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Without the developers, Apple would not have customers. No apps, no customers.

That's perfectly fine and the right mechanism for resolving Epic's problem is letting the market decide. If Epic isn't happy with 30% "tax", they are free to remove their app from Apple's platforms. If lack of Fortnite (or whichever other developers decide to leave the platform) causes a dip in iDevice sales, Apple will react as appropriate for their business strategy. As it stands now, Apple's position is that with over 1.4B devices their platform is still represents an attractive opportunity for developers.

Furthermore, Apple's 30% cut is in line with other major platforms:

Google Play Store 30% (15% for subscriptions after 12 months)
Amazon App Store30% (20% for video streaming subscriptions)
Samsung Galaxy Store30% (or otherwise agreed-upon)
Microsoft Store
  • 30% on games
  • 30% on all sales in Business and Education stores
  • 30% for Windows 8 devices
  • 15% otherwise
Apple App Store30% (15% for subscriptions after 12 months)
 
There’s no understanding there. Microsoft’s “rules” violate the law. Apple’s don’t.

The App Store has been around for a decade, and the terms were just fine with Epic. Why? When you can answer that question, you’ll realize that Epic is nothing more than a greedy, rich developer who wants a bigger cut.
lol and Apple is not greedy with this artificial gate fee to iOS? When they never had such a fee on the Mac for decades.
 
I know that’s not the argument, but it is a point several people have stated in this and other threads.

The mainstream iOS user likely doesn’t care about alternative app stores. Jail breaking was popular for a very small segment of users back in the day.

Now would I like to go and download an app at a dev site, if they had an Apple cert? Maybe, but I like the convenience of a one stop shop.
I agree about the convenience... but not having an option kinda sucks.
I own android and iOS devices and I pretty much stick to the Play store for Android apps.
But there are occasions where I want to load something that isn't available on the store and I trust the source that is offering the app.
 
That's perfectly fine and the right mechanism for resolving Epic's problem is letting the market decide. If Epic isn't happy with 30% "tax", they are free to remove their app from Apple's platforms. If lack of Fortnite (or whichever other developers decide to leave the platform) causes a dip in iDevice sales, Apple will react as appropriate for their business strategy. As it stands now, Apple's position is that with over 1.4B devices their platform is still represents an attractive opportunity for developers.

Furthermore, Apple's 30% cut is in line with other major platforms:

Google Play Store 30% (15% for subscriptions after 12 months)
Amazon App Store30% (20% for video streaming subscriptions)
Samsung Galaxy Store30% (or otherwise agreed-upon)
Microsoft Store
  • 30% on games
  • 30% on all sales in Business and Education stores
  • 30% for Windows 8 devices
  • 15% otherwise
Apple App Store30% (15% for subscriptions after 12 months)
Thank you for spending the time to post the main problem. All except Apple allows you to distribute apps outside the App Store. Just because something seems like it’s “normal” does not mean it should stay like this forever.
 
No there wasn't, Linux was a very popular operating system and just like with Apple using the argument that because there is an alternative mobile OS, they are not a monopoly and thus can do as they please, Microsoft used the same argument, that because there was an alternative OS that customers could use, they were not doing anything wrong. The courts disagreed as they will with Apple (provided the lawyers make the correct arguments)

Linux was popular for a specific group of users. Consumers in the early 2000s were not Linux’s mainstream audience.
 
Your example makes no sense due to the fact, Steam operates on an open platform (PC/Mac) with multiple stores and different ways to distribute apps and games.
But they have rules right? I can’t sell a terrorist training video game on their platform right?
 
That's perfectly fine and the right mechanism for resolving Epic's problem is letting the market decide. If Epic isn't happy with 30% "tax", they are free to remove their app from Apple's platforms. If lack of Fortnite (or whichever other developers decide to leave the platform) causes a dip in iDevice sales, Apple will react as appropriate for their business strategy. As it stands now, Apple's position is that with over 1.4B devices their platform is still represents an attractive opportunity for developers.

Furthermore, Apple's 30% cut is in line with other major platforms:

Google Play Store 30% (15% for subscriptions after 12 months)
Amazon App Store30% (20% for video streaming subscriptions)
Samsung Galaxy Store30% (or otherwise agreed-upon)
Microsoft Store
  • 30% on games
  • 30% on all sales in Business and Education stores
  • 30% for Windows 8 devices
  • 15% otherwise
Apple App Store30% (15% for subscriptions after 12 months)
As I said in another post... it only takes one major win in court and the others will fall in line.
Epic decided to take that risk.
 
You have your fantasy and we have ours. Now back to the main topic, Apple vs. Epic.

My "fantasy" is based on historical evidence and statements from legal scholars involved in the case.

It's interesting that I presented facts, dates, quotes and people.

Sadly I didn't get the same in return.

Oh well, I tried.
 
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In what solar system are these two cases “very similar”? Microsoft had an OS that was running on the far majority of workstations. They wanted to keep it this way. And their OS was essentially THE gateway to the internet. They weren’t the only browser available though, so they tried to make Explorer the default browser.

In Apple’s case, they have a small market share, they make the hardware and OS for their hardware, and they operate a store to distribute software to their hardware. How do they not have the right to dictate terms in their own store that distributes software to their own hardware?

What exactly is illegal about their business model? If you think their cut is too much, what do you base this off? The burden of proof is not on Apple — they set the rate because it is their store, and they have been consistent. Do you really think a judge is going to determine what they think the correct rate should be?

Think about it.

What is illegal about what Apple is doing??? There are other pay systems out there that Apple refuses to allow app developers to use. These is only ONE app store. if app developers want to develop apps for the iphone, they can't go to another store, they have to use the only one that exists which means they are forced to abide by those store rules.

There was only one OS that people really wanted to use and that was Microsoft's windows. Software developers wrote web browsers to work on the OS but Windows refused these other browsers to be packaged or installed along side windows on a new computer install.

What Microsoft did the courts determined to be illegal. The same will happen to Apple.

Think about it.
 
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I've avoided adding my 2 cents to this whole debacle, but I've had enough reading the pro-Apple comments here.

Here's the truth, chew on it.

For all those who want to claim that Apple is right and fair in its offering, your sadly wrong. Let's use this Walmart example, and let's say its the poop stool from Shark Tank as the product. Poop stool can be sold at any brick and mortar store, any online only storefront, and directly from their website. Of course selling it directly nets more profit, but they pay a fair negotiated price to be distributed. Now say Walmart demands a higher cut of the distribution fee, poop stool says OK, no more for you, starts shipping more to Target. It can control its distribution costs by leveraging a fair, marketplace of plentiful retailers.

Now look at Apple's Eco-system. They are the ONLY distributor, warehouse, and payment system available. They are the gatekeeper to the Apple system. They didn't develop the game, they didn't write the code, however they DID provide the tools to make such game work on their Eco-system. Epic didn't rely on Apple tools to make Fortnite, they used the developer tools to make it for work for Apple products. Hence the developers covert the game for every other platform too PS,XBOX,PC,NINTENDO, ANDROID, Etc.

With Apple, you can't sell the software without going through them, you can't change retailers, you can't change app stores, you can't use any other way to reach the customer except through them. There's no negotiating at the table, so every developer loses 30% of their revenue to Apple in return for access to these customers. The Apple developer tools for most are just ways to convert the app to work on ios, so bigger companies like Epic could absorb this revenue loss, but smaller John Doe's in a basement are stuck losing the same amount. 30% makes a difference when you sell millions a year vs $50k/yr on an app.

I believe in the end if the governments of the world aren't paid off, that Apple will lose this fight. They ARE the only way to access the customer base of Apple products. They are anti-competition, and they know it. By trying to shoo these developers under the rug, they're only getting more intensely investigated.

Maybe we need a developers union? To fight for the rights of all developers. Because if every developer got together and collectively pulled down the #1 revenue source of Apple, I think they might come back to the table. Otherwise, we all just eat what's served. "Everyone ignore the problem, until it shows up on your doorstop."
 
As I said in another post... it only takes one major win in court and the others will fall in line.
Epic decided to take that risk.

That's totally fine, but the burden is on Epic to demonstrate that Apple's (and rest of App Stores) policies are harmful to the consumer. Being a monopoly or oligopoly is not illegal. Abusing monopoly position is, which Epic needs to demonstrate in court and have the argument survive the appeals process.
 
You are one of many who don’t understand the issue on iOS. It’s not iOS that’s a monopoly, it’s Apple acting like a monopoly on the App Store with their rules.

I am aware of and understand the issue. I am just making the point that the blanket statement of others, that this isn’t a simple “iOS is a monopoly.”

Apple is not 100% clean in this issue. The rules are obtuse, closely protected, and on occasion dumbfounding. No, Apple’s logic that they are protecting the customer is a thinly veiled excuse of mistakes and deliberate decisions that they make concerning the App Store.
 
I've avoided adding my 2 cents to this whole debacle, but I've had enough reading the pro-Apple comments here.

Here's the truth, chew on it.

For all those who want to claim that Apple is right and fair in its offering, your sadly wrong. Let's use this Walmart example, and let's say its the poop stool from Shark Tank as the product. Poop stool can be sold at any brick and mortar store, any online only storefront, and directly from their website. Of course selling it directly nets more profit, but they pay a fair negotiated price to be distributed. Now say Walmart demands a higher cut of the distribution fee, poop stool says OK, no more for you, starts shipping more to Target. It can control its distribution costs by leveraging a fair, marketplace of plentiful retailers.

Now look at Apple's Eco-system. They are the ONLY distributor, warehouse, and payment system available. They are the gatekeeper to the Apple system. They didn't develop the game, they didn't write the code, however they DID provide the tools to make such game work on their Eco-system. Epic didn't rely on Apple tools to make Fortnite, they used the developer tools to make it for work for Apple products. Hence the developers covert the game for every other platform too PS,XBOX,PC,NINTENDO, ANDROID, Etc.

With Apple, you can't sell the software without going through them, you can't change retailers, you can't change app stores, you can't use any other way to reach the customer except through them. There's no negotiating at the table, so every developer loses 30% of their revenue to Apple in return for access to these customers. The Apple developer tools for most are just ways to convert the app to work on ios, so bigger companies like Epic could absorb this revenue loss, but smaller John Doe's in a basement are stuck losing the same amount. 30% makes a difference when you sell millions a year vs $50k/yr on an app.

I believe in the end if the governments of the world aren't paid off, that Apple will lose this fight. They ARE the only way to access the customer base of Apple products. They are anti-competition, and they know it. By trying to shoo these developers under the rug, they're only getting more intensely investigated.

Maybe we need a developers union? To fight for the rights of all developers. Because if every developer got together and collectively pulled down the #1 revenue source of Apple, I think they might come back to the table. Otherwise, we all just eat what's served. "Everyone ignore the problem, until it shows up on your doorstop."
Before setting up a developers union, I suggest doing some research into how it was for developers before the App Store and the outrageous % games distributors took from developers. You might actually find over the years Apple has done far more for developers than any other company. Bit like how apple music pays artist far more than Spotify does, Spotify might claim apple has an unfair advantage in music but that give that back to artists. Of course thats never is reported as it doesn't fit the Apple is bad narrative thats fashionable to push these days
 
There’s no understanding there. Microsoft’s “rules” violated the law. Apple’s don’t.

The App Store has been around for a decade, and the terms were just fine with Epic. Why complain now?

When you can answer that question, you’ll realize that Epic is nothing more than a greedy, rich developer who wants a bigger cut.

It’s despicable that Epic is willing to sacrifice their customers like pawns.

I believe Epic tried to be opportunistic given the EU and others Antitrust Hoopla. They shot everything they had in one gross miscalculation.

They are now alone on the street corner trying to push The Big Kid off the curb. Why they thought there would be a rush of others joining to push with them is baffling.

Absolute failure in strategic planning by both leadership and legal at Epic.
An Epic fail, pun intended.

They will return eventually. The only question IMO is will Sweeney need to be replaced for Tim to allow it. Many still love to talk about the ruthless side of Steve. Well, Tim can be just as ruthless behind that “It’s Magical” Storefront if not more so.
 
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