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nobody wants to strap a heavy brick to their face for 3500 dollars.

VR/AR will always be DOA. This will only take off if the device is identical to a pair of sunglasses in size and weight.
Disagree. Even when they are identical to sunglasses, I'd predict only 5-10% of people would use them.

People keep comparing them to the smartphone, but that's a completely false comparison.

Even when they are like regular glasses, what is there to motivate everyone to get them like everyone got smartphones? And unless 90-95% of people have them and wear them all the time, society will never change to make it inconvenient to not have them (pretty much the reason why a lot of people haven't stopped using smartphones).
 
Say what?

Wouldn't addiction-inducing aspects lead to MORE engagement?
I was saying it in the sense it's kinda good such addictive technology not being affordable for the majority of the population.
Imagine having the same technology available for 1/10th of the price.
You'd literally only see people with a headset on, in the streets.
 
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I tried it in the store and will say, AVP is incredible when you're actually in it. It is technically impressive on every level, and I can't wait to see where the line goes.

$3,500 is too much, though.
 
Its price point is too high for most consumers. What has worn off is the novelty factor. Cannot imagine most people going in to actually buy a device, more likely to see what the hype is about.
I said this the moment pricing was announced.

This will end up like the G4 cube.

And competitors have their hands on these devices now.
Figuring out where the medium is between affordability and productivity of their devices.

The Vision really helped the competition.
 
VR is great for immersive, solitary, short-term entertainment. You know what that is? Gaming. And guess what you can't do with the Vision Pro? Gaming.

If you want to be productive, you want to be comfortable and be able to work for a whole day of 9+ hours. That's not what the Vision Pro is for because you simply can't wear it that long, the battery can't take it, the weight is too much, the pressure on your head is too much.

Seems like it wants to be an immersive virtual meeting machine. Everyone hates meetings, no one wants to be immersed in them any more than they have to be.
 
Educated Consumers want to wear them in public 24/7 and achieve greatness, putting a dent in the virtual universe.
 
I think part of the disinterest is just that current VR headsets are huge. Who wants to wear that monstrosity on their heads (and then that battery pack hanging off it?) Yuck.

If you can reduce VR headsets to the size of a pair of glasses, like those Meta Wayfairers for example, that size will get people excited.
 
I have not seen anything that shows it has value to my life. Once I see something, I could be swayed. The idea of having a VR/AR sporting event experience may be a ...gamechanger... but I just don't see the value for me yet.
 
I think part of the disinterest is just that current VR headsets are huge. Who wants to wear that monstrosity on their heads (and then that battery pack hanging off it?) Yuck.

If you can reduce VR headsets to the size of a pair of glasses, like those Meta Wayfairers for example, that size will get people excited.
I think wearabilty comes down to where people will wear it. I can't find a personal reason to wear it out of the house, but wearing it in my living room, the bulkiness would be less of a factor for me.
 
Its price point is too high for most consumers. What has worn off is the novelty factor. Cannot imagine most people going in to actually buy a device, more likely to see what the hype is about.
That's why I did a demo. I had no plans to buy one, but I was impressed with the demo.
 
VR is great for immersive, solitary, short-term entertainment. You know what that is? Gaming. And guess what you can't do with the Vision Pro? Gaming.

If you want to be productive, you want to be comfortable and be able to work for a whole day of 9+ hours. That's not what the Vision Pro is for because you simply can't wear it that long, the battery can't take it, the weight is too much, the pressure on your head is too much.

Seems like it wants to be an immersive virtual meeting machine. Everyone hates meetings, no one wants to be immersed in them any more than they have to be.
I wouldn’t say just gaming, but you’re spot on with it being for short term use. It has well-documented clinical uses, both patient and provider side. There’s a lot of niche fields that also benefit from it, but again, it’s not something you wear all day and minimal mass market appeal. Chances are if you don’t already own a VR headset, you’ll never buy this, and that’s coming from someone who has owned three and has no plans buying this.
 
How to increase sales of Apple Vision Pro? Just release other model to watch 3D movies. And no prescription inserts required! Just that. That easy!
 
I think wearabilty comes down to where people will wear it. I can't find a personal reason to wear it out of the house, but wearing it in my living room, the bulkiness would be less of a factor for me.

That's where I see as VR being useful. Something you can take out the house and interact with the environment around you. For example, while driving, you see information about the road ahead of you (speed limit, warning of objects in the roadway, etc). Tony Stark Ironman helmet kind of stuff.
 
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Apple’s insistence on being control freaks is hurting them more and more. There are so many good apps for other headsets that can’t be done on Apple Vision Pro… (not to talk about making the thing too heavy without good reason)
 
If you ignore the fact that the AVP was in the operating room its would be no big deal, you have to start somewhere, and it's starting. While I think we're a couple of years off from XR being used by doctors to operate on people.

AVP is another tool added to a list of other XR tools already in use in surgery.



 
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Apple fully expected this. WWDC2024 will give it another boost, and again in September.

Anybody that expected the interest trajectory to go up, up, up doesn't understand the economics for this type of product release.

Apple knows they are entering a new-for-them market, and they are doing so cautiously, with the long-game in mind.
 
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Apple fully expected this. WWDC2024 will give it another boost, and again in September.

Anybody that expected the interest trajectory to go up, up, up doesn't understand the economics for this type of product release.

Apple knows they are entering a new-for-them market, and they are doing so cautiously, with the long-game in mind.
Yeah, this is exactly what Apple wanted I'm sure.

That's smart logic to use. That way there's no way to fail!
 
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