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The Interface is the thin layer between how the software functions and how your brain functions. You need to know a lot about human senses and cognitive capabilities to be a good Human Interface Designer. But you don't need to know much about how iOS 7 functions, because that is Software Design.

Jony Ive isn't a Software Designer and he isn't a Human Interface Designer. He is an Industrial Designer put in charge of something, he knows nothing about. Give him some hardware to design and keep him away from ruining the GUI.

Your reply doesn't make much sense. Again, ios 7 doesn't function much differently. Besides the control center and app switcher, what is changed significantly besides the design?

I totally get what you're saying, but it's almost like you're suggesting there was a complete tear down and rebuild of ios. It's essentially the same thing isn't it? If the icons and ui didn't get a makeover, ios 7 would just receive a few minor updates.
 
Your reply doesn't make much sense. Again, ios 7 doesn't function much differently. Besides the control center and app switcher, what is changed significantly besides the design?

I totally get what you're saying, but it's almost like you're suggesting there was a complete tear down and rebuild of ios. It's essentially the same thing isn't it? If the icons and ui didn't get a makeover, ios 7 would just receive a few minor updates.

Even though most of the changes between iOS 6 and iOS 7 are seemingly cosmetic, even those cosmetic changes have an impact on the user experience. For example, those icons that are now "flat" can be a little harder to recognize than their skeumorphic counterparts. Also, it seems in some areas, action buttons have been replaced with text. It is always implied that buttons do something whereas text is usually informational in nature. Small things but they can mean the difference between a good user experience vs. a great user experience.

The most pronounced difference I can see between iOS 6 and iOS 7 is the accompanying redesign of the maps app UI. The new maps app, in my opinion, is a UI disaster. Whereas the iOS 6 version of maps had easily discernable cues for upcoming direction changes, the iOS 7 version gives very subtle hints. "Take the next exit" seems like a piece of information that the UI should be shoving in your face. It used to do that but not anymore.

Finally, I do know some professional UI designers. Many of them actually. I believe there are specialized areas of study for people who want to do UI design for a living. I know Stanford University has a program that is pretty highly respected. And if I understand correctly, both Scott Forstall and Marisa Mayer went through those programs. So I do agree that there is more to good UI design that random people with little or no knowledge going through a trial and error process. Having said that, Steve Jobs had no such formal training and yet he was able to shepherd the development of a few revolutionary products that had fantastic UI.
 
Citation needed. I've had a non-compete contract in CA so please, cite your source (recent) or edit your comment.

You can sign them all you want, and choose to live by the agreement if you want. It doesn't mean they're enforceable. Certain ones are always enforceable like when you sell a business. Simple employment related ones typically aren't. See Conan O'Brian v.s. NBC (they ended up paying him a bunch of money to not work). Here's a good writeup:

http://ymsllp.com/news-and-publicat...te-clauses-are-not-enforceable-in-california/
 
No disrespect to our glorious (ex) leader, but I always felt Apple could survive without Steve, but Jony-not so sure.

Hmm... before Steve Jobs came back, this is what Jony Ive designed:
https://www.youtube.com/watch?v=GIFdBp8rbtA&noredirect=1

Different people have different opinions on that product. Personally, I thought it was stupid. It originally was to retail for $9,000 and had the compute power of a $2,999 Power Mac. After Jobs came back, they basically scrapped the idea (this was a low volume product anyway but they basically had to blow out the remaining stock for something like $1500) and then came out with the more sensible iMac. <- my facts on this might be sketchy.

Anyway, my point here is that while I appreciate Mr. Ive's recent designs, in my opinion, without proper guidance, he has had some stinkers in the past.
 
this is just a simple attempt to create more buzz from Apple. Get people going to their site to boost their visits.
 
Do you really believe Jony Ive is the only person involved in the UI design of iOS? The Human Interface team doesn't even report directly to him, they report to Craig Federighi. And they have their own VP, Greg Christie, who used to report to Scott Forstall.
That is just not true. With Tim Cooks functional reorganization of the company (in which Scott Forstall got fired), Jony Ive became Senior Vice President of Design. No longer just Industrial Design but all of Design, making him responsible for the look and feel of software as well as hardware. Craig Federighi only took over the software engineering part of Scott Forstalls responsibilities with iOS and he even lost the control over the look and feel of OS X himself. If you want to change the appearance of something, now you need to get the okay from Ive not Federighi.

We can disagree whether the iOS 7 UI is a huge step backward or a huge step forward, but you can't deny that it is a steep change in direction for which Jony Ive is solely responsible. He is the new all powerful successor of Steve Jobs as the master of taste. And other than Steve Jobs he hates skeuomorphism.
 
You people are crazy worrying about some stupid corporate suit like he's a dead relative. WTF is wrong with you people? Talk about being emotionally invested in a corporation you guys take the cake with your obsessive worship of this company.It's disturbing to know a marketing campaign can so effectively control human beings like this.
 
Your reply doesn't make much sense. Again, ios 7 doesn't function much differently. Besides the control center and app switcher, what is changed significantly besides the design?
The whole philosophy behind the design has changed. Not only how it looks, but the goal how everything should look, has changed from skeuomorphism to anti-skeuomorphism.

Jony Ive becomes Apple’s chief of all Human Interface, could mean no more stitched leather in iOS

I totally get what you're saying, but it's almost like you're suggesting there was a complete tear down and rebuild of ios. It's essentially the same thing isn't it? If the icons and ui didn't get a makeover, ios 7 would just receive a few minor updates.
The software engineering team even changed the way how multitasking works in iOS 7. So I wouldn't call that minor updates. But user interface changes are always the most prominent ones. The new UI wasn't just a makeover carrying the same design tradition further in the same direction, it was a breach taking the design in the opposite direction after 30 years of Mac history.
 
Rofl, I love how you're trying to link taste and personal preferences to IQ. It's the same mentality that all teenagers go through at some point in their lives: I'm right and everyone else is stupid and wrong.

iOS 7's design is a bit of an acquired taste and has been far less popular thus far than iOS 6. It's not about the flatness as much as it is about the loss of skeuomorphism. A lot of people hated skeuomorphism too, but the fact of the matter is: it made the phone feel familiar. The first time somebody picked up an iPhone using pre-iOS 7 software, they automatically knew how to access and use most functions due to their ability to link phone graphics with real life tools. It was super intuitive.

iOS 7 got rid of skeuomorphism entirely, which was the point of the redesign, but they needed to draw a line and they didn't. You can still do a bit of skeuomorphism with flat design to keep the familiarity, but the brilliant team of "a lot" of designers couldn't do better than thin blue text on a white background. The result is a confusing, space-wasting, frankly ugly experience that begs questions left and right about why they didn't just keep a touch of intuitive buttons and familiarity in their OS instead of going to the other extreme and making everything totally foreign for the sake of removing all traces of skeuomorphism.

Not only has Apple removed 6 years of familiarity and brilliant software design and engineering, but it has made a ton of poor decisions that made it hard for people to like iOS 7:

This obsession with white everywhere is ridiculous. The thin font is ridiculous. The slow animations that take a few seconds when you unlock the phone for the sake of showing off is ridiculous. The calendar app pre-7.1 was ridiculous. Replacing buttons that induce familiarity with thin text is ridiculous and space-wasting. Vastly reducing the amount of drop shadow on the icon labels on the home screen is ridiculous and makes it hard to read anything when using bright wallpaper. The list can go on and on and there are a number of blogs out there that actively point out design stupidities with iOS 7.

With iOS 6, the biggest complaint seemed to be that it had stayed the same too long. But even then, iOS 6's design was carefully planned out, carefully executed, and planted a feel of solidity and cohesion in the software. iOS 7 takes a massive step back and just feels like a whole lot of "we don't really know what we want" mentality behind a lot of the design aspects. Removing the linen everywhere was cool and all, but white everywhere is just lazy and I wouldn't at all call it an improvement.

So the main flaws are: it affects readability, affects familiarity with the software, is too harsh on the eyes with the white background and the thin font, impedes workflow with crawling slow animations that exist merely to show off, and is very inconsistent throughout the operating system. This is just a mere summary of the issues underlying iOS 7.

People can have an opinion about design. You calling each and every one of them stupid is just silly and you should probably try to find a new argument.

Very true, Apple needs to read this.
 
I stopped reading when you said iOS 6 is far less popular HAHA. Look at the adoption statistics :) good job knowing nothing about it.

Adoption statistics has nothing to do with design preference. I adopted iOS7 only for control center, nothing more. If Apple doesn't do something about this I will be switching to Android. iOS8 is their last chance.
 
Even though most of the changes between iOS 6 and iOS 7 are seemingly cosmetic, even those cosmetic changes have an impact on the user experience. For example, those icons that are now "flat" can be a little harder to recognize than their skeumorphic counterparts. Also, it seems in some areas, action buttons have been replaced with text. It is always implied that buttons do something whereas text is usually informational in nature. Small things but they can mean the difference between a good user experience vs. a great user experience.

The most pronounced difference I can see between iOS 6 and iOS 7 is the accompanying redesign of the maps app UI. The new maps app, in my opinion, is a UI disaster. Whereas the iOS 6 version of maps had easily discernable cues for upcoming direction changes, the iOS 7 version gives very subtle hints. "Take the next exit" seems like a piece of information that the UI should be shoving in your face. It used to do that but not anymore.

Finally, I do know some professional UI designers. Many of them actually. I believe there are specialized areas of study for people who want to do UI design for a living. I know Stanford University has a program that is pretty highly respected. And if I understand correctly, both Scott Forstall and Marisa Mayer went through those programs. So I do agree that there is more to good UI design that random people with little or no knowledge going through a trial and error process. Having said that, Steve Jobs had no such formal training and yet he was able to shepherd the development of a few revolutionary products that had fantastic UI.


Very much agree.

Ios 7 has a lot less icons and a hell of a lot more text. Bad bad interface move Apple.
 
Very much agree.

Ios 7 has a lot less icons and a hell of a lot more text. Bad bad interface move Apple.

Have you played EA's The Simpsons Tapped Out on the iPhone? I think that would be the perfect interface for the home screens instead of the boring grid of icons on iOS. A continuous isometric 3-d plane. I have a good hundred buildings on my game and can get to them very quickly because I recognise landmarks on the "map" and know where buildings are located. Surely this is the way forward - it would also bring back a bit of fun to the iOS interface.
 
If he does go, we can safely say that is that.

Not really, no one is irreplaceable.

Yes he's very talented and comprehensively rewarded, but not much has happened that's fresh and new over the last eighteen months. Lots of rumors, little action.

Fawned over by the devotees, but resting on their collective laurels, yet promising big things Apple hasn't impressed.

A technical glitch... oh please. A weak excuse. Something's brewing, time will tell.
 
Dammit, I was hoping for more user serviceable Macs, and future Macs where I won't have to worry about getting a paper cut by using them.
 
I stopped reading when you said iOS 6 is far less popular HAHA. Look at the adoption statistics :) good job knowing nothing about it.

Adoption statistics has nothing to do with design preference. I adopted iOS7 only for control center, nothing more. If Apple doesn't do something about this I will be switching to Android. iOS8 is their last chance.


Oh no! What will they do without you?! Lol!!!!

P.S. You are .00000000001% of the iOS user base, sorry to tell you, but you literally have no idea the like of the design compared to the dislike.
 
Oh no! What will they do without you?! Lol!!!!

P.S. You are .00000000001% of the iOS user base, sorry to tell you, but you literally have no idea the like of the design compared to the dislike.

Another one of this guy's famous statistics and deeply flawed views on reality.

Samsung recently surpassed Apple in customer satisfaction, and the only thing that changed from last year is the OS. Suddenly I'm not seeing this 0.00000000001% estimate of yours reflecting off reality. Try again.

Also I had no idea that the iOS user base was 10 trillion.
 
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