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As far as I understand it, Trump is the president of the USA, so his executive order can be binding to the US territory/companies, but how can this affect the Chinese software market?
Total non-suit. They signed / agreed to the App Store policy. Nothing to sue over.

I'm guessing you are a lawyer that can with complete accuracy can assert this, right? You know, there are also some things called "laws" that go beyond any App Store Policy, right?

If they had a policy that by using their SW you agree to assign all your goods to Apple, and you didn't read and just clicked accept to use it, don't think they could actually come and take all your good, do you?

I don't know if it will pass or not, but I wouldn't be so quick to say it's nothing to sue over. Epic is doing it just at the right time and others might follow. They might not have the intent to actually get monetary compensation, but rather to force a change of legislation forbidding Apple from doing this in the future.
 
While I agree with you, selling via third party is optional. You could in most cases go direct to the retailer. We the consumer/developer pay Apple to use the store (paid applications, or free) and then pay Apple for every in-game purchase. It's a bit much too be honest.
True but for this anology to be correct you would have to say that walmart will stop U the consumer from purchasing from the manufacture directly say those airfrenshner refils u purcheed the base unit but u can only buy the refil from them and they will penalize the manufacturer from direct sales.
 
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I've been with Apple for the past few years for their public commitment to personal privacy and security. The benefit is beginning to become overshadowed by their draconian App Store practices. I don't know how the market will respond, but there's pressure for Apple to change, and I sure hope they do. Their statement about applying the same rules to all developers rings hollow when companies like Amazon and Netflix have been getting sweetheart deals.

I don't care if Apple created and own the App Store. They take advantage of the fact that you can't get your apps anywhere else, and it increasingly makes the open, free nature of the Android + Windows world look much more appealing, even with increased data mining.
 
Fortnites skin bundles has gotten more expensive for less content, and they continue to reuse old skins and charge $15 to $20 bucks for this. The $10 dollar battle pass used to be worth it since you could buy the pass, save your v bucks from it for the next one, usually in 3 months. The new seasons have gone on for up to 6 months, encouraging kids to spend more money.

I’ve watched this. Kids bully other kids to buy the new hot skins. I’m Guessing my new phew has dropped at least $400 in fortnite skins over the last year. $10 dollars here, $20 there.

They know the game is going down hill, and this play was a way of drumming up headlines (and maybe more money) so that people will play again.

This isn’t them being the little guy (though compared to Apple everyone is).

Not using this as an excuse as all round it shouldn't happen, but Epic isn't the only brand doing it. Epic's biggest competitor and in-game cosmetic starter, Steam, do the exact same. Either way though I agree with you, the gaming market has become a 'gimme money' market, there's only a small market within the gaming market that produce passionate and artistic games.
 
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I love that the punches keep getting thrown, but I'm not sure why anything would change this time. If the entire gaming industry starts to blackball Apple, then we'll see what happens. We're off to a good start.
 
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Epic Games. Sigh. So many hours and championships wasted playing the greatest competitive game of all-time: Unreal Tournament '99 CTF. Now they're some strange amalgam of Justin Bieber and Tencent.

Unreal Tournament, what a game. Many hours playing every title but especially 2004, each title was filled with enjoyment.
 
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Okay, so this was very deliberate and Epic was clearly capitalizing on the anti-trust buzz about Apple lately... especially following the xCloud debacle.

They added the payment thing knowing full well that the behemoth app Fortnite would get pulled, and they had their statement/lawyers ready. And theyre Not seeking a cash payout.

Epic knows exactly what it’s doing- they saw an opportunity to get Apple to change the App Store policies and they jumped on in.
 
It sounds like you're defending microtransactions as a beneficial business model and that consumers losing access to paying for those microtransactions is harmful to them (the consumers). Is that correct?

I don't think anyone defends the microtransaction business model, but I'm sure we'd all like at the very least to pay less for each microtransaction.
 
This is the digital future folks. Nothing out there is yours, and your access to it can just go away whenever the true owner feels like it. This isn’t just an Apple thing, this is your favorite movies, shows and music too. It just takes someone getting offended, worked up, or there’s a corporate pissing contest and the customer is the one who loses. Game studios can be the worst at this, making some games entirely unplayable after so many years. If you complain, they would just say that they own the content and you can go pound sand.
 
So say that Epic wins this lawsuit and other app stores have to be allowed on the iPhone. Would this this then apply to every device that has a single store? Like would I be able to download Xbox exclusive games on my PS4? Would I be able to download games from apple App Store on my Nintendo switch?
 
Until apps leave the appstore so you don't have a choice.

Yeah, the endgame of any enforced openness is needing to download a dozen different app stores each with their own payment system and parental controls and obnoxious bugs as each company retreats into their private silo for profit. It’s like Netflix having everything ten years ago versus content being spread over a dozen different major streaming services at present, with a new one every six months.
 
True but for this anology to be correct you would have to say that walmart will stop U the consumer from purchasing from the manufacture directly say those airfrenshner refils u purcheed the base unit but u can only buy the refil from them and they will penalize the manufacturer from direct sales.

Except it would be more like air freshener company asking Walmart to stock refills (the reoccuring microtransactions here) on their shelves, take store space and utilize their millions of eyeballs per year in the store/online store and pay Walmart $0 for that benefit. Yes I get Apple doesnt host the microtransactions here, but still the eyeballs that got dev the download to get that transaction. That has value; getting the customer is ALWAYS the hardest part in business.

And Walmart telling them to get lost and go sell at Target.

Customers can still go buy at Target. Ie. Android here (maybe will see how Google responds). Sure it costs more gas to go to Target but its still a choice; it costs money to switch devices but still a choice.

If Walmart was the only store you could buy good from in your town, then ok, maybe there is a point there.
 
This is the digital future folks. Nothing out there is yours, and your access to it can just go away whenever the true owner feels like it. This isn’t just an Apple thing, this is your favorite movies, shows and music too. It just takes someone getting offended, worked up, or there’s a corporate pissing contest and the customer is the one who loses. Game studios can be the worst at this, making some games entirely unplayable after so many years. If you complain, they would just say that they own the content and you can go pound sand.

It's tough isn't it, we the consumer have made this happen. I'm sure most gamers have used Steam and most movie goers have used Netflix (or a similar service) which promotes such actions.
 
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The ecosystem and experience is Apple's product. They have rules to take part in their ecosystem which just so happens to reach millions of customers. It costs money to set up, maintain and improve the ecosystem and experience for the customers Apple and the developers share. The customers have already done their part in buying the hardware to access the ecosystem so they can have the experience they want. The developers want access to these customers inside the ecosystem. To ensure the experience, the millions of apps need to be checked, verified and placed within the app store. All this costs money and the customer should not have to pay more to ensure the integrity of the ecosystem they chose. The developers need to pay. This is what the 30% fee is. Developers know this and agree to this.
 
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