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As part of the ban Apple could exclude code developed by Epic or they could argue that getting royalties from other developers violates the ban and they could send letters to developers explaining that use of unreal code isn’t authorized.
This isn’t a ban of the engine, the unreal engine is not malicious code. Doing what you propose would only harm other developers.
 
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Revise App Store guidelines. You know the climate and PR is very bad for Apple. iPhone nad App Store cut are only two things keeping them alive. It's time to go out of basement, allow alternate App Stores and release next big thing that will earn money instead of Apple Tax.

Revise them how exactly? Make in-app purchases exempt from the tax? Now everyone and their grandma is releasing free apps with in-app upgrades, not to mention that every app uses a separate billing system. Cut the fee out completely? Apple is rich, but I am not sure they are that rich long-term — keeping all that infrastructure and the army of support engineers is not exactly free, it likely costs them billions per year to operate. Maybe they can reduce the fee to something more palatable, say, 10%? Sounds more reasonable right? Only now Epic is saying "oh, we are not paying the 10% either".

Also, allow other entities to set up separate App Stores? As a small-time developer, I am strongly opposed to this. I want my app to be discoverable for all users, not be locked behind one stores of many.

In the end, how would the customer benefit from all this? Epic says that they are fighting for freedom and customer rights, but just look at the mess Epic is doing with their own games store... paying off developers to sign exclusive deals and blocking games from being distributed on other platforms. Imagine if Apple were to forbid devs to offer Android versions of their iOS apps!

If that doesn't happen and Apple isn't forced to open up iOS, macOS will be closed up the same way in next 3-4 years. Mark my words, I will certainly dig out this post then.

People were claiming this about OS X five years ago...
 
This isn’t a ban of the engine, the unreal engine is not malicious code. Doing what you propose would only harm other developers.

Not to mention that there is absolutely no legal or logical base for anything like that. If Epic stops supporting Unreal Engine for iOS, that would be 100% their decision. If that happens, developers licensing their engine should promptly take legal action.
 
Yeah, they can do whatever they want. Just like you can do whatever you want with your business when you become the CEO of some big tech company. Don’t like it? Stop giving em your money and go find someone else to play Fortnite with.
No, they can’t and that thinking is what’s going to get them in trouble 🙄
 
I own hundreds of dollars worth of games and apps. Many of which are not even available on Android.

That's not a lock-in. That's a choice.

That's like saying you are locked in to having a certain body shape or size simply because you own hundreds of dollars worth of clothes that are in a specific size. And that those clothes might not be available in larger or smaller sizes, or not even available at all any more. All of which prevents you from loosing weight and getting healthier.

The same happens if you move from PC to Mac, or Mac to PC. Or from PlayStation to Xbox, or Nintendo to PS, or Xbox to Nintendo, etc, etc.

The idea that digital purchases should follow you through life is a really nice idea, but it will never, never, become a reality. I've seen many iOS apps stop working on newer versions of iOS, simply because the developers has stopped working on them and supporting them. Should I get mad over that? Loosing a few dollars here and there because the developer has moved on? Ehh.. no. The developers don't owe me life-long support and updates for my $5 purchase... That wouldn't be very sustainable for any developer!

There is a reason why software used to cost A LOT more than it does these days. Even several thousand dollars worth of Adobe software wasn't supported any more after the next major release, which happened every other year or so.

Come on.
 
Not worried about Unreal being kicked out... Sucks for consumers and companies doing games in it however.

I'm mainly unaffected by this don't play anything unreal on mobile.. (heck I don't play anything on mobile=
 
Yep, I'm not an avid gamer, but I do play Playstation, Switch, and PC games casually. All this tells me is don't get into Apple's ecosystem for gaming unless you wantt the same lackluster user experience you get with the rest of the ecosystem. Its annoying enough having to leave an app whenever I can't buy something directly in the store, I'll just look elsewhere to avoid these annoyances and other Apple restrictions when it comes to gaming. Why lift a finger to use my phone for gaming when I don't have to do that with a console, PC, or even my MacBook.

Not to mention the perceived buying risk. Why buy a game on iOS when Apple could change the rules at anytime and limit updating or make the game unplayable. I'm not buying any game in iOS with that risk when I can just buy it for another platform without fear.
Even on a mac is better to avoid the mac app store, and getting the game directly from the developer or other store. Apple is just terrible reviewing updates, and you can find yourself waiting for weeks for a patch to be applied.
 
Not to mention the perceived buying risk. Why buy a game on iOS when Apple could change the rules at anytime and limit updating or make the game unplayable. I'm not buying any game in iOS with that risk when I can just buy it for another platform without fear.

Except that Apple didn't change the rules... The game developer violated the rules.

But you raise a good point. The current system is exploitable, since developers can utilize the popularity of their apps to blackmail Apple. A better move from Apple would probably have been to leave the previous version of the app in the store and just not approve the new version.

Edit: just realized that this was not a new update, it was Epic sneaking a back-door behavior change in the app. This was a deliberate, calculated provocation, using addicted children as a collateral.
 
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What would be your strategy for resolving this? Give in and allow Epic to bypass your billing system? Something else? What would you do?
I’d suggest apple rethinks its terms if they don’t want regulators doing it for them.
 
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This won’t hold any water. They clearly violated the guidelines they previously agreed to. Maybe this would swing if they tried this lawsuit before signing, but as of now they’re breaching their own contract. These were the consequences they agreed to.
Violating the guidelines isn't the problem. If you do that, your app gets rejected, you fix the problem and submit it again. No big deal.

The problem is that they submitted an application which intentionally changed its behaviour after a few months. So it was reviewed, the app behaviour at review time met the guidelines, and a few months later it changed to behaviour that was blatantly in violation of the guidelines. Kind of fraudulent.
 
I’m not on either companies “side”, but some of the fanboy comments in here are cringe worthy.

Newsflash guys; like Apple, you have become that which you once hated.

Yeah it was sad evangelist are tend to defend companies they favor.. even they are not their kin...

This is only causing bloodbath on both side, two of them already take much damage. Epic no longer get access to set of lengthy iOS and MacOS SDK, while it would affect other publisher who using Unreal Engine. Because of power and position I think Apple still win over this case, but Epic already left enough harm in Apple face.

I no rooting with Epic because of their deliberate plotted action, but I have no love for Apple too for this case due AppStore policies. This was escalate quickly since Hey case and Epic take a step further.
 
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In all the times we seen Apple facing a lawsuit, has anyone seen Apple saying "we are yanking your entire access to its App Store and app development tools"? If I am not mistaken this is new, and dangerous.
Since Epic has made it very clear that they don't want to follow the terms of their agreement with Apple, clearly Apple can cancel it.
 
Whoever is right in all this, one useful thing can be learned here: avoid investing in iOS games on any level. Just play them elsewhere.

Games are never an investment, regardless of the platform.
If you want to invest in something, then invest in a good book or training course that will actually teach you something valuable. They sell training courses on Udemy for the same and lower prices than many games sell for, and those courses can actually provide knowledge for a successfull career and life.
 
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Hopefully the end result from all of this is preventing Apple from forcing devs or companies to pay Apple 15/30% of their revenue. This would destroy a significant chunk of Apple's revenue, future plans, and send their stock falling but it's only a matter of time til the US gov't steps in. Apple deserves all the bad press it gets over this.
So ask yourself: Why does Netflix not have this problem? They don't pay Apple a penny. Because they read the contract, decided not to violate it, and figured out how to get 100% of their revenue. While staying within the contract, and Apple doesn't mind.
 
I’m as big of a fan of Apple as anyone else here... but defending Apple on this is weird to me. You LIKE paying more for things as a consumer because of the high cut Apple takes because they can? Should Microsoft take 30% of every windows program, that you in turn pay for?

Huh? Because they can? Are you lumping Google, Nintendo, Sony and Microsoft in that statement? You do realize what Apple brings to the table, like billions of devices and customers that actually PAY for apps and services nevermind the software tools and support. So Epic should be allowed to reap all the benefits while Apple provides the app store for free? And you think Epic is going to charge customers less money 😂
 
Except that Apple didn't change the rules... The game developer violated the rules.

But you raise a good point. The current system is exploitable, since developers can utilize the popularity of their apps to blackmail Apple. A better move from Apple would probably have been to leave the previous version of the app in the store and just not approve the new version.

Edit: just realized that this was not a new update, it was Epic sneaking a back-door behavior change in the app. This was a deliberate, calculated provocation, using addicted children as a collateral.

Apple's letter to Epic cites "vague app store update descriptions" as one of the reasons for termination, which is absolutely changing the rules because Apple repeatedly publishes it's own apps with meaningless gumph in that box.
 
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