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It depends on the developer. A large well-known developer, likely yes - the return isn't worth it.

A small developer with a killer app will. People forget that roughly 400,000 gen 1 AVPs were sold (while bringing in an extra $1.4 Billion in revenue for Apple).
That is true. When my business was a smaller family business we could take on jobs and do things that I would not do as a now larger company. My time in a small family business and using our resources is much different in a much larger company.
 
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Who will buy this :

- rich people (so yeah buying it it's auto flex... flex is bad)

- YouTubers to review
 
I just can’t believe how ignorant Mac users seem to be about anything outside the Apple bubble. Half the top comments sound like peasants from 6 centuries ago looking at a computer from the first time “ Muahhaa ! What is this funny looking thing that makes noises and lights ? Is it more useful than my horse ?“

My Quest 3 has thousands upon thousands of games, educative apps, simulations, Microsoft Office, 3D drawing and design apps, immersive apps from Disney, Lucasfilm, Marvel, all the social media apps, Zoom, Steam, etc… And all this was developed for a vastly inferior VR headset tech.
And people here are still going “ but what is used for ? “ ….

The only thing that’s keeping Apple’s superior VP from soaring is the insane price.
 
I just can’t believe how ignorant Mac users seem to be about anything outside the Apple bubble. Half the top comments sound like peasants from 6 centuries ago looking at a computer from the first time “ Muahhaa ! What is this funny looking thing that makes noises and lights ? Is it more useful than my horse ?“

My Quest 3 has thousands upon thousands of games, educative apps, simulations, Microsoft Office, 3D drawing and design apps, immersive apps from Disney, Lucasfilm, Marvel, all the social media apps, Zoom, Steam, etc… And all this was developed for a vastly inferior VR headset tech.
And people here are still going “ but what is used for ? “ ….

The only thing that’s keeping Apple’s superior VP from soaring is the insane price.
and probably the weight, but I do agree with you. Price is a massive factor, but you also get what you pay for, in comparison to the quest which is junk [I have developed for it].
My focus now shifts to the VP with this update, and glasses moving forward [which has always been my interest]. VR is niche, AR is not.
 
Quick everyone - get your pre-orders in!

Umm, anyone?

C'mon, there must be more people than Tim Cook who wants one. And he got his for free.
You joke, but I have disposable income to deploy, and since this may be the last Vision Pro that Apple ever releases, I'm strongly considering picking one up. It's fantastic for watching movies.
 
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Every complaint about AVP has been some version of too expensive and too heavy/clunky/uncomfortable, and they addressed neither issue except for a ridiculous looking new strap. Doesn’t seem they’re treating this as a serious product.
The new strap would absolutely address the comfort, I bought a custom strap for the OG AVP and it allowed me to use it for 8+ hours at a time in comfort. The difference was night and day.
Those of you who own an AVP, what’s your main use case for it and would you benefit from M5 for that particular use case?
The main reason I returned the original AVP is that the M2 was an inefficient chip. It would get hot and would be underload almost constantly. Apple Intelligence was delayed for this reason (until Apple was able to squeeze it in through massive efficiency improvements).

I felt that the passthrough, while miles better then competitors was too weak/blurry, and 90fps while good, sucked in some scenarios. I also felt while the virtual display was very good, it again was too blurry/not as sharp as a monitor. So with the M5 since they bumped it up to 120hz and 10% more pixels I do think it is enough for me to actually keep this time around.

Obviously when I get it, if its still too blurry for me then it will be returned back. For 3.5k I insist on it being a perfect product and the original version is 95% there I am hoping this is enough of a bump to push me to 100%.

To answer your original question I used it 80% for work. It really is a productivity beast and being able to have a huge ultrawide wherever you go is a gigantic bonus. (If you travel at any level of frequency, you need one). 20% of the time for entertainment, watch shows while laying in bed or reading the news.
and probably the weight, but I do agree with you. Price is a massive factor, but you also get what you pay for, in comparison to the quest which is junk [I have developed for it].
My focus now shifts to the VP with this update, and glasses moving forward [which has always been my interest]. VR is niche, AR is not.
Exactly in the same boat here, we are planning on releasing a few native AVP apps this fall and were waiting for this to drop.
 
Just what is up with all this negativity on this one device? It’s beyond reason, especially from a few people. It seems most of it are from people who never used it or even went into a store to try it. Why don’t you just say it, “I want it so bad, but I can’t afford it; and I am so jealous I can’t see straight, so the only thing I can do is come here and bash it and the people who have it.”
 
The Sci-Fi movies I grew up on had me believe that this tech would be worn by everyone in the year 2025 as we stayed locked away in our homes while living our best lives virtually, blissfully ignorant of the decaying world around us. Apple, don't let your greed deny us of that reality...please make these VR goggles more affordable.
 
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Idk who in their right mind buys this when all signs point to this product being dead moving forward internally at Apple. They probably already had the work done and manufacturing ramped before Meta’s announcement and their pivot to catch up. It’s not like they changed much here. At least it got a current gen chip this time. Buy it if you have more money than sense—or just have too much money!
 


Apple today updated the Vision Pro headset with its next-generation M5 chip for faster performance, and a more comfortable Dual Knit Band.

Vision-Pro-M5-Announcement.jpg

The M5 chip has a 10-core CPU, a 10-core GPU with Neural Accelerators, and a 16-core Neural Engine. Apple no longer lists how much RAM is in the Vision Pro, so it is unclear if the new model is equipped with 16GB of RAM like the previous model, or if it matches the maximum 32GB of RAM available in the new 14-inch MacBook Pro with the M5 chip.

With the M5 chip, the Vision Pro offers faster performance and longer battery life compared to the previous model with the M2 chip. Apple has not provided any overall performance figures, but its website says the Vision Pro now offers up to three hours of video playback per charge, compared to up to 2.5 hours for the previous model.

Apple says the M5 chip enables the rendering of 10% more pixels on the displays compared to the previous model, resulting in sharper images and crisper text. And the Vision Pro can now ramp up to a 120Hz refresh rate, up from the previous limit of 100Hz. Apple says 120Hz support reduces motion blur and provides a smoother experience when using Mac Virtual Display.

With the M5 chip, the Vision Pro gains hardware-accelerated ray tracing and mesh shading, for improved graphics rendering. These capabilities were first introduced with the M3 chip, but the previous Vision Pro only had an M2 chip.

Apple says the M5 chip's faster 16-core Neural Engine, and a Neural Accelerator in each GPU core, make AI features run up to 50% faster than on the previous model.

The updated Vision Pro still has an R1 chip for input processing. The headset continues to support Wi-Fi 6, rather than Wi-Fi 6E or Wi-Fi 7, and Bluetooth 5.3.

There are no design changes or new color options, such as the rumored Space Black. There is still a tethered battery pack, rather than a built-in battery.


The updated Vision Pro comes with the Dual Knit Band, a Light Seal, two Light Seal Cushions, a cover for the front of the device, a polishing cloth, a battery, a USB-C charging cable, and Apple's new 40W Dynamic Power Adapter with 60W Max.

The previous Vision Pro came with Apple's discontinued 30W USB-C Power Adapter.

The new Dual Knit Band comes in small, medium, and large sizes. It is available to purchase separately for $99, and it is compatible with the previous-generation Vision Pro. You can find your preferred size by using the Apple Store app on the iPhone.

Apple-Vision-Pro-Dual-Knit-Band.jpg

Apple says the Dual Knit Band features two straps knitted into a single piece. The upper strap goes across the top of the head, and the lower strap goes across the back of the head. The lower strap has tungsten inserts that provide a counterweight for additional comfort, balance, and stability. You can adjust the fit of both of the straps with the Fit Dial.

Another new accessory is the Logitech Muse spatial stylus, and Apple will begin selling the PlayStation VR2 Sense controller starting Tuesday, November 11.

The updated Vision Pro is available to pre-order starting today, and it will begin arriving to customers and launch in stores on Wednesday, October 22.

In the U.S., the Vision Pro continues to start at $3,499, and it can be configured with 256GB, 512GB, or 1TB of storage. The new model is also available in Australia, Canada, China, France, Germany, Hong Kong, Japan, the U.K., and the United Arab Emirates. Availability in South Korea and Taiwan will begin at a later date, according to Apple.

You can demo the new Vision Pro at an Apple Store starting October 22.

With the iPadOS 26.1 update, set to be released later this year, Apple says the Vision Pro app is expanding to iPad. It was previously on the iPhone only.

Article Link: Apple Updates Vision Pro With M5 Chip, Dual Knit Band, and 120Hz Support
wait so the new one is 150grams heavier than the old one? is that just the headband adding weight?
  • 600–650g (21.2–22.9 ounces)
  • vs
  • 26.4–28.2 ounces (750–800 grams)
 
Idk who in their right mind buys this when all signs point to this product being dead moving forward internally at Apple. They probably already had the work done and manufacturing ramped before Meta’s announcement and their pivot to catch up. It’s not like they changed much here. At least it got a current gen chip this time. Buy it if you have more money than sense—or just have too much money!
Its a transformative device. When I first wore it, it felt like the first time I got a computer, mind blowing stuff
 
It depends on the developer. A large well-known developer, likely yes - the return isn't worth it.

A small developer with a killer app will. People forget that roughly 400,000 gen 1 AVPs were sold (while bringing in an extra $1.4 Billion in revenue for Apple).
have there even been 5 consumer applications that have hit ROI of 1:1? I doubt it...

Apple should have / still needs to seed development funds for this device, especially if they make a 3rd one (which I think they probably will). Basically what they did early on for Apple Arcade but for ...useful Vision applications.
 
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I think I’ll finally schedule a demo. My main use case would be for watching movies (primarily 3D), so the 10% pixel increase is welcome. 120HZ is also a nice improvement over its predecessor for higher quality passthrough.

I already have the PSVR2, but that unfortunately doesn’t allow for 3D movies. Gaming is pretty great on it, though. The controllers (which are compatible with AVP) feel so good to hold and use. The PSVR2 requires you to be in a bright room, so you can’t turn out the lights and just watch something in bed like you could with AVP. If there was an official way to plug my PSVR2 directly into my Mac Studio and be able to operate it in VisionOS, that would be awesome. I know that won’t happen (even though it does work with PC).

I know many people would prefer AR glasses over this mixed reality experience, but I prefer a more immersive experience. I can see Apple transitioning to AR in the future, since that seems to be where everything is going. I wonder how many AVP iterations there will ultimately be. I think it’ll be a long wait for another AVP to be released, so if anyone is interested in this style of immersion, now’s probably as good a time as any to give it a go (at least trying the demo).

I probably couldn’t justify buying one at this price just for watching 3D movies, but it might be the only way to get this level of quality. AR glasses won’t be able to do what this does for a long time.
 
I dont think performance was a big problem with the Vision Pro. I think going to M5 brings some small benefits like battery life, maybe better and sharper rendering of the center of the screen etc. But I doubt anyone that puts on v1 vs v2 is going to be able to tell the difference.

The main reason why they put the newer chips in is basic economies of scale. They will use the new chips for several systems so they order x amount of them. It will be more expensive to continue producing older versions of chips so it’s just cheaper to put the new chips in the same product than the old ones.

Just imagine setting up a whole factory line to make 50k M2 Chips and how much that cost per chip when you have another line making 2m M5 chips and how much the marginal cost of producing those are. Apple will be making more money off each Vision Pro system with the new chip than the old ones.

Btw, one tip for the Vision Pro is to but the Annapro Headband and then take the light seal off. The whole thing becomes a lot lighter and you get your peripheral vision back. It actually feels your more wearing glasses than a big headset. It’s a game changer.
 
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Development purposes.

If you want better apps, you need better hardware. The M2 can only do so much before you need a better chip. The highly sought-after "killer apps" would undoubtedly become even more impressive with enhanced hardware.

Apple is providing developers with the necessary tools and resources to expand their creative vision beyond the capabilities demonstrated with the M2 model.

See iPad over the years.
 
Honestly, I've been using it since Day 1. I don't recommend it to everyone yet. It's still price too high and the quality of the apps isn't there. Apple still hasn't updated some of their own stock apps to VisionOS.

Get a Gen 1 for under $2,000 if you are curious about the AVP. That's a lot easier to stomach than nearly $4,000 with taxes.

I would say this as well. If you’re really into this stuff then it’s not a question and you already know. If you aren’t sure then heck no. Value is relative.
 
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