Why should it look like knobs or buttons at all? Perhaps I've never used a midi controller or an old organ. Do your personal sensibilities about the app and the buttons lighting up off the black plastic, etc. possibly skew your design sensibilities in EXACTLY the same way the Apple designers are doing? Yup.
Think about the 14 year old just learning this stuff and picking up your app. Does the design and function mean anything to him? Would it be better in some other way that was universal? Could you possibly design your app to function MORE like the OS interface being used to lessen the learning curve and add to the comprehension of similar functions wherever possible?
That is good design. Not just, "I think the knobs look nice because the remind me of the knobs on an old Hammond organ." It's not about pesonal aesthetics. It's about right and wrong.
At least that's what I think.![]()
I certainly could, I could use all apple premade drag and drop iOS elements like the picker wheel and have everything made out of gray brushed metal with glowy blue spots. It wouldn't change my ui layout at all though, that was designed weeks before any color choices or skeumorphism entered into the equation. So with the buttons all doing the same things and all in the same places, because they are the right places to be, I would be left with an app that looks like what it would be, a drag and drop mess that would, if you had your way, look like every other app? How many apps are we up to now? Somewhere around 800,000 or so? what app am I in? THEY ALL LOOK THE SAME!!! yea, that wouldn't get confusing.
Take a look at some of the really great music app designs, like Native Instrument's iMaschine, which looks like their hardware, Maschine, or ClearTune, which looks like an old analog tuner, or maybe Sunrizer which looks like a Synth, or MuseBook Metronome, how about korg's iKaossilator? All of these have very natural easy to use UI that incorporate skumorphic principles done properly. Take a look at them then maybe you can understand my point.