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Apple’s biggest cash cow is all the money they make from IAP in games. They’re never giving that up unless they’re forced to.
And you don’t think it’s the same for the publisher?

Which brings me to the general comment I was going make on this subject...

Enter a p**sing contest, you’re bound to get at least some splash damage.
 

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Part of what drives me nuts about all the people complaining about Apple is that they seem to not realize that anyone selling a product, that isn't the product's manufacturer, is charging the manufacturer to sell that product. Everything on the shelf at Home Depot, everything on Amazon, everything at Best Buy, all those companies are paying to have their products sitting there. Apple, Google, Microsoft, Sony, they're not at all unique. It's such misplaced anger.

Nope, not even close. For Home depot and amazon for example I can go elsewhere to get exactly the same product. For Apple and others that lock in, there is only one place to buy.

It's like only be able to go to the Ford dealer to get Ford accessories/parts. We all agree that is not desirable. Now, some people will only go to Ford for everything (which is fine if you only trust Ford and no-one wants to remove that), but lots of people go elsewhere. Its call freedom and competition. I don't switch over to owning a Chevy truck because Chevy is the only manufacturer that has the running boards I want.

Remember folks, we are supposed to own the iPhone, but Apple insists that we can only load pre-approved software. That is non-competitive and monopolistic and Apple should be held to account for the bad behavior.
 
As has been said many times over the past few days.
Google's easy anser is you can always side-load on your android phone so it's not locked down.

I'm sure Google would love to swallow up future iPhone kids mindshare is Apple keeps going down the path they currently are.
Legal issue's don't matter.
It's customers and future customers you want to keep happy.
Sideloading for the masses? Legal issues do matter. Unfortunately the customer may not get what they want as these legalities are being decided. Epic did this purposefully, so this is on them.
 
Apple anti-competitive practices hurt one group of people more than every other: The consumers, and yet a lot of people here cheer for it. And these are the same people that get offended when they're called sheep or fanboys.

Regardless what the contract says - the law is the law, that's what there are courts and contracts have dispute resolution mechanics., which may include arbitration, etc. It is not necessarily Apple who is right.

Regardless what happens, what Epic is doing, might end up benefiting other developers and us consumers in the long run, yet brain dead zombies keep cheering for Apple for getting more money - Newsflash: Apple doesn't care for you, they just care about getting your money. Unless you have a significant amount of stock invested in the company, you shouldn't be defending Apple (or any other corporation for that matter) such blindly.....Their practices only hurt us.

It's not anti-competitive to decide how customers pay at your store. You, the store owner, decide if you take mastercard or visa, or both. You decide if you take paypal, or not. Some stores only take debit, some stores debit and credit, some stores Amex, MC and Visa, some stores doesn't take Amex due to fees, some stores only accepts cash. No customer is ever free to decide exactly how to pay anywhere. Is this anti-competitive?

If the fees are forced down, that is not necessarily a benefit to the customers. It might just mean more automated approval processes, which results in less security, less quality, etc. That has been evident on the Goole Play Store for years. If that is the "benefit" of a $1 off an in-app purchase or not, then honestly, as a customer, I don't see it as a benefit AT ALL.

You get what you pay for. And the poor man pays twice.
 
Unless said clause is determined as being non-enforceable in court or any other methods of dispute resolution - contract are just that, contracts, not the law.
Okay, then let’s wait and see what happens in court.

I just can’t understand why everyone is kicking up such a fuss. It must be because it’s Epic because I sure as hell don’t haven’t seen this amount of reaction from any other studio that has raised concerns about the App Store.
 
I’m all for Epic Games being removed given their violation of T&C’s. They basically add no value to society, targeting people (kids) with addiction problems and encouraging tiny but millions of in-app game purchases. But that’s just my opinion.

It’s ironic how Epic are orchestrating the attack mainly on Apple. There is no doubt Epic make most of their money from iOS platform, why else would they be using Apple as the go-to. It’s funny that? Because Apple have by far the biggest, most popular and successful App platform, yet Epic aren’t happy that Apple therefore make more revenue than the other platforms.

But in support of all other developers and as a non-developer, could someone explain what the 30% cut is for and does Apple/Sony/Google state how the fee was devised? And is it reasonable?

I assume a large portion would be advertising the platform, Building SDK’s, maintenance of platform, improvements, security etc.
 
Epic is not quite the saint you think they are. This is about money, case closed. (Same can be said for Apple — but I’ve never pretended Apple isn’t a for-profit company)

Agreed. Apple isn't no saint either.
 
Think about every game and product built with Unreal Engine.

Apple just announced they are willing to knee cap *all of them* in their crossfire against Epic.

If Epic can’t build and ship updates for Apple devices, all the companies that built apps on Epic’s tooling are dead-in-the-water for future updates. Stuff might keep working for some time, but their biggest dependency will be EOL on Apple platforms on August 28 if nothing changes. Their futures are gone.

1000+ developers using Unreal ought to sign on to Epic‘s lawsuit (or file one of their own against Apple) to protect their own business interests. Apple announced they are more than willing to F-over innocent devs here.

Tell me “it’s their rules / their platform” Apple defenders: who is helped by this?

How does this level of vindictiveness and bitterness help app devs or the consumer?

This is how a monopoly behaves.
They should have picked different tooling. “Signing on” to the lawsuit doesn’t change the results of the lawsuit, and just puts targets on their back. They have no skin in the game - why would they do that?
 
Nope, not even close. For Home depot and amazon for example I can go elsewhere to get exactly the same product. For Apple and others that lock in, there is only one place to buy.

It's like only be able to go to the Ford dealer to get Ford accessories/parts. We all agree that is not desirable. Now, some people will only go to Ford for everything (which is fine if you only trust Ford and no-one wants to remove that), but lots of people go elsewhere. Its call freedom and competition. I don't switch over to owning a Chevy truck because Chevy is the only manufacturer that has the running boards I want.

Remember folks, we are supposed to own the iPhone, but Apple insists that we can only load pre-approved software. That is non-competitive and monopolistic and Apple should be held to account for the bad behavior.


most software on apple is cross platform so you can go somewhere else. yes there is a lot of apps that are ios only but then that's the equivalent of store brands in your analogy. you can't buy Safeway Select soda at Target and you can't get Target's UpandUp products at Whole Foods.
 
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Not really. Unity is simply making a game engine. They have no agenda of forcefully pushing their own store into someone else's store by using manipulative propaganda and victim tactics.
They are probably not after a store on iOS, but their main business runs on top a platform which can kick them off anytime, or simply demand stuff they dislike. Most Unity subscribers are iOS and Android devs, but it's too dangerous to have a business running like this, this kind of business has a big potential to fail sooner or later.

Epic has the better and more successful non-mobile business model.
The mobile platform was just one of many.
 
If you have a subscription via an IAP, and you've had it for a year, do you ever get a lower cost as a consumer when the developer is switched from 30 % to 15 %?
 
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Screw Epic games, I'm with Apple on this one. I've despised them since Cliffy B left, and they let Unreal Tournament rot on the vine for 4 years in a pre-alpha state, and then swiftly put all their eggs in one basket with that abomination Fartnite. They are also effectively 50% owned by the CCP since Tencent's majority stake acquisition... I have no intention of ever supporting them again.
 
Remember when Adobe ran up a stink because Apple dropped Flash?

Same old 'Big Brother' nonsense back then, same again today.

What on Earth are you talking about? Apple isn’t banning anything.

If a company breaks a rule that is written in a contract, it’s the author’s right to terminate that contract.

If Epic don’t like the terms (which, for the many years they’ve partnered with Apple, they haven’t kick up a fuss about), they can always go elsewhere. The point is - it’s not Apple’s fault that Epic broke a contract.
See Apple terminates Epic Games iOS/Mac developer accounts in latest salvo - millenium.us.org 8/17/20

Epic is now seeking to restrain Apple from ' removing, de-listing, refusing to list or otherwise making unavailable the app Fortnite, including any Fortnite update, from the App Store', as well as prohibiting Apple 'from taking steps against Epic’s other games and against the Unreal Engine in retaliation'.

Epic's claim that Apple's action 'harms millions of innocent customers worldwide' is certainly with merit, and not only relating to the inability to play Fortnite. Unreal Engine is one of the most popular development tools in the industry, and this action could harm countless other developers who use it to create their games.

Are the consumers just cattle fodder to Apple now? Your expressing this in the terms that EPIC is totally responsible for Apple pulling the plug on accessing their paid for games. Isn't that pretty harsh on consumers? They should have halted sales not halted access, but now they taken it further than they should.
 
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They are probably not after a store on iOS, but they built a business on a platform which can kick them off anytime, or simply demand stuff they dislike. Most Unity subscribers are iOS and Android devs, but it's too dangerous to have a business running like this, this kind of business has a big potential to fail sooner or later.

Epic has the better and more successful non-mobile business model.
The mobile platform was just one of many.

Unity (the company) aren't selling anything on the AppStore. How can they be banned?
Any single game or app that uses the Unity engine can of course be banned, but that's got nothing to do with the Unity product itself, that's simply because the developer that used the Unity framework for their app/game got their app or game banned for some reason.

Apple isn't banning the Unreal engine. It is banning Epic's entire Apple Developer account because they breached contracts and terms of service that Epic legally agreed to when they signed up.

It's like doing a traffic offense where you loose your license because what you did was illegal, and then you lost your license. And then you started crying about it, because you don't think it's right. Well, during driving school, you probably learned what was legal and not legal to do. And you probably had to take a test to prove that you understood the rules. And then if you don't play by the rules you agreed to, your license is revoked. Naturally. Doesn't that make complete sense?

Guess what, actions and decisions has consequences.
 
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I have come to the conclusion that buying Apple products causes Stockholm Syndrome. This move by Apple does not look good. I hope there is a compromise.
 
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You do realize that at one time the Supreme Court of the United States ruled that slavery was legal. Just because a document is signed does not mean it is right and that it will hold up under scrutiny or time. That is why courts rule on contracts rather than have the police just enforce them directly.

Almost all contracts have a clause that states if any part of this contract is held unenforceable all other parts of the contract remain. This clause would not be needed unless it was common for contract provisions to be overruled by courts or judges.
Are we really comparing Apple charging a fee for the app store to slavery...
 
OK, how would you regulate Apple? Are you going to break them up? Force them to lower their cut? What?
The govt will enforce rules for Apple like they did w/ MS back then. If they don't comply, they simply have to pay a fee that's all. MS paid like 1M dollar a day for not removing windows explorer browser from their OS. If the govt get mad enough, they'll do something more drastic.
 
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