Disagree. Even when they are identical to sunglasses, I'd predict only 5-10% of people would use them.nobody wants to strap a heavy brick to their face for 3500 dollars.
VR/AR will always be DOA. This will only take off if the device is identical to a pair of sunglasses in size and weight.
I was saying it in the sense it's kinda good such addictive technology not being affordable for the majority of the population.Say what?
Wouldn't addiction-inducing aspects lead to MORE engagement?
I said this the moment pricing was announced.Its price point is too high for most consumers. What has worn off is the novelty factor. Cannot imagine most people going in to actually buy a device, more likely to see what the hype is about.
I think wearabilty comes down to where people will wear it. I can't find a personal reason to wear it out of the house, but wearing it in my living room, the bulkiness would be less of a factor for me.I think part of the disinterest is just that current VR headsets are huge. Who wants to wear that monstrosity on their heads (and then that battery pack hanging off it?) Yuck.
If you can reduce VR headsets to the size of a pair of glasses, like those Meta Wayfairers for example, that size will get people excited.
That's why I did a demo. I had no plans to buy one, but I was impressed with the demo.Its price point is too high for most consumers. What has worn off is the novelty factor. Cannot imagine most people going in to actually buy a device, more likely to see what the hype is about.
I wouldn’t say just gaming, but you’re spot on with it being for short term use. It has well-documented clinical uses, both patient and provider side. There’s a lot of niche fields that also benefit from it, but again, it’s not something you wear all day and minimal mass market appeal. Chances are if you don’t already own a VR headset, you’ll never buy this, and that’s coming from someone who has owned three and has no plans buying this.VR is great for immersive, solitary, short-term entertainment. You know what that is? Gaming. And guess what you can't do with the Vision Pro? Gaming.
If you want to be productive, you want to be comfortable and be able to work for a whole day of 9+ hours. That's not what the Vision Pro is for because you simply can't wear it that long, the battery can't take it, the weight is too much, the pressure on your head is too much.
Seems like it wants to be an immersive virtual meeting machine. Everyone hates meetings, no one wants to be immersed in them any more than they have to be.
I think wearabilty comes down to where people will wear it. I can't find a personal reason to wear it out of the house, but wearing it in my living room, the bulkiness would be less of a factor for me.
If you ignore the fact that the AVP was in the operating room its would be no big deal, you have to start somewhere, and it's starting. While I think we're a couple of years off from XR being used by doctors to operate on people.
For $100 they’d fly off Apple’s shelves and played with, but still wind up collecting dust in a closet.I'd be very curious if they dropped the price to $100 if the actual usage of the thing went up all that much 😅
Yeah, this is exactly what Apple wanted I'm sure.Apple fully expected this. WWDC2024 will give it another boost, and again in September.
Anybody that expected the interest trajectory to go up, up, up doesn't understand the economics for this type of product release.
Apple knows they are entering a new-for-them market, and they are doing so cautiously, with the long-game in mind.
This will end up like the G4 cube.