macOS apps from the App Store are sandboxed
And apps not from their App Store are not.
Thanks for proving my point.
And just why do you think the App Store apps are sandboxed? Because Apple won’t let them through otherwise.
macOS apps from the App Store are sandboxed
Many businesses wanted to have their app offered separately from the App store not to pay the 30% fee, but they cannot. BEcause Apple is like a Mafia family, either you sell through me or nothing.How is it wrong when the developers don't have to have their app on iOS device ?
It seems like they want to use apples platform but not pay. And than try to act like its about the consumer
Seem rather hypocritical from Epic, this is a total push for control. Even says it in the court document, Epic wants Apple to allow other stores on iOS so they can launch an Epic Game Store app to take 12% of the revenue from other game developers instead of Apple taking a cut.
I’m guessing once that happens Epic will throw the cash around to tie smaller devs into exclusive distribution via EGS on iOS like they have on PC, thus reducing customer choice of where they can buy from.
The "sandboxing" is done by the os, you can't bypass it by using a "sideloaded" appAnd apps not from their App Store are not.
Thanks for proving my point.
And just why do you think the App Store apps are sandboxed? Because Apple won’t let them through otherwise.
And vetted? Really? Is that why apps were clipboard snooping for who knows how long? Because Apple vetted the code? Lol. Is that why numerous apps on the App Store track and sell your data despite all of Apple's privacy talk? Do you honestly believe they are reviewing code? Do you think they spend the time trying every app feature and checking all network traffic the app generates? If you believe that, I have a bridge to sell you.
Everyone should be able to write an app and sell it directly to consumers, bypassing the App store, if they wish to take upon themselves the expenses of hosting a server and managing their own customers. Alternatively, they should be able to rely on App store if they choose that business model. That choice should be possible. Anything else is an illegal monopoly, or it should be, and people should not accept it.
Epic benefited from Apple’s tools, distribution platform, and their millions of users. But they are too greedy to give back. Disgusting
I think you have it backwards. The only people giving Apple money are Apple customers/consumers. Customers have already paid for all the development tools and the store ecosystem that is used to deliver the free apps that people crave.
Developers also pay annual subscriptions to Apple for access to the store delivery mechanism.
Developers do 99% of the work to bring software to the App Store, yet Apple demands to take a 30% cut from it's own customers for the privilege.
And you think Epic is the only greedy disgusting one here?
Read the post above yours then come back to us...
I read it before I wrote mine.
I'm also a software developer (have a team of devs these days, but I'm familiar with the economics and the technicalities. Have published on the App Store).
I pay market rates for all the things that developer mentioned and it's tiny; closer to 5% than 30% of revenue
Edit: probably closer to 2% than 5%
Dealing with CC transactions is a real PiTA. Having someone handle all that for you is a huge deal. 30% worth? No, but a sliding scale going up seems fair. First 1000 5%, first 500,000 10%, next 500,000 20% then 30% seems fairer.
Those rates are insane. Merchant fees get smaller, and risk gets lower, the more you transact. Nobody would offer to take a 30% cut to process fees risk-free with a straight face. That is money-laundering / dodgy business / payday loan territory.
You are mistaking the fees as simple transaction fees. They’re not. They’re fees to host and maintain apps and all the peripheral systems around them.
That costs money. You apparently don’t won’t to understand that because it starts to weaken your rant.
From Arstechnica
An Apple App Dev posted views on 30%
DOOManiac Ars Tribunus Militum
REPLYAUG 13, 2020 11:09 AM
I don't know about Android, but this is absolutely 1000% against Apple's rules for doing in-app purchases on their platform. I'm curious to see how fast the ban hammer comes, and how this plays out.
- POPULAR
[edit]
Well that didn't take long. Seems this whole thing was scripted from the start...
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Given the work-to-cut ratio, 30% may have been fair a decade ago when there wasn't a new app every 10 seconds and you actually got something out of being on their store, but these days, with the economies of scale being what they are, its just way too much. Especially on in-app purchases.
But I do want to dispel the myth that Apple/Google/Steam are doing "nothing". Here's what me and my fellow developers are getting for our 30%:
- Credit Card transaction processing
- No liability from credit card processing. This is a big deal so I list it twice.
- Handles all refunds, stolen credit card chargebacks, fraud
- Placement (even if buried) on an easy to use store used by millions of customers
- Fast, reliable hosting & distribution on global CDNs
- Scheduled release times, possibly staggered by region
- Regional pricing (sometimes automatic)
- Platform services (user logins, leaderboards, in app purchases, authentication, anti-piracy measures)
- Maybe 5 minutes of marketing as your app/game shows up in the "new" section for the blink of an eye on launch day. Maybe.
Every time I get upset about the 30% cut I remember all this - especially credit card legal liabilities - and I am fine with it again. Would prefer if it was only 15% or 20%, but I would much rather have the status quo as it is now than have to deal with that mess myself.
Last edited by DOOManiac on Thu Aug 13, 2020 4:23 pm
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No, I pay CDN fees, AWS, GCP, Azure fees, etc. 7 digits worth each year. Data transfer and storage fees get smaller the more you do. Apple runs their own CDN (well, used to be Akamai but not sure these days) so their costs will be a smaller portion than what I deal with.
I've worked in companies that build datacenters and had to budget all of this down to fractions of pennies per unit of capacity.
The bigger the scale the smaller the costs (as a percentage).
You left off a big chunk of what that 30% covers: APIs for developers to write the code on the Apple platform, and app quality/security reviews. Granted the quality checks benefit consumers more than developers, and they can even seem like an unnecessary hurdle, but without that layer of security they wouldn’t have me or my family as customers, nor the millions of others who trust Apple more than Google and way, way more than “sideloaded” anything.
Honest answer. No idea. I think the game is toxic and never touched it myself or let my children touch it. It’s not the point, though.Honest question, could Fornite players not go through a web browser to buy bucks (or whatever they’re called) to use in the iOS game?