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Your local grocery store does not have hundreds of millions of customers. And, you, as a famous apple pie producer, have a choice to go to a store with little to no fees. You can even sell it yourself without paying anyone any fee. With Apple, you can't do that.
Meaning, using Apple, you can't do that. There's a huge difference.
 
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I don’t see the logic behind the arguments that Apple should allow free access to iOS. Apple has developed extreme brand loyalty and built a massive base of customers. Want access to those customers? Pay for it.

Should Amazon/Walmart allow any seller to sell on their platforms without fees? Do game developers not pay Sony/Microsoft for access to their console players?
I think you are still not seeing the problem. As a seller, you don't have to sell at Amazon. You don't like Amazon? Don't sell at Amazon. You can reach the same people by other means. But you cannot create a software for iOS, iPadOS, visionOS, watchOS without paying Apple something. It should not be on Apple to decide whether you can create a software for a customer you want to reach to. That is the whole idea.
 
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I think you are still not seeing the problem. As a seller, you don't have to sell at Amazon. You don't like Amazon? Don't sell at Amazon. You can reach the same people by other means. But you cannot create a software for iOS, iPadOS, visionOS, watchOS without paying Apple something. It should not be on Apple to decide whether you can create a software for a customer you want to reach to. That is the whole idea.
I don't think you're seeing the problem. Apple built the platform. Apple hosts the apps. Apple maintains the platform. Apple improves the platform. And, Apple has amassed a very valuable customer base.

You build an App for the iPhone because of all of those reasons. And it's silly to try to say you should get that all for free. Silly. Be a normal business and pay the cost of business.
 
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Yet you guys are perfectly happy with google now having virtually no Limits now and being the monopoly apple is being accused of.

I’m looking forward to the many people trying to download something and then completely dumbfounded when apple doesn’t help lol. You wanted this so I’m looking forward to seeing the consequences.

Much like beeper this will be hilarious.

You want android like features and openness on iOS then get a pixel and stop trying to make iOS what it never was meant to be. That’s my main problem.

That’s like me demanding android behave like iOS. It shouldn’t be legally forced to because it was never meant to be and more importantly it’s not like people don’t have a choice.

You choose to use iOS ans that means accepting it as it has been. I don’t use android for that very reason because it’s inferior and it doesn’t provide me anything I already get with iOS.

That’s Choice.
You, my friend, don't seem to understand what a monopoly is and what dangers it can cause, and the whole purpose of DMA.
 
Here's the silliest part of the arguments being made here...

IF I had the same business model that Apple has with the iPhone and IOS, and I had 20% market share and was NOT deemed a "Gatekeeper" by the EU, then none of your arguments of "APPLE SHOULD GIVE IT AWAY FOR FREE" would be considered valid. You'd understand that's simply how business operates.

The point of the DMA, as you all keep telling us, is that Apple is a gatekeeper, and thus, you feel that certain restrictions must be placed on Apple.

But, the EU hasn't mandated that all businesses operate in the way specified in the DMA, because the EU knows this is absolutely normal business practice.
 
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At best, the argument that "Apple Must Provide These Services For FREE" is conditional on their being a "Gatekeeper." The EU is, in effect, stating that these are extraordinary circumstances because of Apple's gatekeeper status, and as such, the EU is taking the extraordinary measure of limiting normal business practices.

I'd still disagree with the EU, but the argument would be grounded in a rationale. But all of you who are simply saying that Apple MUST give things away for free just because it's the right thing to do and they are greedy if they don't...simply are completely outside of rationality, and outside of the DMA itself. You just hate Apple and are using the DMA as a hammer.
 
I mean, you're expecting Apple to provide FREE technology services to download a SINGLE APP OVER A MILLION times a year?

Yeah, nah.
 
Dear Spotify...I'd like your customer list please. I'm a band with a great album, and I'd like to contact all of your customers directly and sell them my new album. Oh, and I'd like that for free. OK?
 
Furthermore, Apple has to protect its revenue source, otherwise it could be sued by shareholders. I know that’s an unpopular opinion, but it’s a fact and way of life for publicly owned companies.
Devs and users have no responsibility to cater themselves to protect apples shareholders, just like Apple doesn’t give a damn of what devs and customers suffer. I certainly won’t care if Apple is bleeding money or getting quadruple the market value.
 
Devs and users have no responsibility to cater themselves to protect apples shareholders, just like Apple doesn’t give a damn of what devs and customers suffer. I certainly won’t care if Apple is bleeding money or getting quadruple the market value.
Wait, let's unpack this...

You're saying Devs have no responsibility toward Apple, but that Apple has a responsibility toward Devs?

Or, put another way: Business B has no responsibility toward Business A, But Business A has a responsibility to Business B?
 
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What I think folks are missing is what the fee gets you and why it matters. Very few people seem to know that CloudKit exists. A few data points:

Cloud Kit comes with:

- 200 TB of Content Delivery Network (with most companies charging 7-15 cents/gigabyte)
- 1 PB of Object Storage (see the price of S3)
- 10 TB of NoSQL database
- Application Logs
- Application Telemetry
- App versioning
- Continuity and cross app sync

The reason the App Fee as a precent model and built such a viable ecosystem is because Apple absorbed so much of the up front infrastructure cost and risk. You can build an app without a single back end service of your own. If your game went viral and you had a million downloads with the rev share model, you didn't incur any additional cost, Apple had you covered. You don't have to worry about scaling to support however many updates of your hundred meg to mulit-gig app a week. Apple takes care of it all. It levels the playing field for small and big apps to not have to worry about how to get their app out.

Apple has very real costs of distribution and management of the apps. The reason the in-app purchase stuff matters, is something like Fortnite for example, that was a large file with a large base, every single update cost Apple money, not Epic. It's not Epic's servers that support millions of concurrent downloads. It's not Spotifys servers that deal with it. It's Apples CDN, which has grown so large to support app updates that no one else can even do it, sans maybe Akamai. Think of the size of fortnite, how many updates there are, how many installed users and how many TB a day that works out to be. Apple loses money on Fortnite being in the app store if they can't get some in-app revenue.

The core tech fee is switching from a rev share model to a consumption based model, which is how anyone staking out on their own would pay anyways. All these free apps that side load or change to this new business model have to get used to it. The internet is not free. The distribution costs are big and real. Apple solved for it for everyone whether you are a trillion dollar game company or someone getting started for the first time. The scale component matters. Look at Minecraft and how many issues they had with downloads, payment lockouts, support, etc. Apple has created a system where the next big game can go as big as it wants to without the developers having to worry about any of that, they just sit back and collect the checks.

TL;DR: So the store analogy isn't accurate above, it's about the distribution. Apple has the entire trucking network and logistics network that gets you from a product you make to the shelves and you don't worry about the rest. If you don't want to use to Apple taking a %, you have to pay for each item you get on shelves. The alternative is if you make a widget that gets popular, you have to figure out how to get it to all 25,000 stores yourself. Which likely means you are paying someone for distribution, if not Apple, but you aren't practically going to build a trucking network yourself.

Also, please take a look at what else Apple gives devs for the cut. People don't realize how much of our apps we use are built on frameworks Apple gives out. RealityKit, HealthKit, HomeKit, UIKit, CoreML, etc. A lot of the features we use were not built by the devs, but built on top of stuff Apple gave them.

App fees = Rev Share... Win win for everyone. Equal footprint for everyone, big or small.
 
Per install per calendar year. It is not clear to me whether the installs count per user or per device, or even per install event. The latter seems odd, because I could rack up the bills for an app I don’t like by spending een hour or so installing/deinstalling said app.
And this gives Apple space to interpret however they see fit, as “install” is not defined yet.

Furthermore, just like what you said, malicious developers can now target their rivals by either enticing their user base to do DDOS style app install, or buy overseas labor to do the same level of work. A sudden $2m bill can easily wreak havoc on not so big developers and create tons of drama, while Apple sitting behind collecting those money like nothing happens. I can already smell the blood.

I hope Apple will be punished for introducing such terms in the first place, should DDOS CTF event occur.
 
Wait, let's unpack this...

You're saying Devs have no responsibility toward Apple, but that Apple has a responsibility toward Devs?

Or, put another way: Business B has no responsibility toward Business A, But Business A has a responsibility to Business B?
Neither have responsibility towards each other. The only responsibility is laid out in their legal contract. Nothing More.
I don’t know why you get somehow Apple would be responsible for anything when before this whole “sideloading”, Apple didn‘t care a dime anyway? If Apple can crush a small dev at will, why said small dev have to bend themselves so Apple can get more money?
 
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Dear Spotify...I'd like your customer list please. I'm a band with a great album, and I'd like to contact all of your customers directly and sell them my new album. Oh, and I'd like that for free. OK?

I think it would be more like Verizon demanding 30% of all revenue generated from iPhones running on its network because they have "built the network" and "created a valuable user base."

Apple can charge when you use the App Store, it can charge for its developer tools etc, but what it shouldn't be able to do is leverage one area to shut out the competition in another.

Apple doesn't have to host anyone's apps or vet other stores or apps? If Valve wanted to run a games store on iOS and is happy to handle all hosting, payments, tax and whatever other services, why shouldn't they? Why should Apple still receive a fee for every single download?
 
It would be nice if Freemium rubbish was just banned all together...
Yeah maybe the EU should do something about that. They probably won't, because that would mean doing something that actually IS beneficial and doesn't **** things up.
 
Yeah maybe the EU should do something about that. They probably won't, because that would mean doing something that actually IS beneficial and doesn't **** things up.
Loot boxes should be banned everywhere, and microtransations in any game that isn't age restricted to adults only. Evil crap.
 
Neither have responsibility towards each other. The only responsibility is laid out in their legal contract. Nothing More.
Exactly. We agree on this.

I don’t know why you get somehow Apple would be responsible for anything when before this whole “sideloading”, Apple didn‘t care a dime anyway? If Apple can crush a small dev at will, why said small dev have to bend themselves so Apple can get more money?
Because of the legal contracts you cite above.

Look, you hate Apple. You show it over and over again. Which is fine. But it's clouding your arguments.

Nothing in the way Apple operates, even in the EU, is illegal or immoral. Any business that operates in the same way, in the EU, but without a "Gatekeeper" status is operating under normal business practices. Spotify can "crush" a small record label, in the way you choose to discuss these issues, and people aren't raising pitchforks over the way they operate.

The DMA doesn't say "Apple is evil in how they run their business." It simply says that due to extraordinary circumstances, we are going to limit Apple's normal business practices.

All this anger toward Apple sits completely outside of the realm of the DMA.
 
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Except the application store isn't free, as Apple charges its €0.5 fee for every user who installs an independent app store from the very first user, so providers of those will have to budget for that in addition to what it costs to run the store itself.
Does Apple charge that to the application store owner? if so that like owning a franchise, franchises pay a lot up front whether they make any money off of customers or not.
I reckon the argument would be that if Apple wants to charge money for its tools, it should do so consistently across both its own and independent app stores.
Stores have always provided better prices for their members, join their store for better prices, pretty common model.
 
I think it would be more like Verizon demanding 30% of all revenue generated from iPhones running on its network because they have "built the network" and "created a valuable user base."
If Verizon wants to operate their business that way, that would be Verizon's choice. It woudln't be evil or greedy. Apple may choose to ban iPhones from operating on Verizon.

Apple can charge when you use the App Store, it can charge for its developer tools etc, but what it shouldn't be able to do is leverage one area to shut out the competition in another.
Really? You think the DMA mandates this for all businesses? Here's a hint: it doesn't.

Apple doesn't have to host anyone's apps or vet other stores or apps? If Valve wanted to run a games store on iOS and is happy to handle all hosting, payments, tax and whatever other services, why shouldn't they? Why should Apple still receive a fee for every single download?
Because that's how Apple chooses to operate its business.

If I ran my business exactly the same way, but I weren't considered a "gatekeeper" then you'd have zero problem with my business. So, it's not the business practice you're objecting to. It's the idea that Apple is a gatekeeper.
 
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When Boeing and Intel receive billions in subsidies, Americans call it patriotism.

When other countries subsidize and protect their markets, it's communism.
I don't know anyone who called it patriotism. If anything, we're all ****** off that our tax dollars keep bailing them out every time something goes wrong.
 
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