Yes, they are the kind of person that likes to leave their options open, so they don’t tie themselves to any phone platform/ecosystem. Cross loading calendars and contacts has been old hat for a LONG time, that’s barely an inconvenience.Consoles are not general-purpose computing platforms essential to everyday life with an enormous and varied software economy. If you think of the iPhone as “yo check out my new game console I just got, it plays all my games and that’s it” you’re probably pretty unique.
By the way, I looked this up since you politely asked.
Essential facilities doctrine - Wikipedia
en.m.wikipedia.org
Granted, something being “essential” has often been difficult to prove in court, but this is how Microsoft’s Windows platform was ultimately considered during its antitrust case. Just from observation, it seems phones are even more essential than PCs nowadays! I would say game consoles would not fall under the definition of “essential facility” at all, would you?
I hope this helps!
Apple’s leading 46% US market share is a minority? I don’t understand. Samsung is second at 32%. I think the court would have to decide what constitutes a monopoly, not you and me, right? Two mobile phone operating systems (fierce competition?) at a pretty equal 50% could definitely be argued that way. Especially since the software economies exist within their respective OS, not outside of them.
I’ll look for the Microsoft thing, if it provides clarity on how these cases come about.
I
isn’t this how Netflix works ?
I think Apple could certainly do better when it comes to articulating the value added by the App Store.
I can say with 100% confidence that the reason why I am more willing to purchase many of the iOS apps that I have is because I can easily install them with a tap from the App Store. Just as important is that I know I can just as readily get rid of that app if it turned out to be not for me. That was the reason I decided to try it and Apple deserves credit for that.
This is precisely Apple’s argument (which again, I wish they would do a better job of articulating) - It’s not just that they have a “monopoly” on iOS devices. It’s that they’ve created such a trusted environment filled with customers who have credit cards already on file that trying and buying apps is far more frictionless than it would be elsewhere. Try to get users to visit your website or download your installer and set up a new account and key in their payment information and most studios are just not going to have anywhere near the same adoption rate.
That’s valuable and it’s significantly more valuable than simple payment processing, which is what I see many critics essentially trying to denigrate the App Store to - a glorified payment processor. Why should Apple be barred from capturing that value, when they are the one who made this paradigm possible in the first place?
Now we can argue how much Apple should take, how much Apple should allow different business models, whether they should be more or less strict with curation, etc. But Epic’s argument is that Apple should get nothing. And suing Google at the same time - who allows sideloading - seems to lay that bare in my mind. If there was no value in an App Store other than monopoly, why was Epic ever in the Play Store? Why sue to get what you already have (an alternative option for install)?
The issues that Apple may have with devs should not have a thing to do with you. Yet if you are a Fortnite player you can no longer play and cannot have have access to Stadia or iCloud due to Apple policy.
These are things that being even more value to you device experience ... Do I need to remind you that you have payed a lot of $$$$ for the devices to be used as a bat?
Apple is using you and saying it for your benefit. Stockholm Syndrome. Just because you don’t know you are becoming a victim of use without any pay it does not mean that you aren’t one.
I am 100% clear of the place and role that I play in the greater scheme of things ...
Apple have become that which they were created to be the opposite of.
They are now the modern day “Big Blue”.
I don’t play Fortnite, but this on top of the xCloud stuff (which I do care about) isn’t a good look for Apple.
The walled garden has long since become Alcatraz.
All the arguments people make about the value of the current model/benefits of Apple and the App Store break down when you consider most of the apps on the App Store are free. And it’s not like big companies with large revenues are subsidizing smaller, indie developers. Heck some of the biggest companies pay nothing (outside of the annual developer fee). And the whole discussion around payment security breaks down because Apple’s payment system only applies to digital goods. So when I buy goods with the Target app I’m not using my Apple ID and credit card information associated with it. I’m using whatever payment information I have set up with my Target account. I don’t hear anyone arguing all transactions via an app should use Apple’s payment system. Nor do I hear of security risks because Apple’s IAP isn’t being used.I think Apple could certainly do better when it comes to articulating the value added by the App Store.
I can say with 100% confidence that the reason why I am more willing to purchase many of the iOS apps that I have is because I can easily install them with a tap from the App Store. Just as important is that I know I can just as readily get rid of that app if it turned out to be not for me. That was the reason I decided to try it and Apple deserves credit for that.
This is precisely Apple’s argument (which again, I wish they would do a better job of articulating) - It’s not just that they have a “monopoly” on iOS devices. It’s that they’ve created such a trusted environment filled with customers who have credit cards already on file that trying and buying apps is far more frictionless than it would be elsewhere. Try to get users to visit your website or download your installer and set up a new account and key in their payment information and most studios are just not going to have anywhere near the same adoption rate.
That’s valuable and it’s significantly more valuable than simple payment processing, which is what I see many critics essentially trying to denigrate the App Store to - a glorified payment processor. Why should Apple be barred from capturing that value, when they are the one who made this paradigm possible in the first place?
Now we can argue how much Apple should take, how much Apple should allow different business models, whether they should be more or less strict with curation, etc. But Epic’s argument is that Apple should get nothing. And suing Google at the same time - who allows sideloading - seems to lay that bare in my mind. If there was no value in an App Store other than monopoly, why was Epic ever in the Play Store? Why sue to get what you already have (an alternative option for install)?
Damn, what a mistake, Epic. The amount of money they are losing right now has to be crazy.
Damn, what a mistake, Epic. The amount of money they are losing right now has to be crazy.
Apple really should function more as a payment processor and take a more appropriate cut than the massive 30% they do now.
Apple provides iOS as a platform, OS and then provides the hardware upon which people use and develop apps in a space which is generally considered more secure and more profitable (on a per customer spend) than Android.Good on Epic for issuing this challenge. Apple has gotten too big for its britches and it's time to knock them down a few pegs.
And I say this as a longtime Apple fan and investor. I don't want them to become the bad guys. Hell, them suing over that pear logo that looks nothing like the Apple logo; that's another case they deserve to lose with prejudice.
EDIT: To all of those who claim Apple offers a great platform and deserves to be paid for it: They DO. Every developer pays to be able to write iOS apps. All of us customers pay for our devices and for services like iCloud Storage. Apple really should function more as a payment processor and take a more appropriate cut than the massive 30% they do now.
They don‘t want to pay because there are other apps using the storefront that get special treatment with reduced pay or no pay (using their own payment processing, completely ignoring the 30%) at all with Apple still hammering „no, everyone plays by the same rules!!!“ message.Wait what? Apple provided a storefront and they do not want to pay rent? This is sacrilegious. A free to play game will not make any money without the storefront provided by Apple. True story. Epic games thinks they are popular and now is trying to get away with it. One thing they forget though. Apple App store is only one. Developers are dime a dozen. Just look at the games that were popular in the early iPhone days and where the hell are they now. The games no longer appeal to anybody but the iPhone ecosystem just get stronger. Bye bye Epic games, you're not missed!