no guarantee I will have a 99$ account by then either.

Also, there's no guarantee Xcode will still be included with OS updates.

It's just it seems that these days, Apple is all about nickel and diming. Huge record profits, yet let's charge for what was once free. The bottom line seems to be all that counts for Apple nowadays.

Really? That includes reducing the paid developer program to 99$ from 499$ (Although the hardware discounts made up for the difference if you used them) or including 400$ server software for free in the next release of OS X?
 
What a bag o' whiners and free loaders

Free-loaders? I wrote some(*) of the code (in gcc) being distributed with XCode.


(*) Well, a little bit. Most of my contributions are in a language front-end that XCode doesn't include.
 
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